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Sylux
(Entrance): divebombs on stage like its intro from Metroid Prime: Hunters.
Ground Attacks
(Neutral) attack: Horizontally swipes from left to right with arm cannon, does left jab, jabs with cannon to hold it in place and fires a concentrated stream of its affinity weapon, the shock coil, to drain 5% health from foes to replenish its own. Sylux finishes by firing a more powerful blast.
*Those hit by the shock coil will become immobile and drained of their health to replenish Sylux. Any others within range will be connected by the current, resulting in them being drained and immobile as well, until blasted away.
(U-tilt): does circular uppercut with arm cannon.
(F-tilt): knees its foes with left leg then fully extends leg to do a side kick.
(D-tilt): does a reverse hook kick with left leg.
(U-smash): aims upward diagonally while kneeling on one knee and fires a thick stream of the shock coil which holds opponents in place then explodes, knocking foes in all directions.
*The head of the blast is a thick rounded spark, giving Sylux a better chance of hitting its foes. When fully charged, Sylux fires a longer and greater ranged blast, which drains more health. Just as the jab, those in range will be connected and drained as well until knocked away by explosion of the spark.
(D-smash): turns to alternate form, the lockjaw, and charges an electric spherical bomb that detonates within a short range (3 bombs are deployed when fully charged).
*When 3 bombs are formed, they form a triangle. Which is called the tri-bomb. The bombs are connected by electrical currents.
(F-smash): holds cannon to lower left while charging shock coil, then slashes forward diagonally while emitting a streak of electricity, after slashing, Sylux takes one step forward and rams opponent with shoulder blade.
*Despite the shock coil being used, this doesn’t drain any health for Sylux. It only stuns the enemy.
(Dash): uses shoulder blade to ram opponent and lift up (this hits 2xs, with the 1st hit ramming and 2nd hit is from the shoulder blade being lifted).
(Grab): uses left hand to grab opponent.
(Grab; pummel): gut punches with arm cannon.
(F-throw): rams with shoulder blade after shoving them back.
(U-throw): forces arm cannon to stomach to lift up the enemy then uses the shock coil to drain 5% health, then fires a powerful blast to send enemy skyward.
(B-throw): lifts foe behind then lands a punch to the face with its cannon.
(D-throw): forces cannon to the stomach and uses the shock coil to drain 5% health which brings the foe to their knees then lands a hard stomp.
(1st Ledge recover): does backfist with left hand (below 100%).
(2nd Ledge recover): climbs up and shoulder bashes opponent with shoulder blade (above 100%).
(1st Floor attack): kicks to the front and elbow thrusts to the back (face up).
(2nd Floor attack): does a backfist with cannon to the front and kicks to the back (face down).
Aerial Attacks
(N-air): rapidly turns to lockjaw form and surrounds itself by forming electric wires in the shape of a triangle (Sylux only uses electricity to surround itself with no bombs).
*This is synonymous to the tri-bomb but has no bombs, only electricity that shocks opponents and slows the decent of Sylux.
(F-air): kicks upward then lands an ax kick with left leg (the 1st kick makes it difficult to escape from the upcoming 2nd hit due to its quick execution).
*The 2nd hit sends opponents downward or upward.
(B-air): turns right while extending arm cannon to knock away anyone close by.
(U-air): slashes above in an arc with cannon.
(D-air): drill kicks with right leg then fully extends left leg to knock opponents away.
Special Attacks
(B-neutral) Shock coil: Fires stream of the shock coil to rapidly drain health of all who are nearby (Sylux remains in one spot as long as ‘b’ is held down. Its cannon can be aimed up or down. The weapon’s reach is as long as Samus’ grapple beam fully extended but can be blocked by items, walls, etc.).
*Although it does drain health rapidly giving Sylux quicker healing, it doesn’t stun anyone. The stream can be disconnected by interference with items or objects.
(B-side) Circuit blast: Sylux holds its cannon forward and fires a thin electric wire that once is latched on, gives the player the ability to drain health or sacrifice small amounts of its own by inputting its own health to further weaken the enemy (this move stuns opponents and can be charged to hold up to 3 circuit wires but, can’t be shot separately. All are shot simultaneously in 3 separate directions: straight, upward diagonal, downward diagonal. If aimed correctly, the Circuit blast could drain or overload 3 enemies at once).
*(Back-B) Energy drain: Can only be done when circuit wire has latched on to an opponent. This stuns the opponent and drains 10% health total. After draining 10%, a quick spark travels through the wire and combusts when reaching the captured foe to knock them away. (The more opponents caught, the more energy received).
*(Forward-B) Energy overload: Can only be done when the circuit wire has latched on to an opponent. While the opponent is stunned, Sylux inputs 5% percent of its own health to overload the opponent with 10% damage with each surge of energy. It does 30% damage total to the victim, while Sylux receives 15% damaged for its sacrifice. After damage is given to each according to their own, a quick spark travels through the wire and combusts. Knocking away Sylux and its enemy or enemies. (The spark that ends the move for both moves doesn’t cause damage nor can KO. Also, this move damages both Sylux and its foe(s) so the more enemies caught, the more health is inputted which drains Sylux more).
(B-up) Jet launch: Sylux faces the screen then gets a boost from its jet boots. Its shoulder blades damage all who come in contact. Those beneath Sylux when the move is executed will be meteor smashed or sent flying horizontally.
(B-down): Tripwire mine: Turns to lockjaw form and deploys 3 electric based bombs which will then form a triangle. The impact is almost as powerful as the motion-sensor bomb.
Final Smash
Delano 7: Sylux calls in its gunship, the Delano 7. Automatically, the ships turret begins to fire massive blasts all around the stage. The ship then leaves but returns and quickly flies across the stage once more, then carpet bombs the arena with rapid blasts from its turret for its conclusion.
Taunts
(taunt 1): raises left fist in air while making a metallic grunt sound.
(taunt 2): extends arm cannon to the front then creates a small sphere of electricity at the tip of its cannon.
(taunt 3): does the cutthroat gesture with thumb.
(Defeated pose): kneeling on right knee with left hand and arm cannon on the floor and head looking down in shame and defeat.
Victory Animations
(1st victory animation): does a horizontal slash then aims at the screen.
(2nd victory animation): spins around several times in lockjaw form, turns back to normal, then does the pose from its trophy from Brawl.
(3rd victory animation): fires twice in the air while letting out a metallic chuckle ad holds cannon in the air.
*Sylux utilizes its arm cannon for ranged combat and close combat, due to its blade like structure. With Sylux having the ability to drain health with several of its moves, there is limit to how much the shock coil is used. To prevent abuse of its weapon, the special attribute for Sylux would be based on a mechanism within its cannon that overheats. An icon shaped like Sylux’s cannon would be placed close to its image. It would be displayed vertically, with a green line in the middle. This icon is like a thermometer; when the shock coil is used too much a red line will begin to rise denoting it is overheating. All moves included with the shock coil deal less damage and don’t drain health.