I have been trying to figure out how to understand the knockback values of some attacks, and I've done two tests using this formula:
( ( ( ( ( p/10 + p*d/20 ) * 200/w+100 * 1.4) +18) *s) +b) *r)
p = percent of target
d= damage dealt before the attack hit
w = weight of target
s = knockback growth
b = attack's base knockback
r = ratio of rage, smash charge, crouch cancel, etc...
My 1st test was using Ryu's L.U-tilt against Mario at 0 percent with r set to 1, since I didn't feel the need to test those variables.
My result was 1711
My 2nd test was using Ryu's H.U-tilt against Mario at 0 percent with r set to 1.
This result was 1330
What I want to know is, why is the result higher for the L.U-tilt when it obviously gives off less knockback than the H.U-tilt? Am I reading the values wrong, or am I performing the equation wrong? It would be awesome if someone can provide step by step reasons as to what I did wrong.
P.S. I didn't know what other sub-forum to post this in.
I got 1764 for L.Utilt, and 2161 for M Utilt.
P = the percentage of the target AFTER the attack lands. So if you're at 0%, and get hit with a 2% damage attack, the P value you put into the equation is 2%.
D = The damage of the attack. If the attack does 2%, then that is the value of D.
Other than KBG, p*d/20 is the biggest contributor to knockback, since it's directly affected by both the damage the attack deals and the percentage after the damage is dealt. So that's probably where your calculation went wrong.
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