firexemblemxpryde
Smash Lord
Wherever there are several people who think they're good at the game, there will be competitive play. However, if the game reaches a level where there are strategies that are just too good to defeat, and everyone in tournament will try to use that strategy, the game's potential of competitive play is crippled.
I'm sure that a lot of people in this thread will agree that brawl is a fun game, and that "omgz it's gonna be like way better than melee IMWO (in my worthless opinion)."
Melee was probably so good because of a variety of accidents. Either that or the designing team were competitive supergods. Ledgecancel, the right amount of comboing, the right amount of "surprise" element, character counters, a necessity for different amounts of technical skill, awesome edgeguard metagame, amazing metaphysics, and overall game fluidity came together to make a game people could play for 6 years.
Matches like this were made possible:
http://www.youtube.com/watch?v=LAmthNm61PA
Now. Back to Brawl. What have the majority of well-respected smashers said about brawl? They say it's fun (and it is, at least for now?) , but that the competitive aspect (as per depth) has been crippled.
Fun fun fun. Last time I played it, I laughed for like 4 hours. A large majority of why I was laughing was about how retardedly easy to to combo in and out of Pikachu's Thunder, but there you go. Brawl gives people who generally wouldn't have a chance against another player/character a new light so that all may be equal. All may be happy. You know, with happy bunnies and happy rainbows.
Sure, that's a bit spiteful, but here's an example of what I mean:
The first time I played the game, it was with people who had played well over 20 hours of it at that time. These people were people who are ranked within the top 5 in my province at melee. As you may have guessed, it didn't mean a thing. After like 20 minutes, I could go match for match with them. I teamed with a Diddy and we didn't lose for like an hour. Like, wth =/ .
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Now, I realize it's early into the game. But I recall reading a while back in this thread (and it was well back, there are a lot of Brawl optimists spamming it) that advanced techniques weren't integrated into the game very fast at all.
I call BS. Zcancel was in SSB64, so players at that time were like "mebe it's in melee too omgz wtf it is!" Then, how long do you think it took before people decided to try AIRDODGING INTO THE GROUND? Outrageous. And edgeguarding. That happened since the very beginning of Melee, too, because it turns out it was a transferable skill from SSB64.
Think about it. Almost right since the beginning of melee, Lcancel, edgeguarding, and wavedash. Are those things still being used right now? Uh, yeah.
Where are those things in brawl? Nowhere. =/ Too bad. So instead, what are many people doing?
Placing unfounded confidence in the game and reassuring themselves it will be good.
I tried that. It didn't work.
I'm sure that a lot of people in this thread will agree that brawl is a fun game, and that "omgz it's gonna be like way better than melee IMWO (in my worthless opinion)."
Melee was probably so good because of a variety of accidents. Either that or the designing team were competitive supergods. Ledgecancel, the right amount of comboing, the right amount of "surprise" element, character counters, a necessity for different amounts of technical skill, awesome edgeguard metagame, amazing metaphysics, and overall game fluidity came together to make a game people could play for 6 years.
Matches like this were made possible:
http://www.youtube.com/watch?v=LAmthNm61PA
Now. Back to Brawl. What have the majority of well-respected smashers said about brawl? They say it's fun (and it is, at least for now?) , but that the competitive aspect (as per depth) has been crippled.
Fun fun fun. Last time I played it, I laughed for like 4 hours. A large majority of why I was laughing was about how retardedly easy to to combo in and out of Pikachu's Thunder, but there you go. Brawl gives people who generally wouldn't have a chance against another player/character a new light so that all may be equal. All may be happy. You know, with happy bunnies and happy rainbows.
Sure, that's a bit spiteful, but here's an example of what I mean:
The first time I played the game, it was with people who had played well over 20 hours of it at that time. These people were people who are ranked within the top 5 in my province at melee. As you may have guessed, it didn't mean a thing. After like 20 minutes, I could go match for match with them. I teamed with a Diddy and we didn't lose for like an hour. Like, wth =/ .
-------------------------
Now, I realize it's early into the game. But I recall reading a while back in this thread (and it was well back, there are a lot of Brawl optimists spamming it) that advanced techniques weren't integrated into the game very fast at all.
I call BS. Zcancel was in SSB64, so players at that time were like "mebe it's in melee too omgz wtf it is!" Then, how long do you think it took before people decided to try AIRDODGING INTO THE GROUND? Outrageous. And edgeguarding. That happened since the very beginning of Melee, too, because it turns out it was a transferable skill from SSB64.
Think about it. Almost right since the beginning of melee, Lcancel, edgeguarding, and wavedash. Are those things still being used right now? Uh, yeah.
Where are those things in brawl? Nowhere. =/ Too bad. So instead, what are many people doing?
Placing unfounded confidence in the game and reassuring themselves it will be good.
I tried that. It didn't work.