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Your opponent would see, and even hear that coming a mile away lol. They would have to like stand under you and not move away or hit you, which I find pretty unlikely.It doesn't always work, but if you can somehow pull of Sing mid-air and it lands towards the end of it, you get a huge opportunity to attack.
At first glance dieing at 50% to rest doesn't sound very intimidating, especially from a game like Brawl. However, people have to remember that in this game people live till like 200% often due to the blast zones being extended, meaning its actually stronger considering it kills that early. 1/4 of what it normally takes to kill.Rest does 20% damage on hit, 35% over time with the flower, and can kill as low as 50% on normal stages. It's crazy good.
It won't be as simple to set up rest due to vectoring and not incredibly high amounts of hitstun, but that being said I think puff has a lot of potential. I'll definitely be playing her like crazy and doing my best to push her as far as I can
Dang, it looks like it gets hyper voice as a custom, that could possibly work with edge guarding? I haven't seen any put the customs to work tho, as no one really mains Jigglypuff atm...It doesn't...
Here's all her (and the other playable Pokemon) customs.Does anyone know if puff gets any ranged moves as its customs?
This makes me so happy to see. It's almost unreal seeing Jigglypuff look this good again.Puff OP:
What I like in Melee is that rest seems to be a hundred times more accurate than Brawl.Your opponent would see, and even hear that coming a mile away lol. They would have to like stand under you and not move away or hit you, which I find pretty unlikely.
HOLY **** are you talking about the fact that Jiggs makes THAT face during the u-tilt?Did someone noticed Jigglypuf expression on Up Tilt? Somebody...
okay. Nvm.
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Yeah woohoo nice Rest Combo!
I agree. Those midair jumps are really useful.I'm planning on walling then repelling them offstage. Jiggs should make it back just fine I hope.