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Mini Mafia Game Thread | Newbies are welcome! | Town wins Gheb's game | Zen next to host!

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Kantrip

Kantplay
Joined
Jul 11, 2010
Messages
10,188
Location
B.C. Canada
My game will be using the Open Carbon-14 Setup. Full details can be found here.

The Setup consists of:

2 Mafia Goons or 2 Werewolves (50% chance of either, randomly determined by the mod pregame)
3 Townies
1 Cop (result of Mafia/Not Mafia)
1 Seer (result of Werewolf/Not Werewolf)
 

#HBC | Kary

Fiend of Fire
Joined
Apr 10, 2012
Messages
4,965
Location
그루그 화산
This post.

I actually seriously considered randomizing the goon and coming up with a story based on which character was chosen. In the end, though, I really liked the idea of Golden Mini Mario not understanding death and rationalizing it by making it into a twisted version of the actual game. As you all rightfully noted, there were enough characters in game around which a motive COULD be stipulated that the meta point became moot as a basis for lynching. Having Mini Luigi and Mini DK around helped out a lot. If Gheb had pulled out the win, I was going to post a screen shot showing the player actually earning his gold star for getting Golden Mini Mario through the "door" last. It was not to be, unfortunately.

For future reference, my games will always have some kind of plot, which will open the door for metaing the mod somewhat. In general, however, I'll try to be creative enough with my designs that you won't be able to mass claim your way to victory.

My next mini game will be likely be another open setup, but probably a bit more complicated than 4 VT / 1 Goon.

Thanks for playing, everybody!
Better safe than sorry when it comes to mod meta IMO. Just something to bear in mind.
 

Orboknown

Smash Hero
Joined
Aug 3, 2011
Messages
5,097
Location
SatShelter
Like anything else(setup spec comes to mind) its a tool you can use here and there to help you if you know how to do it
 

Kantrip

Kantplay
Joined
Jul 11, 2010
Messages
10,188
Location
B.C. Canada
1. Zen
2. Orbo
3. Xatres
4. Sworddancer
5. Jdietz
6. Rake
7. Sokr

Game filled. Introduction post and Role PM's out probably tonight.
 

Kantrip

Kantplay
Joined
Jul 11, 2010
Messages
10,188
Location
B.C. Canada
Welcome to Kantplay Open Mafia

[Collapse=Rules]

Shamelessly stolen from G3S #4, but checked for accuracy.

Fundamental
1.) Don't be an *** to others, *****. Treat them like you want to be treated.
2.) Once you have died in the game, you are not allowed to make any more posts.
3.) No communication about this game is allowed with non-players or players who are dead, even if you yourself are dead. (If you are dead, you may not discuss the game with anyone who is currently playing, even if you could while you were alive, unless your role specifically states otherwise.)
4.) Unless your role PM specifically allows you the power, you are not to communicate with anyone about this game outside of this game thread. This includes posting content outside of the game thread and linking to it in the game thread.
5.) Do not edit your posts. Double posting is fine in its place.
6.) You are not allowed to quote any mod communication of any kind, real or fake. You must paraphrase all information you wish to claim. This includes any additional PMs I may send to you outside of your role PM. You are not allowed to post or refer to any images, videos or links in your role PM, nor may you post metadata about mod PMs in an attempt to break the game (e.g., message ID in the URL, time of day the message was sent, etc.). This rule only applies to posts in the thread. If you are allowed to communicate privately with other players you may freely quote mod communication there.
7.) You may not post screenshots of any kind.
8.) Posting in non-English, invisible, coded, or otherwise intentionally hidden or indecipherable text is prohibited. (Spoiler tags are allowed because they are easily noticeable. This rule is not meant to disallow breadcrumbing within the visible text of a message.)
9.) You may not quote logs of communication with other players (including hydra communication). You are free to paraphrase.
10.) Unless stated otherwise, all Night Actions should be sent to myself via PM. Failure to send in your night action(s) will result in the action being randomized.
11.) If you are unclear about any of the rules then you are expected to ask the me for clarification before taking any action which you believe may break a rule. If you are unclear about any information in your role PM or the sample PM or any mod communication, feel free to ask me about it.
12.) Punishments for breaking any of the rules of this game include but are not limited to: temporary or permanent Moderator Votes, Modkill, forced replacement, etc

Voting and Lynching
1.) Each Day, you may vote for a player to be lynched using a bold vote command. For example, Vote: Potassium.
2.) To unvote, use the command unvote. For example, Unvote vote: Gheb. You do not have to unvote before voting again.
3.) No lynch is a viable lynch choice and a majority will end the Day without a lynch. For example, Vote: No Lynch.
4.) The Day will end when a majority lynch is decided or a preset deadline has been reached. If deadline is reached without a majority lynch decided, there will be no lynch.
5.) There is no posting in this thread during the Night phase, regardless of whether the thread is closed or not.
6.) Mafia has a Nightkill. Each Night they may choose to kill one player of their choosing by sending me the name of their target via PM.

Activity and Deadline
1.) You are expected to be able post every 24 hours, however you are required to post every 48 hours. If you fail to do so, you will be prodded. An accumulation of too many prods (however much I think that is) will result in your replacement or a modkill depending on the circumstances. When feasible, I will tell you if I'm considering replacing/modkilling you. If you will be inactive for an extended period of time, you must notify me in advance. Unexcused or particularly long absences may result in your replacement or modkill. If you are a player with a history of bad activity, it is possible it will take less prods before your replacement than it will take for others.
2.) I do not expect to grant deadline extensions, barring extenuating circumstances. In the event I need to replace a player, I may extend the deadline to accommodate the new player. Certain game events may also result in a change of deadline.
3.) Days will generally last 5 days.
4.) Nights will generally last approximately 48 hours.

Game-specific
1.) All roles have been assigned entirely at random.
2.) Modkills only end Days if the player being modkilled is town-aligned. Otherwise, Day continues. Exceptions to this rule may be made based on the state of the game and my personal judgment. The Traitor is town aligned but his modkill will not end the Day.
3.) If you are using a hydra account for this game, all posts must be made on the designated account. If a post is made on a separate account, then that post must be quoted by the hydra account.
[/Collapse]
[Collapse=Setup Information and Role PM's]
All information taken directly from the MafiaWiki page, located here: http://wiki.mafiascum.net/index.php?title=Carbon-14
Setup
Mechanics
  • Daystart
  • Mafia Goons or Werewolves are chosen randomly by the mod pregame
  • Cop gets results in the form of Mafia/Not Mafia
  • Seer gets results in the form of Werewolf/Not Werewolf
Role PM's

Mafia Goon
  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
  • Factional communication: During the night phase you may talk with your partner in a provided Conversation.
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Werewolf
  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
  • Factional communication: During the night phase you may talk with your partner in a provided Conversation.
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
  • Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
  • Your weapon is your vote, you have no night actions.
Win condition:
  • You win when all threats to the town have been eliminated.
Town Cop
  • Welcome, [Player Name], you are a Town Cop.
Abilities:
  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
  • You know you are guaranteed to be sane.
Win condition:
  • You win when all threats to the town have been eliminated.
Town Seer
  • Welcome, [Player Name], you are a Town Seer.
Abilities:
  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
  • You know you are guaranteed to be sane.
Win condition:
  • You win when all threats to the town have been eliminated.
[/Collapse]
[Collapse=Players]
-Alive-
1. Zen
2. Orbo
3. Xatres
4. Sworddancer
5. Jdietz
6. Rake
7. Sokr

-Dead-
None yet!
[/Collapse]
 

Kantrip

Kantplay
Joined
Jul 11, 2010
Messages
10,188
Location
B.C. Canada
Role PM's going out now. Confirm in thread when you have received, read, and understand your role and the rules. Once all players have confirmed, the game will officially begin.
 

Xivii

caterpillar feet
Joined
Jul 20, 2008
Messages
12,902
Location
Kindgom of Science
NNID
HBC
You never heard of it? I think it lasted in theaters for a good solid week. My mum and sis rented it once, turned it off within 5 minutes. And they're Twilight fans.
 
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