• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Input Delay in Brawl

Status
Not open for further replies.

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
Well that's just a plain frame-data question.

Let's say Falco is the one spotdodging and there's 2 frames of lag.

Frame 1: First frame of Falco's spotdodge
Frame 17: MK inputs grab.
Frame 22: Last frame of Falco's spotdodge
Frame 23: First frame of second spotdodge
Frame 25: First invincible frame of second spotdodge
Frame 25: MK's grabbox comes out, misses by a frame.
Frame 44: Last frame of second spotdodge
Frame 46: MK's grab ends

MK's grab animation is 29 frames. Most characters have a grab animation that is as long or longer than this, although for some reason most frame data guides have jack squat on grabs. >_>

If you whiff a grab the spotdodger will have the advantage in most cases.
If you whiff early then you'd recover first but if it's only by a frame or two, you can't grab again before they can do something.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
@bubba stop shoehorning "hurr durr Brawl is dying" into every goddamn post, you clearly have no idea what you're talking about (see a few pages ago) and have zero proof, so at this point it's more of a failed attempt at an insult than an observation. Brawl is not dying, people are still making and going to tournaments and the people in top 8 are still amazing (and who retired?). Also, just saying, you say that attendance doesn't matter and only who's still in and good matters, but how many players from 2011 or 2012 are getting into top 8? If that's what we're going by, then from my observations, Melee is definitely not growing.

@detta so grab as a spotdodge punishment is risky anyway?
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Wow, calm down. :facepalm: I wasn't the only one, bub. I'm pretty sure Reflex just pointed out that Apex of last year was the biggest Brawl tourney ever and probably the biggest one we're gonna get. It happens to old games that are bad, man. They die. Why would I be insulting a community of which I'm part of? Just stop and ask yourself: does it make sense? I'm still playing Brawl competitively. Why would I sit here and make fun of everyone else who's doing the same? Seriously, think about it.

Edit: And I already told you, I don't count 50 noobs entering a certain tourney instead of 10 noobs as "growing". Our collective skill cap is falling. I already pointed it out with three characters. Do you want more? Coney is probably retiring extremely soon and Atomsk doesn't play DDD much anymore, so there you go. DDD's top level has just fallen.

Edit 2: http://www.smashboards.com/showthread.php?t=296541
How many of these people still play and who is playing now that is as good as they were? Says a lot, don't you think?
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Well that's just a plain frame-data question.

Let's say Falco is the one spotdodging and there's 2 frames of lag.

Frame 1: First frame of Falco's spotdodge
Frame 17: MK inputs grab.
Frame 22: Last frame of Falco's spotdodge
Frame 23: First frame of second spotdodge
Frame 25: First invincible frame of second spotdodge
Frame 25: MK's grabbox comes out, misses by a frame.
Frame 44: Last frame of second spotdodge
Frame 46: MK's grab ends

MK's grab animation is 29 frames. Most characters have a grab animation that is as long or longer than this, although for some reason most frame data guides have jack squat on grabs. >_>

If you whiff a grab the spotdodger will have the advantage in most cases.
If you whiff early then you'd recover first but if it's only by a frame or two, you can't grab again before they can do something.
lol, 2 frames of disadvantage would certainly explain the whiffedgrab-spotdodge wars that have happened on occasion. Thanks for the math.
 

AmKhokar

Smash Journeyman
Joined
Oct 16, 2010
Messages
275
Location
Charlottesville, VA
Boss was actually at my last tourney. He wanted to enter after brackets had started so I couldn't fit him into Brawl and only got him in Melee (which he won), but it shows he's still somewhat interested in Brawl tournaments I suppose.

I think it's really tough to gauge the actual growth or shrinkage of the general or competitive Brawl scene, but I also don't see the point of determining that in this thread.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
@bubba, stop. Like Am said, there's no point to discussing this here and you're clearly just trying to argue (not the same thing). This isn't remotely on-topic, you're just trying to shove unrelated opinions into your posts. You say you're not trying to insult Brawl? Then stop with the "Brawl sucks and its dying" bullcrap, as that's all you've been doing. You're basically the Brawl-playing equivalent of "dat Melee player" right now.

Also, just saying, I never intend to sound angry or uptight, it's just the wording or something. If I were actually saying these things it wouldn't sound like that. I'm not mad, although this is pointless and I don't want to argue about it.
 

AmKhokar

Smash Journeyman
Joined
Oct 16, 2010
Messages
275
Location
Charlottesville, VA
^Don't use expletives or subsitutes for them in your posts, or caps and exclamation marks in combination with sarcasm and you'll sound a lot less angry :-p.
I also don't see why you think Bubbaking hates Brawl. Him saying Brawl is dying is meant to be an objective conclusion on the growth or decline of the competitive scene, not his personal opinion of the game or the scene (~>_<~)
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
Read all his posts in the thread. He constantly says that Brawl is a bad game or it's dying, sometimes both. Even if he doesn't "hate" it he's still being unnecessarily negative about it and the only difference between him and "dat Melee player" is he supposedly plays this game he thinks is bad and dying.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
Like I said, probably just how I word things. I don't mean to overreact, although apparently my mannerisms don't translate into text very well.
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
minor note but it seems like my save states test is done

same input lag every time i reloaded the state, so it's not random on a frame-by-frame basis at all. it has to be based on something going on at the particular time i suppose
 

*Cam*

Smash Lord
Joined
May 18, 2010
Messages
1,426
Location
State College, PA
Would fixing a few bugs for competitive play really mean that people can't practice on their vanilla copy of Brawl?
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
Tripping isn't a bug. And if this is so horrible that it needs to be removed, than yes, it would mean that.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Boss was actually at my last tourney. He wanted to enter after brackets had started so I couldn't fit him into Brawl and only got him in Melee (which he won), but it shows he's still somewhat interested in Brawl tournaments I suppose.

I think it's really tough to gauge the actual growth or shrinkage of the general or competitive Brawl scene, but I also don't see the point of determining that in this thread.
He also told me personally that he doesn't really play Brawl anymore and only enters tourneys for the money, something I've noticed among many of the top Brawl players. He said he's quitting because Brawl isn't fun for him anymore, at least not how the metagame has been developing lately. Coney and BigWenz told me the exact same thing. Brawl used to be okay, but the way the metagame has developed lately has counteracted the way they like to play completely. You're right, though. It's tough to gauge how much a scene is growing or shrinking, and I'm mostly just looking at a certain aspect (collective skill cap).

Edit: And another good call from you. I'm probably gonna stop talking about this in this thread. Truth be told, I wasn't supposed to get involved in any convos in here at all, but I guess I couldn't help myself... :facepalm:
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Edit: Oh, sorry for the double post. It's been over an hour.

I also don't see why you think Bubbaking hates Brawl. Him saying Brawl is dying is meant to be an objective conclusion on the growth or decline of the competitive scene, not his personal opinion of the game or the scene (~>_<~)
This.

Would fixing a few bugs for competitive play really mean that people can't practice on their vanilla copy of Brawl?
Well, as dettadeus just showed, vBrawl normally has 1 frame of lag most of the time, so timing incurred through training with vBrawl wouldn't be 100% true to how gameplay would be in a normal game. It probably wouldn't do much for most, though.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
You've said multiple times throughout the course of this thread that you think Brawl is a bad game, which is what I think that you think that.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Yes, my personal opinion of Brawl is that it's a bad game. I am also of the opinion that UMvC3 is a bad game and that most fighters with chip damage that invariably kills you are not as good as they could have been. I still play both of those games, especially Brawl, and would like to improve in both of them. AmKhokar hit the nail on the head with that post. I don't hate Brawl; I play it competitively. I don't win money in it, so if I did dislike it, I'd be wasting my time. As he said, I was being objective with my comments on the growth/decline of the Brawl scene and my conclusion that "Brawl is dying." Also, me liking to play Brawl (or any game) doesn't change that I can see certain bad aspects/mechanics of it.

Tl;dr - I'm allowed to like playing bad games. :p
 

Baskerville

That's a paddlin'
Joined
Dec 31, 2011
Messages
8,123
Location
London
NNID
RedGazelle7
3DS FC
4184-3881-5805
I thought this thread was supposed to be about the Input Lag, not confession hour starring Bubbaking. :smirk:
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
You're allowed to feel however you want about anything, but pretty much all you've been saying is Brawl is bad and dying and it's not even the topic.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
You could just not respond. Walking away usually ends conversations better than telling people to stop.
 

Bobwithlobsters

Smash Journeyman
Joined
Oct 21, 2007
Messages
421
Location
Oakdale MN
I had a idea for something that could use some testing. How are the ledge options used in planking effected by this input lag? I believe ledge options cannot be buffered and as such could potentially have an unknown error margin due to this lag.

I was thinking with dk in particular this could make his frame perfect planking not possible. This may also hurt mk's perfect planking.

just thought that this might be something to check into.

:phone:
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
You could just not respond. Walking away usually ends conversations better than telling people to stop.
you could do the same

I had a idea for something that could use some testing. How are the ledge options used in planking effected by this input lag? I believe ledge options cannot be buffered and as such could potentially have an unknown error margin due to this lag.

I was thinking with dk in particular this could make his frame perfect planking not possible. This may also hurt mk's perfect planking.

just thought that this might be something to check into.

:phone:
this is actually an interesting question. i'll test it out sometime in the next day or two.
 

Biz_R_0

Smash Ace
Joined
Nov 27, 2012
Messages
682
I don't drag out conversations I don't want to have. If I ask someone to stop and they don't I'll just not respond.
 
Status
Not open for further replies.
Top Bottom