Senario
Smash Ace
- Joined
- Jul 1, 2013
- Messages
- 699
He has an idea of balance but because it is so inconsistent you wont have a balanced game in a competitive setting. Again, the invitational players in general are good players and know whats up in terms of problems with the game. Just because you have played more than them doesnt make you more credible than them because you cannot claim to be knowledgable about how top level play works in a competitive game. It is like asking any silver player who plays the game of league on their spare time a lot what is balanced or not. They dont know what goes on at top level and to ignore the opinion of the best players out there is foolhardy.
Sakurai has said he balances in a way where some characters are better in free for all and some for 1v1. This is really inconsistent for balancing and it shows because of how the gap between characters was so large in brawl in comparison to melee. It might be just me but it also feels like he thinks running away and playing defensive is a healthy mechanic for the game competitively. Somebody is going to say street fighter but let me just say, have you seen tourney footage of ultra? There is a lot of footsies and spacing like in melee but when somebody gets hit it often leads to a good amount of offense rewards (for street fighter) unless they are playing against a grapple character who can usually make you guess grabs to tech that take huge chunks of your hp
Sakurai has said he balances in a way where some characters are better in free for all and some for 1v1. This is really inconsistent for balancing and it shows because of how the gap between characters was so large in brawl in comparison to melee. It might be just me but it also feels like he thinks running away and playing defensive is a healthy mechanic for the game competitively. Somebody is going to say street fighter but let me just say, have you seen tourney footage of ultra? There is a lot of footsies and spacing like in melee but when somebody gets hit it often leads to a good amount of offense rewards (for street fighter) unless they are playing against a grapple character who can usually make you guess grabs to tech that take huge chunks of your hp