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Here is the Trip animations:Yay I love this thread! You should include the animation of the Trip done by Mario
Wait, I was told it wasn't his DAir, it was his Down+B (only in the air, on the ground it charges his spin attack). This makes more sense anyway, since no other DAir we've seen in any Smash game, or any A-button air attack for that matter, actually causes changes in trajectory (well, I guess Link's DAir does but only if it hits something and causes him to bounce, not when he executes it). Even Mario's converted Tornado attack, changed to a DAir, no longer changes his trajectory like it did when it was a B attack (it used to slow his horizontal trajectory even if you weren't tapping the button quickly, but now it appears to do nothing to your trajectory just like all the other mid-air A attacks in the games).Wow, at this rate Brawl's advanced gaming will be more complex than Guilty Gear X2 ^ Core !
Anywho, these discoveries are amazing. I'd like comment on the Sonic Dair fakie clip, by Sonic's Dair animation having a pause frame just before he attacks, if you were to press the jump button during that pause, (but allowing the blue glow) it'd cancel that attack. Since Sonic's Dair sends him straight to the ground, jumping would cause him to stall in the air (and not complete a second jump) compared to a normal Dair in which the animation is neutral (it doesn't send them in any direction). I hope this "glitch" slips by unnoticed, it'd add more awsomenessnessness to Sonic. It'd be awesome if you could fakie to Fair, Uair, Nair or Bair. Or fakie to any attack really! Whoot Sonic !
I'm afriad I haven't, sorry 'bout that there.Wait, can you confirm this? Have you been to E for All? I don't want to put it in the first post unless you're sure.
lol, good eye. i was just kidding but something feint would b kool...wtf wronski feint is from harry potter, can't take that :/
copyright laws, man
Nah, that's just another example of the new physics. He just landed and dashed normally off the side. Characters are more slidey in Brawl and it seems you can drop into a normal Dash almost instantly after landing. Its no different than that old Wario video people were tossing around as proof of Wavelanding - its just landing and dashing normally.hmmm that dash break thing sounds rreally cool and oh ya sorry if this has been mentioned before but in this vid
http://www.youtube.com/watch?v=eJ15BBSQV_k
around 1 min 40 sec link appears to waveland
any thoughts
Thats what i thought but i was just wondering This new engine is really wierd in that sence......hmm or maybe i have just been playing melee too much and it looks like a WavelandNah, that's just another example of the new physics. He just landed and dashed normally off the side. Characters are more slidey in Brawl and it seems you can drop into a normal Dash almost instantly after landing. Its no different than that old Wario video people were tossing around as proof of Wavelanding - its just landing and dashing normally.
Personally my opinion about the whole Mario instantly stopping situation ("Dash Brake") or whatever is Mario dashing then just stopping. For all we know the lag from dashing in Brawl could be reduced tremendously allowing you to instantly attack after you stop running. If you watch the video you will notice Mario does nothing but stop running - then Fsmash's.To show that in slow-motion, you can see there are no crouch frames and no Trip frames, so it must be something else that stopped him.
And, it seems possible from Inkslinger's recent post that THIS is what he thought was a Trip-Cancel, but really it is just a quick Dash Brake that he turned and grabbed out of. He said he was Trip'ing all over the place on accident (hence why they started calling it Ink Drop), and then at one point he was dashing and suddenly stopped and grabbed someone behind him. When that happened, he thought it was related to the Trip move he'd been doing so much, and hence Gimpy's post about the so-called "Ink Drop" advanced technique. But it seems they were wrong on what Inkslinger actually did...
Because after the second day he could not reliably Trip and could not reliably cancel out of it. Which means it may not be possible to Trip-Cancel after all, and what he REALLY did was a Dash Brake into a turn-around grab somehow. A completely different move.
It may be the big deal about "Ink Dropping" is completely off-base, and this is really the big new advanced move, because evidence indicates that all Tripping does is leave you vulnerable until you roll out of it, at least until some new aspect of it is discovered.
Also about this whole tripping thing "Ink Drop.". It was purposely put into the game probably to start up a crawl/roll which in itself could be very useful. I personally think its ******** naming a technique after yourself unless it makes sense. But in this case since "tripping" sounds ******** soooo... ill call it "Ink dropping" =]Personally my opinion about the whole Mario instantly stopping situation ("Dash Brake") or whatever is Mario dashing then just stopping. For all we know the lag from dashing in Brawl could be reduced tremendously allowing you to instantly attack after you stop running. If you watch the video you will notice Mario does nothing but stop running - then Fsmash's.
There are two things that could have caused him to cancel his run and forward smash that fast.
1. The lag after you stop running has been reduced and the friction from characters has been increased allowing you stop quicker thus being able to smash attack.
2. You can dash and instantly smash attack now.
Lets not get ahead of our selves =]
How about we call it a waveland? since thats what we have been calling it for years....and thats exactly what it is, lol.We called it the money slide because bob$ was the first person to be able to apply it consistently and helped us to actually figure out how to do it.
.........
That's all I have to say to that.....
Because it doesn't actually have anything to do with airdodging into the ground. It isn't a waveland, it's a technique that visually recreates the waveland.How about we call it a waveland? since thats what we have been calling it for years....and thats exactly what it is, lol.
Its called the waveland because of the SLIDE IT PRODUCES when you air dodge to the ground. Yes, you have to air dodge to the ground in order for it to happen but that has nothing to with what the technique is or why it was named that. It just happens that the only way to make the technique happen is to air dodge in MELEE, while in brawl all you simply do is do an aerial. Same exact thing just a different way to do it.Because it doesn't actually have anything to do with airdodging into the ground. It isn't a waveland, it's a technique that visually recreates the waveland.