MartinAW4
Smash Journeyman
- Joined
- Oct 25, 2014
- Messages
- 312
I decided to make a separate thread for all Greninja`s changes after the new patch we`ve found so far to have them all in one place. I tested every single Greninja`s move before and after the patch against Mario on the edge of FD and here are all the changes I can confirm:
NERFS:
- Usmash has more end lag (nothing seems to combo out of it anymore, not even Uair)
- Shadow Sneak cannot cancel landing lag from aerials anymore
- Fast fall Shadow Sneak is gone
- sourspot Usmash received a damage nerf to 11% uncharged and 15% fully charged (from 13-18%) and kills at 124% uncharged (instead of 104%) and at 86% fully charged (instead of 69%)
- Water Shuriken (charged, uncharged and other custom Shurikens as well) has more ending and landing lag. This makes it very hard but still possible to combo Usmash or Grab into fully charged WS by chasing after it. However medium charged WS -> Jab does not combo anymore.
- Hydro Pump pushback got reduced and damage remained the same
- Uair knockback got reduced. It kills now at 148% instead of 132%. However damage is the same.
- 5. hit of Uair lost its spike properties and the spike caused by the first 4 hits is much weaker.
- Uair spike does not cause ground bounce anymore which means Greninja lost its infinite ground bounce combo.
- Fair knockback got reduced. It kills now at 121% instead of 108%.
- Hyphen Usmash is harder to perform (this applies to all other characters as well)
- DACUS is gone (so far this seems to be the case for all characters)
BUFFS:
+ Dsmash received a damage buff. Sweetspot Dsmash deals 13-18 damage (up from 11-15) and kills at 101%-67% (instead of 125%-92%) while sourspot Dsmash deals 11-15 damage (up from 9-12) and kills at 119%-84% (instead of 142%-101%)
+ Shadow Sneak has less ending lag in the air and on the ground. Before, you could barely make it back to the stage if you used SS twice off stage from a full jump and now you can almost make it back after using SS three times.
+ Uair spike is easier to perform because it is easier to fast fall out of Uair in time.
+ Uair spike now truly combos into almost everything including Jab, Dtilt, Utilt and even Usmash. So far I even managed to do Uair spike -> Utilt -> Usmash.
ADVANCED TECHNIQUES CONFIRMED TO BE STILL IN:
- Running Shadow Sneak
- Platform Shadow Sneak
- Shadow Sneak hitstun cancelling
- Uair spike
TO BE CONFIRMED:
+ Fair and Nair seem to have lower start-up lag -> Deconfirmed by bajisci, their speed is identical
+ 5. hit of Uair might infinite combo into itself
+ Pummel speed seems to be faster -> Deconfirmed, it is identical
NERFS:
- Usmash has more end lag (nothing seems to combo out of it anymore, not even Uair)
- Shadow Sneak cannot cancel landing lag from aerials anymore
- Fast fall Shadow Sneak is gone
- sourspot Usmash received a damage nerf to 11% uncharged and 15% fully charged (from 13-18%) and kills at 124% uncharged (instead of 104%) and at 86% fully charged (instead of 69%)
- Water Shuriken (charged, uncharged and other custom Shurikens as well) has more ending and landing lag. This makes it very hard but still possible to combo Usmash or Grab into fully charged WS by chasing after it. However medium charged WS -> Jab does not combo anymore.
- Hydro Pump pushback got reduced and damage remained the same
- Uair knockback got reduced. It kills now at 148% instead of 132%. However damage is the same.
- 5. hit of Uair lost its spike properties and the spike caused by the first 4 hits is much weaker.
- Uair spike does not cause ground bounce anymore which means Greninja lost its infinite ground bounce combo.
- Fair knockback got reduced. It kills now at 121% instead of 108%.
- Hyphen Usmash is harder to perform (this applies to all other characters as well)
- DACUS is gone (so far this seems to be the case for all characters)
BUFFS:
+ Dsmash received a damage buff. Sweetspot Dsmash deals 13-18 damage (up from 11-15) and kills at 101%-67% (instead of 125%-92%) while sourspot Dsmash deals 11-15 damage (up from 9-12) and kills at 119%-84% (instead of 142%-101%)
+ Shadow Sneak has less ending lag in the air and on the ground. Before, you could barely make it back to the stage if you used SS twice off stage from a full jump and now you can almost make it back after using SS three times.
+ Uair spike is easier to perform because it is easier to fast fall out of Uair in time.
+ Uair spike now truly combos into almost everything including Jab, Dtilt, Utilt and even Usmash. So far I even managed to do Uair spike -> Utilt -> Usmash.
ADVANCED TECHNIQUES CONFIRMED TO BE STILL IN:
- Running Shadow Sneak
- Platform Shadow Sneak
- Shadow Sneak hitstun cancelling
- Uair spike
TO BE CONFIRMED:
+ Fair and Nair seem to have lower start-up lag -> Deconfirmed by bajisci, their speed is identical
+ 5. hit of Uair might infinite combo into itself
+ Pummel speed seems to be faster -> Deconfirmed, it is identical
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