StarLight42
Smash Lord
- Joined
- Jul 17, 2014
- Messages
- 1,683
I hope this thread does not become very controversial but I need to address an issue I spotted.
I'm sure plenty of you all remember, Sakurai said Samus was "the best character" in the E3 build of Smash Wii U, I had a hard time believing that, considering how awful Samus was in Brawl and the little difference I had seen between games. However, I was convinced, until I saw this;
https://www.youtube.com/watch?v=jXjjWSZP3lU&list=UU5WNBHwgluAwWJE5QV-5_TA (I'm not sure if this site has YouTube embed but it seems not)
If you listen to HugS in that interview, he states he was going to use Samus in the tournament but decided against it due to Samus (as a character) having a lot of issues, and stated he had no idea what Sakurai was talking about with Samus being the best character in the build and that his experience was the complete opposite.
Now i'm not saying HugS is the best source of information or anything like that, but I can generally believe him with his consideration of character balance.
This scares me a bit, it basically just sticks out that, well... Sakurai doesn't know which characters are overpowered and which ones are not. I am not a competitive smasher, but I don't want to see Bowser vs. Bowser in every Smash 4 tournament, i'd like to see a ton of character variety.
One thing that reassured me though, the tournament commentators and players said that they had spoke constructive criticism to the Nintendo Reps on what to fix with the game, hopefully this makes Smash 4 even better than Melee!
So what do you guys think? Is Sakurai right and HugS wrong? I'm sure being a game designer helps a lot, but part of me also is thinking that Sakurai is determining which character is best with items on, hopefully that's not the case.
I'm sure plenty of you all remember, Sakurai said Samus was "the best character" in the E3 build of Smash Wii U, I had a hard time believing that, considering how awful Samus was in Brawl and the little difference I had seen between games. However, I was convinced, until I saw this;
https://www.youtube.com/watch?v=jXjjWSZP3lU&list=UU5WNBHwgluAwWJE5QV-5_TA (I'm not sure if this site has YouTube embed but it seems not)
If you listen to HugS in that interview, he states he was going to use Samus in the tournament but decided against it due to Samus (as a character) having a lot of issues, and stated he had no idea what Sakurai was talking about with Samus being the best character in the build and that his experience was the complete opposite.
Now i'm not saying HugS is the best source of information or anything like that, but I can generally believe him with his consideration of character balance.
This scares me a bit, it basically just sticks out that, well... Sakurai doesn't know which characters are overpowered and which ones are not. I am not a competitive smasher, but I don't want to see Bowser vs. Bowser in every Smash 4 tournament, i'd like to see a ton of character variety.
One thing that reassured me though, the tournament commentators and players said that they had spoke constructive criticism to the Nintendo Reps on what to fix with the game, hopefully this makes Smash 4 even better than Melee!
So what do you guys think? Is Sakurai right and HugS wrong? I'm sure being a game designer helps a lot, but part of me also is thinking that Sakurai is determining which character is best with items on, hopefully that's not the case.