EDIT:
Mods, I think this is something that really needs to be stickied. Any competitive players that are really serious about smash normally don't like to wander through all the crap in this room just to find out about new advance techniques and how they are being implemented. Please consider it.
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This thread is to be updated with more info on advance techniques indigenous to Brawl. The most recent updates will be found at the bottom, unless they are VERY closely related to something already posted.
I want this to be a collaborate effort. Please make any posts regarding these techniques and I will edit this post giving you credit for your findings. I can't fully explain these techniques on my own, folks.
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The list begins:
THE INK DROP
Discovered by: Inks
Elaborated on by: Gimpy
(Actually, Zauron was the first to find the ink drop occuring in a video, but no one really knew what it was until Inkslinger used it. Just clearing that up.)
Gimpy says:
"INK DROP.
THIS is the big one folks
You know that clip where yoshi just randomly falls over then rolls?
Well, thats the Ink drop. discovered by inks with applications soon to follow. Alright, you know how we had some ideas for a version of wavedashing, well this is one of them.
The ink drop opens up for a DASH pivot. You can dash past somebody and instantly turn around and grab them if you ink drop into a reverse grab. its beautiful. Dashing pivots is BIG.
Basically to ink drop you do a poorly timed dash dance, you dash far enough where your dash dance doesn't work, then you try to turn around, you should just fall over, thats an ink drop, but basically you can ink drop cancel with grabs and attack and what not to turn around and do moves, its quite seckzy.
This is all I can remember specifically for now, I'll get some character specific stuff up later.
INK DROP CLARIFICATION.
The important part is not the falling down, the important part is that you can CANCEL the falling down, so you can basically do anything out of a dash, reverse grabbing and smash attacks and stuff like that, or you can just fall on your face for some sort of trick (I dont know how that could really be useful) but a DASHING PIVOT is huge."
An explanation from Inkslinger:
http://smashboards.com/showthread.php?t=121602
Gif's from Zauron showing Ink Dropping (or as he and some others call it "tripping")
The possiblities here are just about infinite, I can't wait to try stuff out. You would use it in context like "He just inkdropped a smash right in his face!" "Wow, did that noob just Ink Drop on accident?"
EDIT: It appears you can do this right out of a standstill. Is it perhaps performed by turning right before you hold left long enough?
REGARDING THE NAME:
Can we all please agree on this?:
If Ink Dropping isn't cancellable, we call it tripping and Ink Dropping never existed, but if it IS cancellable, we call in Ink Dropping- since Inkslinger IS the one who proposed the cancellable idea, and is the one who was the first to perform/anylise it and it's uses.
This name has also been floating around for a while, so it doesn't make sense to change it.
However, if it ISNT cancellable, it's ridiculous to call a standard move planned by the devs something relating to the person who first used it.
K?
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Somewhat related to the Ink Drop:
DASH BRAKE
Discovered by: Wyvern
Wyvern Says:
"I would like to propose a new unconfirmed technique! Well, it's not entirely new, since I speculate it's pretty much just a heightened understanding of all of this "ink drop" stuff, but it still might be worth mentioning. I'm tentatively calling it the "dash brake" (or maybe just "braking")
http://www.gametrailers.com/player/26689.html
At 1:35, Mario dashes at Kirby at full speed, stops dead in his tracks, and then f-smashes. Combined with what I've heard about this "ink drop" thing from Gimpy's thread, I think I've got the basic idea of what this probably is. In Melee, if you tried to turn around while dashing, you would just start dashing in the other direction after a reasonably long turning sequence. In Brawl, I'm thinking that maybe instead of that, smashing the control stick in the opposite direction will cause the character to screech to a halt, ending the dash much earlier than normal traction and momentum would allow. If you accidently hold it too long, you trip (and that's the "ink drop")."
(Some people think this example of Mario halting is simply canceling the dash with a crouch, like in melee. )
My thoughts on Ink Drop and Dash Braking:
Mods, I think this is something that really needs to be stickied. Any competitive players that are really serious about smash normally don't like to wander through all the crap in this room just to find out about new advance techniques and how they are being implemented. Please consider it.
_____________________________________________________________________
This thread is to be updated with more info on advance techniques indigenous to Brawl. The most recent updates will be found at the bottom, unless they are VERY closely related to something already posted.
I want this to be a collaborate effort. Please make any posts regarding these techniques and I will edit this post giving you credit for your findings. I can't fully explain these techniques on my own, folks.
_____________________________________________________________________
The list begins:
THE INK DROP
Discovered by: Inks
Elaborated on by: Gimpy
(Actually, Zauron was the first to find the ink drop occuring in a video, but no one really knew what it was until Inkslinger used it. Just clearing that up.)
Gimpy says:
"INK DROP.
THIS is the big one folks
You know that clip where yoshi just randomly falls over then rolls?
Well, thats the Ink drop. discovered by inks with applications soon to follow. Alright, you know how we had some ideas for a version of wavedashing, well this is one of them.
The ink drop opens up for a DASH pivot. You can dash past somebody and instantly turn around and grab them if you ink drop into a reverse grab. its beautiful. Dashing pivots is BIG.
Basically to ink drop you do a poorly timed dash dance, you dash far enough where your dash dance doesn't work, then you try to turn around, you should just fall over, thats an ink drop, but basically you can ink drop cancel with grabs and attack and what not to turn around and do moves, its quite seckzy.
This is all I can remember specifically for now, I'll get some character specific stuff up later.
INK DROP CLARIFICATION.
The important part is not the falling down, the important part is that you can CANCEL the falling down, so you can basically do anything out of a dash, reverse grabbing and smash attacks and stuff like that, or you can just fall on your face for some sort of trick (I dont know how that could really be useful) but a DASHING PIVOT is huge."
An explanation from Inkslinger:
http://smashboards.com/showthread.php?t=121602
Gif's from Zauron showing Ink Dropping (or as he and some others call it "tripping")
The possiblities here are just about infinite, I can't wait to try stuff out. You would use it in context like "He just inkdropped a smash right in his face!" "Wow, did that noob just Ink Drop on accident?"
EDIT: It appears you can do this right out of a standstill. Is it perhaps performed by turning right before you hold left long enough?
REGARDING THE NAME:
Can we all please agree on this?:
If Ink Dropping isn't cancellable, we call it tripping and Ink Dropping never existed, but if it IS cancellable, we call in Ink Dropping- since Inkslinger IS the one who proposed the cancellable idea, and is the one who was the first to perform/anylise it and it's uses.
This name has also been floating around for a while, so it doesn't make sense to change it.
However, if it ISNT cancellable, it's ridiculous to call a standard move planned by the devs something relating to the person who first used it.
K?
_____________________________________________________________________
Somewhat related to the Ink Drop:
DASH BRAKE
Discovered by: Wyvern
Wyvern Says:
"I would like to propose a new unconfirmed technique! Well, it's not entirely new, since I speculate it's pretty much just a heightened understanding of all of this "ink drop" stuff, but it still might be worth mentioning. I'm tentatively calling it the "dash brake" (or maybe just "braking")
http://www.gametrailers.com/player/26689.html
At 1:35, Mario dashes at Kirby at full speed, stops dead in his tracks, and then f-smashes. Combined with what I've heard about this "ink drop" thing from Gimpy's thread, I think I've got the basic idea of what this probably is. In Melee, if you tried to turn around while dashing, you would just start dashing in the other direction after a reasonably long turning sequence. In Brawl, I'm thinking that maybe instead of that, smashing the control stick in the opposite direction will cause the character to screech to a halt, ending the dash much earlier than normal traction and momentum would allow. If you accidently hold it too long, you trip (and that's the "ink drop")."
(Some people think this example of Mario halting is simply canceling the dash with a crouch, like in melee. )
My thoughts on Ink Drop and Dash Braking:
HUGGING
Discovered by: HugS
Elaborated on by: Gimpy
Gimpy Says:
"Basically, you can just walk off and grab the ledge, or you can dash off and grab the ledge right away, or you can roll and grab the ledge, or you can dash sheild slide then grab the ledge.
You just walk off/slide/whatever off and then hold towards the stage, and you grab on right away. The applications are many, and it is very useful for edgeguarding/hogging. "[/COLOR]
So basically edghogging, but different mechanics for it. The uses for this are obvious.
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EDIT: Swimming is in game. Any thoughts on what advance techniques might result of this?
Magic says:
Remember Great Bay in Melee, how everyone sank like bricks?
Remember how water had no effect on characters?
WELL
At around 0:36, watch Pikachu on the left side of the stage.
http://eforall.gamepro.com/player.cfm?vId=116940
I SO FREAKIN' CALLED IT!!!
"he interesting thing about swimming is that moves like Ike's Aether, Bowser's Bowser Bomb, etc, kill you if you do it in the water. So it seems there is a floor at the bottom..perhaps you can be spiked into it."
Just a theory to work off of.
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Also:
It appears that Metaknight may be able to pull off a slightly more difficult wavedash- but this has not been confirmed our reported on by E for All goers.
ShortFuse says:
"There are a few videos where MetaKnight glides very closely to the ground. As he hits the ground, he is able to WaveLand. If the glide used quickly at low altitudes via DJC (Double Jump-Cancelled) like with Peach, it would work just like a WaveDash. Of course, Double Jump Cancelling would have to be confirmed first. "
This would most likely apply to all gliders, correct? But what is the horizontal gain to vertical loss ratio of gliding? We know that you can't change directions while gliding. Is this useful? Thoughts and comments are appreciated.
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Something else that's new and interesting, Ban Heim found this:
Me and Petre think this may simply be a glitch that happened since this is the demo. If not, it's uses are pretty obvious. Halting in the air? AWESOME. You could maybe get someone to spot dodge on your feint and then drill them in the face. Cancelling aerials, halting in place and being to use the aerial again just sounds too good to be true.I just noticed something in this video:
http://www.youtube.com/watch?v=U8PqbN2WM7M
At around 1:18-1:19, Sonic appears to do his aerial down kick (not sure if it's down A or down B), but then before he starts to move down after sticking his foot out, he seems to cancel it and do it again. Anyone know what that is? It kind of looks like he jumped after doing it (it shows the little jumping effect under his feet) but he does it from right where he first executed the move. It would be pretty useful for some mindgames and whatnot. It's like a fake fall or a d-air cancel or something.
Anyone know what it is?
If it's something useful, then I christen it fake fall or fall cancel or d-air cancel...or something that sounds cool and useful.
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First post of another thread. I happen to think that this is just regular DI, which has been made more significant since melee- and that the characters are just using their Fairs to recover. The fact that developers have been using this consistantly is what makes me start to doubt myself.In the video you will notice Bowser being hit off the stage and practically canceling his momentum using a Fair.
This can be used for recovery and crazy DI. I have no idea if someone has already brought this up, but I thought it was interesting so I'm posting it here =]
http://youtube.com/watch?v=47p2cRGqOrQ
In this video you notice Mario stopping his momentum while being hit off the stage several times with Fair and different aerials.
http://www.gametrailers.com/player/26689.html
It seems like it will be a very important thing to learn when brawl comes out. Since it doesn't have a name we can just call it (Momentum Canceling)
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DISCUSSION ON POSSIBLE RELATIONSHIP BETWEEN CRAWLING AND THE INKDROP:
Rocket Darkness:
Now I'm starting to wonder whether the technique being called "trips" (Ink Drop) are actually directional dives. We know from the Nintendo World movie that Snake can go into a dive and then land in the crawling position. Perhaps what happens in the Yoshi and Mario Trip .gifs is what happens when you dive with a character that is incapable of crawling?
GAW:
You propose an interesting theory, but don't you think Gimpy and HugS and Ink would've noticed that?
Zauron:
I was actually thinking the same thing RocketDarkness. But then someone mentioned crawling with, I think Pikachu?, and they didn't say anything about doing a dive into it first. And another player mentioned that Mario could NOT crawl, but you'd think they would have mentioned that when he tried to crawl he did a Trip instead.
Maybe they just didn't think to note that, I don't know, because otherwise it does seem a Trip leads into a Crawl, but only for some characters, and the others just land on their butts instead of in a crawling position when they Trip, and then all they can do is roll back to their feet.
GAW:
This would mean crawling would be cancelable if the ink drop actually is, correct?
LevesqueIsKing:
Think about it. Why would Sakurai implement the ink drop? He had a reason for changing air dodging and other similar changes, but this just doesn't make sense. No one was spamming...changing directions.
Now, if you watch the trailer in which Snake crawls (http://www.smashbros.com/en_us/movies/movie02.html (also seen in the "Snake Joins the Brawl!" video)) he kind of does a flip/cartwheel and then falls down into the crawling position. If you watch the common gif of Yoshi performing an ink drop, he does a similar flip/cartwheel before he falls. My proposal is that you are able to either go into a crawl after that flip, or you can choose to just roll out of it, back into a standing position.
I was not at E4A and thus I have little information about the Ink Drop. I could be missing a piece to the puzzle but I seriously think that this makes sense. The reason no one could crawl in the demo was because Sakurai took it out of the demo, and thus, the only thing to do was fall (ink drop) or cancel it.
Rocket Darkness:
Well, it'd definitely make sense for characters to be able to crawl without diving first. It's possible diving may be some input that hasn't completely been revealed, or perhaps not even fully implemented into the demo yet. Diving would be a neat addition, since it's provide the quick-dodge usage of wavedashing, with the potential penalty of ending up on your butt. Perhaps there's a further button input required to quickly recover or go into a crouch.
At this point, I'm very suspicious of what isn't possible from the demo. I'm getting the vibe that certain gameplay elements have been conveniently removed to keep us in the dark.
GAW:
Hmm, assuming this is all true (which is a large assumption) inkdropping is going to be a very key element to the metagame.
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$ SLIDE
Discovered by: Bob$
Elaborated on by: Gimpy
Gimpy says:
:The “$ Slide” aka the Waveland – Yes, wavelanding appears to be back (at least in the demo). We called it the money slide because bob$ was the first person to be able to apply it consistently and helped us to actually figure out how to do it. It is NOT done with the airdodge in any way whatsoever. This could EASILY be removed before the actual release of the game, but it’s still in for now. To do the $ slide you have to be in the air (obviously) and do a move that pulls your character in one direction. The best example was Mario’s back air, but it can also be done with his up air (and just to give more examples, bowser’s back air, several of peach’s airials, etc etc). If you do moves like these while you are close to the ground it pulls your character over very quickly and does basically the exact same thing a waveland does in melee. We know that it slides you along the ground, but as far as applications goes that’s up to you guys to discover. If you l cancel the aerial by fast falling first then you do the move it doesn’t even come out and you just go sliding over.
On a side note (something we didn’t really have time to experiment with) it seems like peach would legitimately be able to wavedash back and forth because of this technique combined with the shortened height of float canceling, which means that peach (or somebody else with a double jump cancel, if other characters can do it) will be able to wavedash back and forth quickly."
Cool. This combined with the new form of L-Cancelling will be awesome.
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Discuss, propose, elaborate, and suggest. This thread is welcoming all thoughts and opinions.