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Official Brawl Tier Discussion (OP Updated)

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PIMPSLAP

Smash Lord
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Snakes BAIR
give reasons why toon link is mid tier.

and kirby has the 3/4th best edge guard game--behind rob, DDD,jiggz, and maybe toon link ...>_>

Kirby I can see lower, but TL looks right
jiggs is punishable now because charecters float a little more.

as for kirbs( My Favorite charecter)
he's to light and easy to punish. I will not say this goes for all kirbys because they are on a different level then other kirbys. But in all seriousness he still dies early in a game where dying early is bad.... kinda like all games.


Toon link is Too predictible he has some mind games with bombs and glide tossing i give him that and his D-air. At the same time his D-air is predicted alot and punishible by a smash attack by three of the top 4 charecters in the game. Mr.G&W Marth and Meda knight. he's double arrow also stopable and punishible.

on a side note i appologize i think toon link will IN THE FUTURE drop to mid tier.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
I think we should choose a tier list from a respected member and work on that one.
:yoshi: Why? Kiwikomix has the best one so far.

Except for his Bowser placement and-some- of his justifications (even though the placements may be right) for a few characters, it's quite clearly the best thing we have to work with, and one of the most logical.
 

DarkKnight077

Smash Lord
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Jun 27, 2006
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Stanton. CA. (Near Knott's Berry Farm)
...How come people but Sonic in low tier?

Good recovery?

He has the one of the very best.

The stuttuer step helps Sonic make his range and power of the f-smash better.

Sonic attacks aren't that slow.

Fair, Bair, Uair, dash attack and forward aren't slow.

..How Sonic's recovery gimpable?

If anything Sonic is like mid-low.
 

PIMPSLAP

Smash Lord
Joined
Apr 13, 2007
Messages
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Snakes BAIR
Falcon should be in low tier not bottom tier and what do you mean by no killer knee?????
thas true swordmaster...

i will tell you guys straight up i'm not biased at all before anything comes up about you like that guy and what not lolz


Try not to be biased guy sonic is really punishible... sorry guy
 

DarkRenji

Smash Journeyman
Joined
Oct 7, 2007
Messages
317
Location
Leidschendam - The Netherlands
Tiers, take II. I posted edition one about 30 pages back and made some changes based on suggestions.

Top Tier
Snake – No one's arguing this.
Meta-Knight – See above.
Marth – He's just as great as he was in Melee. What he now lacks in speed he makes up for in power.
Mr. Game and Watch – Improved recovery, improved killing power, faster, better shield. G-Dub makes up for his sloppy performance last time around.
Falco – One of the most effective projectile spams, even though it can be ducked by a few characters. His new reflector is both good and bad for him, but it helps eliminate choices for approaching characters. His recovery is no longer terrible since no one falls as fast.
ROB – Good projectiles but they must be charged so he can't spam that effectively. Some of his moves come out fairly slowly, especially some aerials. His recovery, however, is godly and allows him to WOP. A great counter for many characters.

High Tier
Pikachu – His usmash was nerfed, but d-smash stabs shields, racks up damage, and sends the opponent up for a thunder, which was also buffed. His projectile is still very useful on many stages, sideB for recovery now reflects many projectiles, and upB sweetspots almost instantly, not to mention that it can cancel off the ground. His aerials seem a bit less useful though.
Toon Link – Good at linking attacks and great at camping with what's likely the best projectile spam in the game. He’s fast and still has KO power, but he's really quick to die and his recovery and grabs are lackluster.
Wolf – His blaster is pretty annoying, he’s powerful with not that big of a speed loss, and his multi-hit attacks lessen the loss in damage for spammed moves. However, he’s the fastest faller in the game and has a poor recovery that doesn’t even sweetspot the edge.
Ice Climbers – Chain grabs are still just as good. The AI also works much better on Nana, so she doesn’t die as easily. Plus, both Climbers can now grab the edge. IC’s are very strong for such light characters, and Popo can survive by himself more easily now.
Luigi – His recovery is vastly improved with the Luigi Tornado, making his slightly odd combination of sideB and upB more doable. His fireballs take longer to come out but most of his moves have little to no windup lag. However, his floaty nature makes him somewhat hard to control.
King Dedede – Chain grabs again, plus annoying Waddle Dees. He's the hardest character to kill, since he's heavy, he has multiple jumps, and his upB goes very high. His stronger, slower moves are balanced by his disjoint and quick tilts. However, many faster characters can destroy him since he doesn’t have a great defensive strategy.
Bowser – His tilts are actually pretty fast, especially for a slow character. Whirling Fortress still works wonders on light characters that happen to be annoying him. Bowserciding is always an easy-to-pull-off strategy should he find himself in a tough situation or one stock up.
Kirby – Buffed hardcore. He lost his Kirbycide throws, but his aerial hammer is much better and he can still inhale to kill himself or stick his opponent underneath the stage. No projectile, but he can steal his opponent's to cancel it out. Lightweight, but with a good recovery.

Mid Tier
Wario – He’s a very unpredictable character, despite the fact that he’s a dork. His recovery, while it takes forever and is fairly gimpable, is still great. He also lasts forever, and he’s been dominating tournaments.
Donkey Kong – Much like Bowser, he's improved in most aspects. His range is still great, his speed has been upped, and DK-cides are always an option, as are cargo throws. It’s a bit of overkill with a billion spikes, and his vertical recovery is still garbage, but he’s better off than he was last time.
Lucario – This guy has pretty good range on most of his attacks, and a decent projectile even when it's not charged. His pseudo-SHUFFL is always a good thing, and his damage multipliers really help him against characters with lower KO power.
Pit – He has some odd tilts and smashes, but performs pretty well in close range. His projectile is very irritating but does pretty lackluster damage. His recovery is decent when used correctly but can be cancelled fairly easily.
Zelda – Din’s Fire can juggle and is overall a great projectile for edgeguarding, as it forces opponents to airdodge or get *****. Her smashes and aerials have been buffed, and she has a lot of great matchups. However, she’s still light and her recovery is predictable.
Olimar - People were really afraid of this guy early on, but he's so light and his recovery is so awful that there's little to worry about. He annhilates heavy or large characters but can't do a thing about anyone faster than him.
Fox – Not as good as he used to be, but you don't see many people crying about it. He definitely has been nerfed in many respects, but he still has his place to shine.
Diddy Kong – He’s fast and banana-ful, but his recovery must be charged, which is bad against good spikers, especially since he’s so light. His projectile is pretty bad, and 'naners can be used against him. Not as great as people thought initially.
Zero Suit Samus – She’s good in a lot of respects, but her recovery is gimpable even with her third jump, plus her projectile is pretty crappy. Her smash attacks seem gimmicky, and lots of moves are pretty pointless. Good range and fast, but extremely weak and her recovery doesn’t help.
Lucas – Great projectile spam, great edgeguarding with upB, a somewhat gimpable recovery, creepy magnet tricks. He would be in high tier, but he gets chaingrabbed. He might end up even lower.
Yoshi – Better than last time, admit it. His recovery is definitely helped by his newer upB, and his eggs seem to be more useful this time around. The loss of DJC actually helps him in many cases.However, he's still not good enough to get higher than bottom of mid tier.

Low Tier
Mario - Cape isn't as good, FLUDD is on the verge of useless, he can't KO that well. He is slightly redeemed by his ledgeguarding and good approach. He’s not speedy but certainly not slow. Being the all-around character just doesn’t seem to be good enough.
Pokemon Trainer – His Pokemon don't balance out that well, and excel in different parts of the game while severely lacking in others. The fatigue system ends up screwing him over when he has to switch to get a KO. Fun to use, but not that great.
Ike – He’s powerful but very slow. The fact that he was popular very early on makes people know exactly how to beat him. Almost anyone faster than him can beat him easily.
Sonic - Fast runner, slow attacks. Something's wrong here. He does have a good approach, and he can move around the stage incredibly quickly. His recovery is good, but it’s somewhat gimpable. Only people who are willing to put in lots of time should bother with this guy.
Samus – Nerfed. Her smash attacks aren't as good and her missile seems slower. Her spike is still hard to hit with, and she doesn’t have a great way to deal with opponents above her.
Sheik – Triple-nerf. She has very little of what she had back in Melee, so people can find a new most annoying character now. How the mighty have fallen.
Link – This guy just doesn’t deserve to be this bad. Somewhat powerful, but his sluggishness makes him much less playable. His boomerang doesn’t hit on the way back, his arrows don’t go as far as Toon Link’s, and his horizontal recovery is pretty bad.
Ness - He gets chaingrabbed even worse than Lucas, and has fewer redeeming qualities. Although he has a few good matchups, he isn’t much better than he was in Melee. Shame.
Peach - Nothing compared to what she once was. D-smash isn’t that good, and recovery seems nerfed. She retains her lightness and is KO’ed extremely easily.

Bottom Tier

Jigglypuff - Nerfed hard. Rest doesn't kill as early, WOP isn't as impressive since more characters can do it now, plus where most characters die at higher percentages in this game, Jiggz just seemed to stay at the same pitiful death rate.
Ganondorf – He runs slower, attacks slower, and recovers just as badly as he did in Melee. Ganoncide is his only improvement, everything else has gotten way worse.
Captain Falcon - Captain Falcon can't do much of anything this time around. Poor approach, lackluster recovery, no killer knee... he's got it bad. He also rounds out the fact that the bottom tier is made up of Melee’s high tier.


Suggestions are appreciated.

You win !
 

Conda

aka COBBS - Content Creator (Toronto region)
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Ness and Lucas shouldn't be hurt so drastically by Marth's chaingrab. If this is the case, IC's should be god tier, the people Dedede can CG should be low tier, and Dedede and Falco should be at the top of top tier.
 

Emblem Lord

The Legendary Lord
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Marth still has advantage on them without the grab. The CG just clinches the fact that they can't fight him.

But, overall, they shouldn't be low tier or w/e just because of one match-up.
 

Kirby M.D.

Smash Journeyman
Joined
Sep 28, 2006
Messages
320
I have a few qualms with kiwi's tierlist speculation. It's pretty good until Mid Tier, then there are some sticking points. Drop Bowser down a tier, the Final Atomic Bowser and his nice range don't save him from his inability to shake faster characters off or him or go on the offensive easily. Wario should be in Bowser's place, tournament standing and general effectiveness as they are.

Put Ness/Peach around Yoshi's place, even with the nas even with the new stuff, he's tough to use but effective, just like Ness and Peach. The Marth/Charizard/Squirtle Infinite doesn't hurt Ness that much, they're just hard counters, just like DK/Dedede or ICs/**** near everyone(non-infinite of course). Peach is solidly Mid Tier, she can hang with the top two even or at a slight disadvantage. Shiek is around Mid Tier as well, she's been nerfed out her perky little arse, but still is an effective dare I say it, combo character. She's got wonderful rush ability and can rack up damage fast enough that her nerfed kill moves don't matter.

Since I've just moved up a sizable chunk of your Low Tier, merge Low and bottom. Ganondorf should be higher up, he's got the tools to at least beast the Low Tier. Autocancled powerful aerials (the Dair especially) and a tech chase game to rival G&W's make a useful counterbalance to his crap speed and recovery. Falcon's got the sauce, but he has to work a hell of a lot for a little. In a year or two, maybe he'll move up, but now keep him in Low. Everyone else in the revised Low Tier is about equal in abilities, so the placement doesn't matter too tough.

Revised version of tierlist:

Top Tier:
No change

High Tier:
Drop Luigi and Bowser, add Wario

Mid Tier:
Put Luigi and Bowser near the top, add Shiek under Zelda, drop Yoshi and add Ike, Ness, and Peach in his place

Low Tier:
Add Ganondorf, Falcon, Jigglypuff, Yoshi. I'd move Gdorf and maybe Link to the top of Low Tier, then Sonic and Mario behind them.

Bottom Tier:
There is no Bottom Tier after these changes.
 

Sh1n0b1

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Joined
Apr 8, 2008
Messages
223
Location
Edmonton, Alberta
I agree that the distance captain falcon gets from falcon dive is much better than average, but it is a predictable recovery and an basic edgeguard to a pivot edgehog
will kill falcon most of the time.He is by far the manliest chracater in any videogame(which rivals the manliness of Chuck Norris and Kimbo Slice), but he has become a sissy-boy in brawl
Its not THE Captain Falcon who is a sissy. It is the Rick Wheeler Falcon. This has been said before but Falcon mainers have gotten Rick Roll'd.
 

TehBo49

Smash Ace
Joined
Feb 14, 2008
Messages
589
Location
In an alternate universe, where Brawl does not suc
Tiers, take II. I posted edition one about 30 pages back and made some changes based on suggestions.

Top Tier
Snake – No one's arguing this.
Meta-Knight – See above.
Marth – He's just as great as he was in Melee. What he now lacks in speed he makes up for in power.
Mr. Game and Watch – Improved recovery, improved killing power, faster, better shield. G-Dub makes up for his sloppy performance last time around.
Falco – One of the most effective projectile spams, even though it can be ducked by a few characters. His new reflector is both good and bad for him, but it helps eliminate choices for approaching characters. His recovery is no longer terrible since no one falls as fast.
ROB – Good projectiles but they must be charged so he can't spam that effectively. Some of his moves come out fairly slowly, especially some aerials. His recovery, however, is godly and allows him to WOP. A great counter for many characters.

High Tier
Pikachu – His usmash was nerfed, but d-smash stabs shields, racks up damage, and sends the opponent up for a thunder, which was also buffed. His projectile is still very useful on many stages, sideB for recovery now reflects many projectiles, and upB sweetspots almost instantly, not to mention that it can cancel off the ground. His aerials seem a bit less useful though.
Toon Link – Good at linking attacks and great at camping with what's likely the best projectile spam in the game. He’s fast and still has KO power, but he's really quick to die and his recovery and grabs are lackluster.
Wolf – His blaster is pretty annoying, he’s powerful with not that big of a speed loss, and his multi-hit attacks lessen the loss in damage for spammed moves. However, he’s the fastest faller in the game and has a poor recovery that doesn’t even sweetspot the edge.
Ice Climbers – Chain grabs are still just as good. The AI also works much better on Nana, so she doesn’t die as easily. Plus, both Climbers can now grab the edge. IC’s are very strong for such light characters, and Popo can survive by himself more easily now.
Luigi – His recovery is vastly improved with the Luigi Tornado, making his slightly odd combination of sideB and upB more doable. His fireballs take longer to come out but most of his moves have little to no windup lag. However, his floaty nature makes him somewhat hard to control.
King Dedede – Chain grabs again, plus annoying Waddle Dees. He's the hardest character to kill, since he's heavy, he has multiple jumps, and his upB goes very high. His stronger, slower moves are balanced by his disjoint and quick tilts. However, many faster characters can destroy him since he doesn’t have a great defensive strategy.
Bowser – His tilts are actually pretty fast, especially for a slow character. Whirling Fortress still works wonders on light characters that happen to be annoying him. Bowserciding is always an easy-to-pull-off strategy should he find himself in a tough situation or one stock up.
Kirby – Buffed hardcore. He lost his Kirbycide throws, but his aerial hammer is much better and he can still inhale to kill himself or stick his opponent underneath the stage. No projectile, but he can steal his opponent's to cancel it out. Lightweight, but with a good recovery.

Mid Tier
Wario – He’s a very unpredictable character, despite the fact that he’s a dork. His recovery, while it takes forever and is fairly gimpable, is still great. He also lasts forever, and he’s been dominating tournaments.
Donkey Kong – Much like Bowser, he's improved in most aspects. His range is still great, his speed has been upped, and DK-cides are always an option, as are cargo throws. It’s a bit of overkill with a billion spikes, and his vertical recovery is still garbage, but he’s better off than he was last time.
Lucario – This guy has pretty good range on most of his attacks, and a decent projectile even when it's not charged. His pseudo-SHUFFL is always a good thing, and his damage multipliers really help him against characters with lower KO power.
Pit – He has some odd tilts and smashes, but performs pretty well in close range. His projectile is very irritating but does pretty lackluster damage. His recovery is decent when used correctly but can be cancelled fairly easily.
Zelda – Din’s Fire can juggle and is overall a great projectile for edgeguarding, as it forces opponents to airdodge or get *****. Her smashes and aerials have been buffed, and she has a lot of great matchups. However, she’s still light and her recovery is predictable.
Olimar - People were really afraid of this guy early on, but he's so light and his recovery is so awful that there's little to worry about. He annhilates heavy or large characters but can't do a thing about anyone faster than him.
Fox – Not as good as he used to be, but you don't see many people crying about it. He definitely has been nerfed in many respects, but he still has his place to shine.
Diddy Kong – He’s fast and banana-ful, but his recovery must be charged, which is bad against good spikers, especially since he’s so light. His projectile is pretty bad, and 'naners can be used against him. Not as great as people thought initially.
Zero Suit Samus – She’s good in a lot of respects, but her recovery is gimpable even with her third jump, plus her projectile is pretty crappy. Her smash attacks seem gimmicky, and lots of moves are pretty pointless. Good range and fast, but extremely weak and her recovery doesn’t help.
Lucas – Great projectile spam, great edgeguarding with upB, a somewhat gimpable recovery, creepy magnet tricks. He would be in high tier, but he gets chaingrabbed. He might end up even lower.
Yoshi – Better than last time, admit it. His recovery is definitely helped by his newer upB, and his eggs seem to be more useful this time around. The loss of DJC actually helps him in many cases.However, he's still not good enough to get higher than bottom of mid tier.

Low Tier
Mario - Cape isn't as good, FLUDD is on the verge of useless, he can't KO that well. He is slightly redeemed by his ledgeguarding and good approach. He’s not speedy but certainly not slow. Being the all-around character just doesn’t seem to be good enough.
Pokemon Trainer – His Pokemon don't balance out that well, and excel in different parts of the game while severely lacking in others. The fatigue system ends up screwing him over when he has to switch to get a KO. Fun to use, but not that great.
Ike – He’s powerful but very slow. The fact that he was popular very early on makes people know exactly how to beat him. Almost anyone faster than him can beat him easily.
Sonic - Fast runner, slow attacks. Something's wrong here. He does have a good approach, and he can move around the stage incredibly quickly. His recovery is good, but it’s somewhat gimpable. Only people who are willing to put in lots of time should bother with this guy.
Samus – Nerfed. Her smash attacks aren't as good and her missile seems slower. Her spike is still hard to hit with, and she doesn’t have a great way to deal with opponents above her.
Sheik – Triple-nerf. She has very little of what she had back in Melee, so people can find a new most annoying character now. How the mighty have fallen.
Link – This guy just doesn’t deserve to be this bad. Somewhat powerful, but his sluggishness makes him much less playable. His boomerang doesn’t hit on the way back, his arrows don’t go as far as Toon Link’s, and his horizontal recovery is pretty bad.
Ness - He gets chaingrabbed even worse than Lucas, and has fewer redeeming qualities. Although he has a few good matchups, he isn’t much better than he was in Melee. Shame.
Peach - Nothing compared to what she once was. D-smash isn’t that good, and recovery seems nerfed. She retains her lightness and is KO’ed extremely easily.

Bottom Tier

Jigglypuff - Nerfed hard. Rest doesn't kill as early, WOP isn't as impressive since more characters can do it now, plus where most characters die at higher percentages in this game, Jiggz just seemed to stay at the same pitiful death rate.
Ganondorf – He runs slower, attacks slower, and recovers just as badly as he did in Melee. Ganoncide is his only improvement, everything else has gotten way worse.
Captain Falcon - Captain Falcon can't do much of anything this time around. Poor approach, lackluster recovery, no killer knee... he's got it bad. He also rounds out the fact that the bottom tier is made up of Melee’s high tier.


Suggestions are appreciated.
Switch Luigi with Wario & Bowser with Olimar. Then switch Ness & Mario. I'd also move up Zamus. She's very good & I don't think you're giving enough credit.

Other than that, that's a very good list.

@ Kirby M.D.: There is always a bottom tier, whether people like it or not.
 

itsthebigfoot

Smash Lord
Joined
Feb 8, 2008
Messages
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Location
ventura county CA
ok instead of quoting kiwikomix i'm just going to point out a few little switch ups in that list

Top
Wario - insane priority, his moves seriously have some of the best priority in the game, on top of this his aerials can all be auto-canceled, he can kill at 50% with the 1:00 waft, and he has one of the best approaches in the game

High
Falco - he can spam and cg very well, but anyone with a good approach gives him fits, he also has problems killing, especially if he cannot cg into a spike.

DK - good matchups against the two most popular characters, great approach with his SH double bair, great priority, kills between 50-90 with his smashes, eats rolls for breakfast with his downb and dsmash, and juggles really well with utilt

Mid
Bowser - all around buffed, except on his whirling fortress, does not have that many good match ups vs popular characters, still good, but not high tier.

Kirby - his fsmash is great, his hammers great, however, he is very light, so while I would put him high up on middle tier, i would not put him high

Peach - the float is still good, bair has great priority, dair is great, and shes been doing well at most tournaments shes attends, not as good as melee, but not that bad. she plays a lot more aggressively this time around

Low
Ganon - new tricks keep popping up, he can go through shields with his sideb, and can kill insanely early with his pogo stomps or whatever they call it now. on top of this, edge canceling wizards foot sets up some easy spikes/ganoncides

Yoshi - still has a very bad shield, and brawl is reliant on shields

Bottom
Samus - the zair thing has ways around it, her spam is not that powerful, and she lacks a good gtfo move with her nerfed dsmash, can still gimp, but she just doesn't have any good match ups
 

Gindler

Smash Champion
Joined
Feb 26, 2008
Messages
2,442
Location
Orlando (UCF)
Tiers, take II. I posted edition one about 30 pages back and made some changes based on suggestions.

Top Tier
Snake – No one's arguing this.
Meta-Knight – See above.
Marth – He's just as great as he was in Melee. What he now lacks in speed he makes up for in power.
Mr. Game and Watch – Improved recovery, improved killing power, faster, better shield. G-Dub makes up for his sloppy performance last time around.
Falco – One of the most effective projectile spams, even though it can be ducked by a few characters. His new reflector is both good and bad for him, but it helps eliminate choices for approaching characters. His recovery is no longer terrible since no one falls as fast.
ROB – Good projectiles but they must be charged so he can't spam that effectively. Some of his moves come out fairly slowly, especially some aerials. His recovery, however, is godly and allows him to WOP. A great counter for many characters.

High Tier
Pikachu – His usmash was nerfed, but d-smash stabs shields, racks up damage, and sends the opponent up for a thunder, which was also buffed. His projectile is still very useful on many stages, sideB for recovery now reflects many projectiles, and upB sweetspots almost instantly, not to mention that it can cancel off the ground. His aerials seem a bit less useful though.
Toon Link – Good at linking attacks and great at camping with what's likely the best projectile spam in the game. He’s fast and still has KO power, but he's really quick to die and his recovery and grabs are lackluster.
Wolf – His blaster is pretty annoying, he’s powerful with not that big of a speed loss, and his multi-hit attacks lessen the loss in damage for spammed moves. However, he’s the fastest faller in the game and has a poor recovery that doesn’t even sweetspot the edge.
Ice Climbers – Chain grabs are still just as good. The AI also works much better on Nana, so she doesn’t die as easily. Plus, both Climbers can now grab the edge. IC’s are very strong for such light characters, and Popo can survive by himself more easily now.
Luigi – His recovery is vastly improved with the Luigi Tornado, making his slightly odd combination of sideB and upB more doable. His fireballs take longer to come out but most of his moves have little to no windup lag. However, his floaty nature makes him somewhat hard to control.
King Dedede – Chain grabs again, plus annoying Waddle Dees. He's the hardest character to kill, since he's heavy, he has multiple jumps, and his upB goes very high. His stronger, slower moves are balanced by his disjoint and quick tilts. However, many faster characters can destroy him since he doesn’t have a great defensive strategy.
Bowser – His tilts are actually pretty fast, especially for a slow character. Whirling Fortress still works wonders on light characters that happen to be annoying him. Bowserciding is always an easy-to-pull-off strategy should he find himself in a tough situation or one stock up.
Kirby – Buffed hardcore. He lost his Kirbycide throws, but his aerial hammer is much better and he can still inhale to kill himself or stick his opponent underneath the stage. No projectile, but he can steal his opponent's to cancel it out. Lightweight, but with a good recovery.

Mid Tier
Wario – He’s a very unpredictable character, despite the fact that he’s a dork. His recovery, while it takes forever and is fairly gimpable, is still great. He also lasts forever, and he’s been dominating tournaments.
Donkey Kong – Much like Bowser, he's improved in most aspects. His range is still great, his speed has been upped, and DK-cides are always an option, as are cargo throws. It’s a bit of overkill with a billion spikes, and his vertical recovery is still garbage, but he’s better off than he was last time.
Lucario – This guy has pretty good range on most of his attacks, and a decent projectile even when it's not charged. His pseudo-SHUFFL is always a good thing, and his damage multipliers really help him against characters with lower KO power.
Pit – He has some odd tilts and smashes, but performs pretty well in close range. His projectile is very irritating but does pretty lackluster damage. His recovery is decent when used correctly but can be cancelled fairly easily.
Zelda – Din’s Fire can juggle and is overall a great projectile for edgeguarding, as it forces opponents to airdodge or get *****. Her smashes and aerials have been buffed, and she has a lot of great matchups. However, she’s still light and her recovery is predictable.
Olimar - People were really afraid of this guy early on, but he's so light and his recovery is so awful that there's little to worry about. He annhilates heavy or large characters but can't do a thing about anyone faster than him.
Fox – Not as good as he used to be, but you don't see many people crying about it. He definitely has been nerfed in many respects, but he still has his place to shine.
Diddy Kong – He’s fast and banana-ful, but his recovery must be charged, which is bad against good spikers, especially since he’s so light. His projectile is pretty bad, and 'naners can be used against him. Not as great as people thought initially.
Zero Suit Samus – She’s good in a lot of respects, but her recovery is gimpable even with her third jump, plus her projectile is pretty crappy. Her smash attacks seem gimmicky, and lots of moves are pretty pointless. Good range and fast, but extremely weak and her recovery doesn’t help.
Lucas – Great projectile spam, great edgeguarding with upB, a somewhat gimpable recovery, creepy magnet tricks. He would be in high tier, but he gets chaingrabbed. He might end up even lower.
Yoshi – Better than last time, admit it. His recovery is definitely helped by his newer upB, and his eggs seem to be more useful this time around. The loss of DJC actually helps him in many cases.However, he's still not good enough to get higher than bottom of mid tier.

Low Tier
Mario - Cape isn't as good, FLUDD is on the verge of useless, he can't KO that well. He is slightly redeemed by his ledgeguarding and good approach. He’s not speedy but certainly not slow. Being the all-around character just doesn’t seem to be good enough.
Pokemon Trainer – His Pokemon don't balance out that well, and excel in different parts of the game while severely lacking in others. The fatigue system ends up screwing him over when he has to switch to get a KO. Fun to use, but not that great.
Ike – He’s powerful but very slow. The fact that he was popular very early on makes people know exactly how to beat him. Almost anyone faster than him can beat him easily.
Sonic - Fast runner, slow attacks. Something's wrong here. He does have a good approach, and he can move around the stage incredibly quickly. His recovery is good, but it’s somewhat gimpable. Only people who are willing to put in lots of time should bother with this guy.
Samus – Nerfed. Her smash attacks aren't as good and her missile seems slower. Her spike is still hard to hit with, and she doesn’t have a great way to deal with opponents above her.
Sheik – Triple-nerf. She has very little of what she had back in Melee, so people can find a new most annoying character now. How the mighty have fallen.
Link – This guy just doesn’t deserve to be this bad. Somewhat powerful, but his sluggishness makes him much less playable. His boomerang doesn’t hit on the way back, his arrows don’t go as far as Toon Link’s, and his horizontal recovery is pretty bad.
Ness - He gets chaingrabbed even worse than Lucas, and has fewer redeeming qualities. Although he has a few good matchups, he isn’t much better than he was in Melee. Shame.
Peach - Nothing compared to what she once was. D-smash isn’t that good, and recovery seems nerfed. She retains her lightness and is KO’ed extremely easily.

Bottom Tier

Jigglypuff - Nerfed hard. Rest doesn't kill as early, WOP isn't as impressive since more characters can do it now, plus where most characters die at higher percentages in this game, Jiggz just seemed to stay at the same pitiful death rate.
Ganondorf – He runs slower, attacks slower, and recovers just as badly as he did in Melee. Ganoncide is his only improvement, everything else has gotten way worse.
Captain Falcon - Captain Falcon can't do much of anything this time around. Poor approach, lackluster recovery, no killer knee... he's got it bad. He also rounds out the fact that the bottom tier is made up of Melee’s high tier.


Suggestions are appreciated.
Suggestions? You want suggestions? This is about as perfect as you can get with a tier list, you explained the choices rather than just threw names on a list.

PS: Finally yoshi is bottom of mid tier which is just where I put him as well (even yoshi mains admit he isn't the best easiest character)
 
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Messages
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I like how mine and Kiwi's list are relatively similar, but he gets more praise -_-.

Top Tier:
Snake
Meta Knight
Mr. Game and Watch
Marth
Falco
R.O.B.
Toon Link*

High Tier:
Ice Climbers
Wolf
Olimar
King Dedede
Pikachu
Diddy Kong
Zelda
Pit
Fox
Wario
Kirby*


Mid Tier:
Lucario
Lucas
ZSS
Donkey Kong
Ness
Luigi
Bowser
Mario

Low tier :
Peach*
Sheik
Pokemon Trainer
Yoshi
Ike
Sonic

Bottom Tier:
Link
Samus
Jigglypuff
Ganondorf
Captain Falcon

*= key debate points.

IF you REALLY want reasons why I placed said character in their Tiers, look at these 4 Gamefaqs topics, should have your answer,

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42497436 (1st)

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42639999 (2nd)

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42684552
(3rd)

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42895739 (Final)
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
I believe Sonic should be mid tier. His matchups overall are decent. He doesn't have a large amount of advantages but he doens't havemany disadvantages against other characters either,most of which are high tier to top tier.

His chasing and pressuring game are good and his ability to plow through almost any projectile means a camper cannot necessarily play defensively against him.
His gimping game is among the better and Fair~Fair is nearly unavoidable until high percentages.
HIs approach game is easily among the best.
he has invincibility frames on two of his moves (Spring and Usmash) so he can approach characters that can be a choir for others.
His aerial game is decent and certainly better than Snake's.
His groun game is below par however and the lack of priority both in air and on ground means he cannot go ehad to head with his opponent. His game revolves mainly around pressuring and chasing and abusing his throws so that he can force his opponent into a proper position.

His lack of priority is what really hurts him most however since characters such asLuigi and Marth and Metaknight murder him. Added with the lack of KO moves means that Sonic will have issue getting rid of the opponent quickly and often has to relyon his Uair, Bair,Fsmash and Dsmash to kill many of which are very situational in their use.
As such being unpredictable is a necessity so even if a safe strategy isfound it often cannot be used for verylong without the opponent punishing sonic for it.

I believe that due to his matchups as well as his overall game he cannot be low tier. SImply because many of the low tier and bottom tier characters he does very well against and only starts running into trouble in the higher mid tiers, high tier and top.

Another point against him is the fact he has a very high learning curve.HIs learning curve is arguably among the greatest in the game making it difficult for him to be used properly.
thn again it may not be a factor considering Fox had a high learning curve in SSBM
 

Kiwikomix

Smash Ace
Joined
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Messages
927
Location
Ames, IA
@ NSS: Sorry, bro, I will admit that some of my changes were influenced by your list. Mebbe a joint-list is in order.

@ Everyone else: Thanks for suggestions, I'm taking them all into account for whenever I get take III up here. Here's what most people have been saying.

Sonic's "gimpable recovery": The reason I say this is because it sends him just above the opponent when he uses upB above the ledge, allowing characters with vertical moves to punish him. When he uses it to approach the edge, he just falls onto the ledge from above in another punishable move. I dunno, I probably need to play more Sonics, but I thought I was being generous by placing him where he is. Sonic's learning curve is so steep that I don't know that wherever I place him will be that accurate at this point.

Bowser's placement: I'm planning on switching him with DK, because DK can suicide just as well as Bowser and has better range to boot. Wario will be up there too.

CG on Ness/Lucas: As this no longer affects them as harshly as it did earlier, I'm expecting Ness to move to upper low tier and Lucas to move around the middle of mid tier.

Captain Falcon: As someone said, he is definitely the most manly guy in Brawl. That doesn't go too far, unfortunately. I really don't think he'll move from bottom of bottom.

Toon Link: He may be predictable, but he works. He'll stay high tier.

Kirby: Honestly, Kirby's the new Mario. He's the all-around character the mustachioed master fails to be this time around. Plus he has a lot of great matchups. As such, I still think he should be at the bottom of high tier. No, it's not because he's my main.

Jiggz: Her fair being more powerful hurts her WOP, which was basically the only thing besides rest (which is nerfed) that kept her as a good character last time. Maybe... MAYBE... bottom of low tier.

Thanks again for your input.
 
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Messages
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Your kidding right?

Sonic's matchups are quite horrible for the most part, even against those in the percived Low/Bottom tier. Sure he has chasing and pressuring and a decent aerial game, but the fact that he simply cannot kill until a high percent and that you basicially have to have good to amazing mindgames to even stand a chance just makes him too much effort for way too little of a reward. Add to it that he has horrible priority, average attack speed, which is what really matters in the end. The only thing really keeping him from bottom is his decent tourney outings
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
The bias on Ness, Sonic, etc are a little harming to your tier list.
Nigerian Star Storm has a much better list.
 

Grunt

Smash Master
Joined
Apr 27, 2008
Messages
4,612
Location
Kawaii Hawaii
I like how mine and Kiwi's list are relatively similar, but he gets more praise -_-.

Top Tier:
Snake
Meta Knight
Mr. Game and Watch
Marth
Falco
R.O.B.
Toon Link*

High Tier:
Ice Climbers
Wolf
Olimar
King Dedede
Pikachu
Diddy Kong
Zelda
Pit
Fox
Wario
Kirby*


Mid Tier:
Lucario
Lucas
ZSS
Donkey Kong
Ness
Luigi
Bowser
Mario

Low tier :
Peach*
Sheik
Pokemon Trainer
Yoshi
Ike
Sonic

Bottom Tier:
Link
Samus
Jigglypuff
Ganondorf
Captain Falcon
Good, but your mid tier is kinda small dontcha think? ROB and Toon link just aren't in the same league as the rest of the top tier, and should be top of high, and about 1/2 the high in mid. probably Zelda and down. again. just not as many possibilities as the rest of high.
 
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Messages
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Zelda's good, like Hedgedawg already said, albeit not quite to the extent he goes putting her in Top :p. I'm really considering making Snake and Metaknight the only ones in Top, because quite frankly at this point in time almost no one is in their league. However, I'm not 100 percent sure if my list should have to be proportionate.
 

DarkKnight077

Smash Lord
Joined
Jun 27, 2006
Messages
1,488
Location
Stanton. CA. (Near Knott's Berry Farm)
Nigerain you don't know ANYTHING about Sonic.

He has decent matchups. You don't know how to play with him at all.

I hate this stupid Sonic Bias.

HAVE YOU TRIED HIM?

Or are you just one of those who go "Sonic can't kill low tier".

He has one of the best recoveries in the game.

Sure he can't kill until high percentage but so can't Pit. Sow wtf is up with that? Also Meta has the Up-B kill move no? So again wtf?

Sonic is much better than you think.

Either go to the Sonic boards here or just go back being biased.
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
Sonic's "gimpable recovery": The reason I say this is because it sends him just above the opponent when he uses upB above the ledge, allowing characters with vertical moves to punish him. When he uses it to approach the edge, he just falls onto the ledge from above in another punishable move. I dunno, I probably need to play more Sonics, but I thought I was being generous by placing him where he is. Sonic's learning curve is so steep that I don't know that wherever I place him will be that accurate at this point.
Indeed it also becomes difficult since not many peoplemain him.
His ^B actually doesn't place him in a hazard position because he can get to the ground relatively quickly.
Not to mention the fact that Spin shotting allows him to get back to the edge with alot more horizontal movement.

nigerianstarstorm said:
Your kidding right?
Yes because someone who mains Sonic and uses him often cannot possibly be serious when they argue for him.God I must know nothing about the character I use. O_O


nigerianstarstorm said:
Sonic's matchups are quite horrible for the most part, even against those in the percived Low/Bottom tier.
For the most part?
Really please name them.
Oh and they cannot be the obvious ones such as Luigi,Marth,Metaknight, Wolf (not because Sonic cannot approach wolf but because of the lack of ability to punish in the game it allows Wolf to retaliate quickly and kill Sonic though homing attack works wonders).

The reason I say this is because you insinuate that many of Sonic's matches have a 8:2 ratio against him.
Many of his bad matchups aretypically 6:4 in his opponents favor and many of those matchups are up for debate due to the lack of said experience for those matchups.

For example why the heck they placed sonic at an advantage against DDD but a disadvantage against Bowser who is less dangerous compared to DDD?
As such I don't believe his matchups are bad as many insinuate they are.


nigerianstarstorm said:
Sure he has chasing and pressuring and a decent aerial game, but the fact that he simply cannot kill until a high percent and that you basicially have to have good to amazing mindgames to even stand a chance just makes him too much effort for way too little of a reward.
Many characters cannot kill until 120%. Most of the mid tier, part of the high tier do not kill until 120%. Look at MK. Yet unlike Sonic he has priority to make up for his lack of killmoves.
He has what? 3 or 4/
Up B
Fsmash
Dsmash
From the top of my head.

MK's Fair doesn't kill even off the stage at 100%
Sonic's Fair kills off the stage at 100%
What separates the two however is that MK has an easier learning curve as well as priority.

Hell he won't kill anyone until close to 150% because his Dsmash doesn't kill @100% unless he is at the edge of the stage same with his Fsmash,
Yes his ^B has a good amount of KO power but honestly what character is going to try and engage MK in a close range fight? Not many.

Sonic has combo ability and he has range and pressure games.
Just like MK he has to work for his kills.
It is the lack of priority that hurts him most.
The fact he cannot kill until higher percents is not a large issue.

You can kill an opponent with a double Fair at 90%

Uair kills as easrily as 100% and a Uthrow to spring to Uair can kill if the opponent does not DI properly.
Even then due to Sonic's great speed he can usually get to them intime and spring up to them with a Uair which has decent range and good priority.

It isn't the fact that he can't killthat hurts, but the fact that they are situational. In which case the SOnic user typically relies on the Fair, Nair, Bair and Uair since they can setup the opponentand kill.

nigerianstarstorm said:
Add to it that he has horrible priority, average attack speed, which is what really matters in the end. The only thing really keeping him from bottom is his decent tourney outings
That's contradictory.
How would you be bottom if you have a good chasing game, a good approach, decent combos?

Heck you have Bowser up in mid tier there who has little to no chasing game, a poor approach and much fewercombos and his matchups are worse than sonic's.
 
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Messages
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Coppell TX
Since I have horrible Multiquoting skills, I'll have to break up my counter arguement to parallel yours

Well sorry, most mainers of Sonic I see here and on Gamefaqs are VERY delusional, so I have a tendency to take them less than seriously

Here's a few I would name for bad Sonic matchups
Both DKs
GW
Marth
Kirby
Samus
pit
Olimar
ROB
TL
Wario
Falco
Possibly Link

Whether you read them as minor disadvantages or hard counters, that's a decently big list


First off, MK has kill moves, and he doesn't even need them for the most part because he can simply chase you off the stage to your doom. Like said SEVERAL times in this topic, Anything can kill you from 2 feet awat from the boundry line. That, and He racks up damage at a MUCH faster rate than just about everyone else.



Well Ganon has a good/Great Tech chase, Ganoncide, one of the best spikes in the game, and okay aerials. Why is he still considered bottom? Because just about everything else about him is bad. The same concept applies to Sonic here. BTW, Bowser has quite a few relatively quick moves, potent smashes, Bowsercide,Heavy which can allow for you to make mistakes and not get punished too easily, and has a relatively good time racking up damage
 

DarkKnight077

Smash Lord
Joined
Jun 27, 2006
Messages
1,488
Location
Stanton. CA. (Near Knott's Berry Farm)
Sonic owns Pit. Pit has arrows but Sonic is godly against him.

And wtf? Are you saying that Lucky and Izzy are noobs?

Wow, what an agrrogant smasher are you.

Link is not a counter. Link is bleh against Sonic his ariels are much better and Link has god awful recovery.

How is Wario a counter? Sonic ariel is probably equal to Wario's. Sure his Uair doesn't kill but Sonic's range is a bit better than Warios.

Sonic doesn't have Gannoncide.

DJC spindash? Uh Stalling homing attack? Stutter step?

Sonic can recover from MKs slashes. ...no?

So your basically saying. "I know nothing about Sonic."
 

SirroMinus1

SiNiStEr MiNiStEr
Joined
Apr 18, 2006
Messages
3,502
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NEW-YORK-CITY
NNID
Ajarudaru
I like how mine and Kiwi's list are relatively similar, but he gets more praise -_-.

Top Tier:
Snake
Meta Knight
Mr. Game and Watch
Marth
Falco
R.O.B.
Toon Link*

High Tier:
Ice Climbers
Wolf
Olimar
King Dedede
Pikachu
Diddy Kong
Zelda
Pit
Fox
Wario
Kirby*


Mid Tier:
Lucario
Lucas
ZSS
Donkey Kong
Ness
Luigi
Bowser
Mario

Low tier :
Peach*
Sheik
Pokemon Trainer
Yoshi
Ike
Sonic

Bottom Tier:
Link
Samus
Jigglypuff
Ganondorf
Captain Falcon

*= key debate points.

IF you REALLY want reasons why I placed said character in their Tiers, look at these 4 Gamefaqs topics, should have your answer,

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42497436 (1st)

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42639999 (2nd)

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42684552
(3rd)

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=42895739 (Final)
C.F. at the very bottom thats gay. wolf cant be that high because of his recovery. peach is still very good ike should mid i dont feel like contueing :pikachu:
 
Joined
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Messages
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C.F. at the very bottom thats gay. wolf cant be that high because of his recovery. peach is still very good ike should mid i dont feel like contueing :pikachu:




Yes CF is that bad, as explained in this topic so many times. Ike is horrible and as people progressively get better he will get worse. Peach is not very good at all,altough Tourney results seem to disagree slightly with me:laugh:
 

SaxDude93

Smash Apprentice
Joined
Apr 14, 2008
Messages
186
Location
Somewhere outside of Phiily
Nigerain you don't know ANYTHING about Sonic.

He has decent matchups. You don't know how to play with him at all.

I hate this stupid Sonic Bias.

HAVE YOU TRIED HIM?

Or are you just one of those who go "Sonic can't kill low tier".

He has one of the best recoveries in the game.

Sure he can't kill until high percentage but so can't Pit. Sow wtf is up with that? Also Meta has the Up-B kill move no? So again wtf?

Sonic is much better than you think.

Either go to the Sonic boards here or just go back being biased.
Ugh. I hate the "You don't know how to play with him at all. " argument in all forms, pro or con. It has no stock whatsoever. A tier list is made at the highest potential of characters. So, they would be at the highest in the list. And at the max potential of the characters, relatively speaking, Sonic isn't that good. Yes, he has speed. Yes, he has recovery. But thats all he has. IMO, the fact that Sonic has no priority and no kill moves is whats keeping him in low. His only obvious KO move, and that move is telegraphed so badly

I fail to see Sonic's pressure and control. In order to mindgame, you must let the opponent feel crushed. Feel like he has no hope of escape. Feel like he is being dictated by the enemy. And Sonic doesn't do that. He just runs and spindashes. They attribute to a blue blur, blurring across the field. Sonic is just not that good. he has his moments, but in relation to everybody else, he is weak.

Sonic, in essence is the poor man's MK. MK does whatever Sonic does, but better. So just play MK.
 

A2ZOMG

Smash Legend
Joined
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12,542
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RPV, California
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A2ZOMG
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SW 8400 1713 9427
C.F. at the very bottom thats gay. wolf cant be that high because of his recovery. peach is still very good ike should mid i dont feel like contueing :pikachu:
I dunno anymore if Falcon is at the true bottom, but he does suck enough to be bottom tier for sure. Especially when he lacks priority, combo/follow ups, approaches, grab range, and kill options, and when his recovery is still mad predictable.

Peach isn't good at all.

Her kill options are generally below average in terms of strength. Her combo and follow up options are very limited because float canceling was removed among other things. Her projectile game almost doesn't exist due to its nerfs. Her recovery also is actually bad due to the way it was changed. Not helping is that she is still lightweight, and that her throws no longer do anything special. Her only real advantage left is at least having decent priority on many attacks.

I've seen Peach do well in video footage, but I think that is mostly because people aren't all that used to playing against her.
 
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Messages
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Sonic owns Pit. Pit has arrows but Sonic is godly against him.

And wtf? Are you saying that Lucky and Izzy are noobs?

Wow, what an agrrogant smasher are you.

Link is not a counter. Link is bleh against Sonic his ariels are much better and Link has god awful recovery.

How is Wario a counter? Sonic ariel is probably equal to Wario's. Sure his Uair doesn't kill but Sonic's range is a bit better than Warios.

Sonic doesn't have Gannoncide.

DJC spindash? Uh Stalling homing attack? Stutter step?

Sonic can recover from MKs slashes. ...no?

So your basically saying. "I know nothing about Sonic."

Your honestly doing to have to come up with more reason than just "Pits has arrows but Sonic can still own him" or your horribly worded explanation of Wario.. Remeber how I said in the same concept, not in the same ways. Nice reading comprehension. No I do not think they're noobs, but you cannot deny that a great number of Sonic mainers tend to be HUGE fanboys of him, and think he's the greatest thing since sliced bread when he is merely below average.
 

Iachoku

Smash Rookie
Joined
May 16, 2008
Messages
20
Location
On the streets.
SaxDude93 said:
Ugh. I hate the "You don't know how to play with him at all. " argument in all forms, pro or con. It has no stock whatsoever. A tier list is made at the highest potential of characters. So, they would be at the highest in the list. And at the max potential of the characters, relatively speaking, Sonic isn't that good. Yes, he has speed. Yes, he has recovery. But thats all he has. IMO, the fact that Sonic has no priority and no kill moves is whats keeping him in low. His only obvious KO move, and that move is telegraphed so badly

I fail to see Sonic's pressure and control. In order to mindgame, you must let the opponent feel crushed. Feel like he has no hope of escape. Feel like he is being dictated by the enemy. And Sonic doesn't do that. He just runs and spindashes. They attribute to a blue blur, blurring across the field. Sonic is just not that good. he has his moments, but in relation to everybody else, he is weak.

Sonic, in essence is the poor man's MK. MK does whatever Sonic does, but better. So just play MK.
It is a legitimate argument. It may be overused, but it is legit. One tiny example I'll use to prove this point is pointing out the fact that I SUCK beyond any worldly definition of the word with Wario. The reason being? I do not know how to properly utilize him and his moveset. If making the tier list was up to me, Wario would definitely be bottom tier due to the reason mentioned above. I'm sure many people would disagree with me putting him there. Just because I'm god-awful with him, that doesn't mean he's a god-awful character. The Sonic mains know Sonic's potential far better than the people who haven't taken the time to learn the ins and outs of his repertoire; they're pretty bad with Sonic, hence his low placement on most tier lists we've seen.

And as for Sonic's poor priority, I honestly never have a problem with it, just for the record.
And again with the lack of kill moves line.... sigh. This all comes back to what I said about knowing how to utilize your character. Yes, Sonic has difficulty scoring kills the way most others do: with high powered moves with insane knockback. Sonic only has three of those moves, all of which aren't equally reliable (bair < usmash < fsmash in order of reliability, imo). However, I can safely that the Sonic mains on this forum, myself included, will tell you that killing with Sonic isn't such a daunting task because we know how to go about doing so.

ETA: I'd just like to admit to being a bit of a Sonic fanboy. :ohwell:
 

DarkKnight077

Smash Lord
Joined
Jun 27, 2006
Messages
1,488
Location
Stanton. CA. (Near Knott's Berry Farm)
Why MK?

I rather be good at Sonic than MK.

No, I'm taking my stand "You don't know how to play him at all". Because maybe the learning curve was too much and then decided "I'll go with MK".

Sure the other main I have is Marth that's because his learning curve isn't as terrible say Sonic's. ..Uh Spindash is a set up move not like a must have move.

His Bair KOs, His down smash KOs, His F-Smash KOs, His Up-B KOs, His Homing Attack KOs as well. So what it it with no KO power.

Sonic pressure is basically tech chasing, D-throw mostly, plus ariel chasing as well. It isn't always about power dude.

Sonic shouldn't be low though. =/ This biased Sonic hating is really stupid.
Pit

Do:
- Use down-b when Pit spams his arrows, Sonic can go under them. This screws up one of Pit's main advantages right there.
- Use his neutral b to gimp Pit's Up-b, Pit can't recover if he gets hit during his up-b. Use the fast homing attack (press b during the animation of his neutral b) for best results.
- He's light so take advantage of this.

Don't:
- Although Sonic can avoid Pit's arrows with ease on the ground, it's a different story if Sonic is in the air. Keep in mind, Pit can control the trajectory of his arrows and can also point his bow around. A tactic Pit players do to Sonic players is that on stages with platforms (mainly see this stuff on Smashville), is that they will go to higher ground and snipe Sonic from a distance since the arrows can be controlled. With this tactic, they don't have to worry about eating constant spin dashes so be mindful of this.
- Be careful close range, Pit out prioritizes Sonic and is very likely to harass Sonic with his side-b at times. So don't be predictable with your spin dashes.
- His down b stops all frontal attacks, so depending on what your doing, you could be punished.
- Don't try to edgeguard a good Pit player. Pit is good in the air and will likely airdodge and gimp you instead. He can also glide too.

Opinion: Despite what Pit players will say I will only say this once, Pit CANNOT camp or spam a Sonic player that well. More often than not, Pit is most likely to have Sonic in his face. This is where Sonic gets to be quite dangerous to Pit, as long as Sonic is mixing up his approaches. Pit is good in the air so you don't wanna fight with Pit up there for his aerials will beat Sonic's most of the time. He's light as well so you can kill him a bit easier. Pit will give Sonic problems if the player's good but Sonic usually eats arrow spamming Pit's for lunch At least mine does
.

This is from the Sonic matchup sticky in the Sonic Boards.

So there Sonic does have a slight advantage against Pit. =/ He doesn't own him so there.
 

Kiwikomix

Smash Ace
Joined
Nov 3, 2007
Messages
927
Location
Ames, IA
Sonic gets KOs, definitely. And placing him in upper low tier was my way of giving him the benifit of the doubt, because, honestly, I can't play as him at all. I'm just going off what other people have and will do. Sonic is one of those characters with tons of potential, but I won't move him up to mid until I can see that potential work.
 
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Why MK?

I rather be good at Sonic than MK.

No, I'm taking my stand "You don't know how to play him at all". Because maybe the learning curve was too much and then decided "I'll go with MK".

Sure the other main I have is Marth that's because his learning curve isn't as terrible say Sonic's. ..Uh Spindash is a set up move not like a must have move.

His Bair KOs, His down smash KOs, His F-Smash KOs, His Up-B KOs, His Homing Attack KOs as well. So what it it with no KO power.

Sonic pressure is basically tech chasing, D-throw mostly, plus ariel chasing as well. It isn't always about power dude.

Sonic shouldn't be low though. =/ This biased Sonic hating is really stupid.
Now I'm not saying I agree that you should switch mains because one who plays similar to another is in a highter, but Sonic's learning curve is not nearly as high as you think. To play a proper MK takes more than just spamming Tornados, it's actually harder than learning Sonic who isn't that hard to learn at all. And did you honestly just say that his Spring and Homing attacks KO at normal or even relatively high Brawl killing percents? Dsmash doesn't kill that well at all. The only one you got even close to right was his Fsmash, and that's easily telegraphed by skilled players. Who hasys it's all about the power, espiacially in ANY conversation concerning Sonic. Maybe it's more of your Sonic fanboyism than Sonic hating, because from what your saying here you don't seem to know Sonic as well as you claim
 
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It is a legitimate argument. It may be overused, but it is legit. One tiny example I'll use to prove this point is pointing out the fact that I SUCK beyond any worldly definition of the word with Wario. The reason being? I do not know how to properly utilize him and his moveset. If making the tier list was up to me, Wario would definitely be bottom tier due to the reason mentioned above. I'm sure many people would disagree with me putting him there. Just because I'm god-awful with him, that doesn't mean he's a god-awful character. The Sonic mains know Sonic's potential far better than the people who haven't taken the time to learn the ins and outs of his repertoire; they're pretty bad with Sonic, hence his low placement on most tier lists we've seen.

And as for Sonic's poor priority, I honestly never have a problem with it, just for the record.
And again with the lack of kill moves line.... sigh. This all comes back to what I said about knowing how to utilize your character. Yes, Sonic has difficulty scoring kills the way most others do: with high powered moves with insane knockback. Sonic only has three of those moves, all of which aren't equally reliable (bair < usmash < fsmash in order of reliability, imo). However, I can safely that the Sonic mains on this forum, myself included, will tell you that killing with Sonic isn't such a daunting task because we know how to go about doing so.

ETA: I'd just like to admit to being a bit of a Sonic fanboy. :ohwell:

It's most definately not a legitamate arguement, espiacially if it's the only one you bring up. Also, that's the reason why more than one person makes SWF's Tier list, certainpeople can suck with characters, when you have people who are good with said character, they can give a more accurate representaiton. It's a way to get rid of bias >_>
 

SaxDude93

Smash Apprentice
Joined
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Messages
186
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Why MK?

I rather be good at Sonic than MK.

No, I'm taking my stand "You don't know how to play him at all". Because maybe the learning curve was too much and then decided "I'll go with MK".

Sure the other main I have is Marth that's because his learning curve isn't as terrible say Sonic's. ..Uh Spindash is a set up move not like a must have move.

His Bair KOs, His down smash KOs, His F-Smash KOs, His Up-B KOs, His Homing Attack KOs as well. So what it it with no KO power.

Sonic pressure is basically tech chasing, D-throw mostly, plus ariel chasing as well. It isn't always about power dude.

Sonic shouldn't be low though. =/ This biased Sonic hating is really stupid.
.

This is from the Sonic matchup sticky in the Sonic Boards.

So there Sonic does have a slight advantage against Pit. =/ He doesn't own him so there.
How the **** does his Up-B kill. A spring doesn't kill jack unless it sweetspots and at 200%. The KO move I was referring to was hid f-smash. The homing kills at 150% ish, if that. His bair, is sort of telegraphed. His d-smash. meh. ANd prove to me Sonic isn't low. Give me characters in higher tiers who are better than him and better against most of the cast. Remember, being good against one character does not garantee a high tier.
 

DarkKnight077

Smash Lord
Joined
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Now I'm not saying I agree that you should switch mains because one who plays similar to another is in a highter, but Sonic's learning curve is not nearly as high as you think. To play a proper MK takes more than just spamming Tornados, it's actually harder than learning Sonic who isn't that hard to learn at all. And did you honestly just say that his Spring and Homing attacks KO? Dsmash doesn't kill that well at all. The only one you got even close to right was his Fsmash, and that's easily telegraphed by skilled players. Who hasys it's all about the power, espiacially in ANY conversation concerning Sonic. Maybe it's more of your Sonic fanboyism than Sonic hating, because from what your saying here you don't seem to know Sonic as well as you claim
I mean to say Gimping but hey it's been a long hot day in Central California.

Well it seems to me anytime I see an MK other than Gimpy's all I see is Tornadoes.

How Sonic not hard at all...? =/ There is more than just spamming F-B and Spindashing. You have to know how to Gimp correctly, use D-throw, stutter step with the F-smash, using the spring correctly not just using Up-B to Dair cancel.

Learning how to recover, using the platforms for Fair and Uair.

Small "chain combos" such as DJSpindash to Uair to Uair, or even at high% Spring to Uair. Aslo AAA attack, his up-tilt. Homing attack stall. Double spring thing.

D-Smash does still kill though. Also Bair does as well, it's his secondary kill move. Also maybe double Fair if you get lucky enough.

I am a fan of Sonic but I also am of Link.

But I know Link is bleh even though Zair is sexy he isn't very good.

How the **** does his Up-B kill. A spring doesn't kill jack unless it sweetspots and at 200%. The KO move I was referring to was hid f-smash. The homing kills at 150% ish, if that. His bair, is sort of telegraphed. His d-smash. meh. ANd prove to me Sonic isn't low. Give me characters in higher tiers who are better than him and better against most of the cast. Remember, being good against one character does not garantee a high tier.
....Gimping I mean. My bad. =/

Uh Sonic isn't high teir. >>;

He should be mid-low at least at the bottom at the mid. He stinks against the top characters.

Except for maybe DDD, Ike, Pit and maybe Fox.
 

SaxDude93

Smash Apprentice
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....Gimping I mean. My bad. =/

Uh Sonic isn't high teir. >>;

He should be mid-low at least at the bottom at the mid. He stinks against the top characters.

Except for maybe DDD, Ike, Pit and maybe Fox.
By "A high tier", I meant a higher tier than low. Also I meant for you to recognize the "A". Also, you lost any credibility you had when you said Ike was a top character.
 

DarkKnight077

Smash Lord
Joined
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Messages
1,488
Location
Stanton. CA. (Near Knott's Berry Farm)
By "A high tier', I meant you to recognize the "A". Also, you lost any credibility you had when you said Ike was a top character.
Ike maybe slow as hell but he's better than mostly people think. =/ His AAA mini combo is up there with Snake's even Snake's is much better.

And yes I've played with a good Ike. If anything he deserves a spot a being a I guess a "top" character even though he does belong probably in high-low to top-mid tier.
 
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