I agree with reflex 100%
U can't really hard punish the best spotdodges consistently
Don't tell me multi hit moves that defeats the purpose of a "hard punish"
It's either camp for days
Or take a chance and go in just to take another chance on whether or not your attack will be delayed
It doesn't have to be a multi-hit move, just one that lasts a decent amount of time.
eg Falco's spotdodge lasts for 22 frames and is invincible on frames 2-20.
Take ZSS' dtilt for example. Its hitbox is out on frames 5-7.
This means that assuming there are 0 frames of delay, she can start her dtilt anywhere between frames 15 - 18 of Falco's spotdodge and she'll hit him. That's a 4 frame window. To START on frames 15-18 with a 0-frame delay, this means that she'll have to input it on frames 14-17 of Falco' spotdodge (with 0 delay, the move starts 1 frame after the frame on which it was inputted).
Now yes, assuming that there's a 1 frame delay, then
inputting on frame 17 would lead to dtilt STARTING on frame 19, which means the hitbox comes out on frame 23 of Falco's spotdodge (ie his shield is up now). So you get ****ed over on that side, but it also means you can input on frame 13 (1 frame earlier than usual) so you can also fortunately hit them even if you mistime your input.
So with 1 frame delay, your input window would be frames 13-16 rather than 14-17.
With 2 frame delay, your input window would be frames 12-15.
Notice how inputting on frames 14 or 15 of Falco's spotdodge will
guarantee that you hit Falco with ZSS' dtilt
no matter what the frame delay is, and inputting on frames 12/13/16/17 will occasionally cause you to hit him (depending on the frame delay). And this is with a move that only lasts for 3 frames.
...Is it really that bad to have a 2 (or more) frame punish window on a move with 2 frames of vulnerability? I really don't think it's that big a deal. Most characters have a quick move that lasts for LONGER than 3 frames (ie hitboxes are out for longer than ZSS' dtilt), meaning they have an
even bigger, guaranteed punish window.
Dodges are supposed to be hard to punish anyway when used properly -_-