Senario
Smash Ace
- Joined
- Jul 1, 2013
- Messages
- 699
Well what he intended it be used for doesn't really matter, it is how it turned out. Combos in Street fighter if I remember had a very very short window of frames to execute in the first game and that didn't stop players from executing them. This eventually evolved into one of the more popular fighting games out there, the developers clearly didn't think that esports would be a thing. There was no concept of esports back then. Just because something is hard to do doesn't mean that it shouldn't be done, what the move is used for is what is important rather than the developer intention. Dante bold cancel in UMvC3 was meant to make traditionally unsafe moves like stinger safe by jumping into the air for a follow up combo. But instead players found out you could bold cancel into a ground move if you did it fast enough because you canceled the move but haven't left the ground yet. This was completely allowed in the game because it allowed dante to still be viable in that game despite his multiple nerfs from the first game. He isn't the best out there since he is very hard to touch of death with but he sure is fun, and hence popular.I was more referring to his inclusion of the technique as a way for CPU players to cheat. Obviously it would be unfair to have a special AI-only move like that, so he simply added a very precisely-timed command under the assumption that players wouldn't be able to pull it off reliably. Except, lo and behold, they did.
And again, if you can do it in a game it is ok to use by competitive play's standards in most fighting games. They rarely ban things which is why initially they looked down at the smash community because we had to ban the party aspects to get to the fighting game aspects.
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