I have been trying to figure out how to understand the knockback values of some attacks, and I've done two tests using this formula:
( ( ( ( ( p/10 + p*d/20 ) * 200/w+100 * 1.4) +18) *s) +b) *r)
p = percent of target
d= damage dealt before the attack hit
w = weight of target
s = knockback growth
b = attack's base knockback
r = ratio of rage, smash charge, crouch cancel, etc...
My 1st test was using Ryu's L.U-tilt against Mario at 0 percent with r set to 1, since I didn't feel the need to test those variables.
My result was 1711
My 2nd test was using Ryu's H.U-tilt against Mario at 0 percent with r set to 1.
This result was 1330
What I want to know is, why is the result higher for the L.U-tilt when it obviously gives off less knockback than the H.U-tilt? Am I reading the values wrong, or am I performing the equation wrong? It would be awesome if someone can provide step by step reasons as to what I did wrong.
P.S. I didn't know what other sub-forum to post this in.