TimeSmash
Smash Champion
So in essence, this is like a boosted (literally) running UpSmash?
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Oh yeah, I meant while holding the run command XPNo, dash, hold the stick to keep running into a dash, and USmash in the first few frame of a run. Ryota put it nicely when he said that Villager has a wonky transition animation. Go to training and slow speed down and run. You'll notice it. Another cue I've found is the trailing foot. USmashing right when the trailing foot begins to move forward more or less lines up with the window.
Edit: Okay so I just realised that if you hold shield during the dash and before the run, when the shield begins to come up should be where the window is (or maybe one or two frames before that). Somebody with a capture card should get on this
DRTBUS, pronounced "dirt-bus" sounds amazing to me.Dash to Run Transition Boosted Usmash, DRTBUS
Hah yeah thats exactly what I was thinking. Dirt Bus or Dirty BusDRTBUS, pronounced "dirt-bus" sounds amazing to me.
Er, well, not really. Just to make sure we're on the same page, a dash is what you do when you tap a horizontal direction on the ground. It's the part with the little dust cloud, and you can't skid out of a dash, but you can perfect pivot and dash dance. A run is when you hold the analogue stick after the dash. You can shield and skid out of a run, but you can't perfect pivot or dash dance. Additionally, if you just tap the stick to dash then tap it again, you can dash again out of the first dash (foxtrotting). Also, in general, characters move faster during their dashes than they do during their runs.Oh yeah, I meant while holding the run command XP
But basically it's just dash into up smash (while holding the control stick) in the earlier frames?
If so, I've done that, and it's actually not that difficult.
?dash into run would make it work
Smash words are relatively new to me, so I may have explained myself weird XP but basically what I'm doing is not a Running Up-Smash, but rather, an Up-Smash done in the initial frames of the initial dash that makes me go forward without actually running anywhere.Hah yeah thats exactly what I was thinking. Dirt Bus or Dirty Bus
Er, well, not really. Just to make sure we're on the same page, a dash is what you do when you tap a horizontal direction on the ground. It's the part with the little dust cloud, and you can't skid out of a dash, but you can perfect pivot and dash dance. A run is when you hold the analogue stick after the dash. You can shield and skid out of a run, but you can't perfect pivot or dash dance. Additionally, if you just tap the stick to dash then tap it again, you can dash again out of the first dash (foxtrotting). Also, in general, characters move faster during their dashes than they do during their runs.
http://www.ssbwiki.com/Dash
What this is is doing the USmash at the point where you go from the intial dash into the actual run.
?
Pretty much, just gotta have the timing down of when to upsmashI apologize for not staying updated on this as of recently.
Man, you guys went to town uncovering the mechanics behind this, great job! So, let me get this straight, it's completely unrelated to canceling a grab? Instead, you have to Up-Smash after the initial dash startup during the transition into run in a sort of rhythm? That sounds pretty doable. Looks like you were right, Ryota!
Also- DIRTBUS is an incredible name. Love it.
So, this wouldn't work on the 3DS at all given the lack of the C-stick?Pretty much, just gotta have the timing down of when to upsmash
Also keep the forward direction pressed.
Pretty sure that's correct, since it'd be impossible to keep the run momentum whem upsmashing.So, this wouldn't work on the 3DS at all given the lack of the C-stick?
Well it seems Villager just has a lot of DIRT techniques in general.It's not really a DIRTBUS if you end with something other than up smash, acronym ruined :|
I think it sounds better if we just leave it as DIRTRight, a video! I'll try and get one up as soon as I can. At the moment I'm away from home so literally all I have is my phone, but once I get back around the 15th or so I'll start on that.
I've never actually made a smash related video, so what do you giys want to see in it? At the moment I was thinking of showing DIRTBUS and DIRTBed specials, along with maybe the timing.
DIRTB sounds so awkward thoo XPI can tell you right now that
DIRTB Watering Can works. Axe probably (very most likely does) works too. I'm not sure about planting but I don't see why it wouldnt
If by pivot you mean BReverse, then only Pocket and axe would work. I've already said DIRTB BReverse Pocket is a thing, and I mentioned axe now. However, none of Villager's other specials can be BReversed, only turned around. If by pivot you mean something like perfect pivoting, then that wouldn't work at all since perfect pivoting only works during a dash. If by pivot you mean what happens when you turn around while running thay makes you skid, that you can do FTilts out of, that wouldn't work either, since it's past the DIRTB window
FSmash, DSmash, jab, and tilts can't be DIRTBed, since you can't do any of those out of a run
DIRTB spotdodges can work, idk about rolls, maybe?
I don't think DIRTB shield nor jump will work but I'll look into it
Also you didn't mention it but I'll look into DIRTB grab as well
I'm using pivot as a blanket term for turning the other way right before you using an attack, so even though attacks like Lloid are easily turned around, I (possibly inaccurately) consider that a pivot if you use it in the opposite direction you were facing. I'm less concerned about if the pivots work, since I'm confident they will, I just want to see how facing the other direction affects his sliding movement.If by pivot you mean BReverse, then only Pocket and axe would work. I've already said DIRTB BReverse Pocket is a thing, and I mentioned axe now. However, none of Villager's other specials can be BReversed, only turned around.