• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Changing Color Effects in Melee!

Doq

Smash Lord
Joined
Dec 28, 2012
Messages
1,037
Location
The Lab, Sweet Home, OR
The size of the file will change if you delete or insert data, but not if you overwrite, which is what you'll want to do. I know the hex editing program HxD will warn you if you're about to change the file size, but I don't know what program you're using.



Orly? Ok, thanks. Nice to know it's at least possible ahead of time. (Light at the end of the tunnel.)


Edit: Btw, Dolphin dumped me .PNGs. But GodFed wrote in one of his texture hacking posts, here, that it dumps targa files (.tga). Is there a setting that I'm not finding for this somewhere?
Just go with it. You can use IrfanView to convert to targa when you're done editing (or if you're photoshop, you can do it directly)
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
I figured out that with Dolphin 4.0, if you use OpenGL for graphics, you get .tgas for texture dumps. If you use Direct3D11, you'll get PNGs.
 

Goxplex

Smash Apprentice
Joined
May 16, 2013
Messages
139
Location
Panamá
Can someone tell me if these hacks change something about gameplay (hitstun, damage, knockback, etc)? I downloaded the purple firefox and marth's shadow sword hacks but I don't want anything gameplay wise to be changed from vanilla melee.
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH

Goxplex

Smash Apprentice
Joined
May 16, 2013
Messages
139
Location
Panamá
I figured out that with Dolphin 4.0, if you use OpenGL for graphics, you get .tgas for texture dumps. If you use Direct3D11, you'll get PNGs.
Hey did you had any progress removing the dust effects? I'm really interested in this. Where can I find the EfCoData.dat offsets description?
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
Ah, man! I knew in the back of my head that someone else was interested in this too, so I wanted to check back through this thread to find the post again, but I've just been so busy I forgot. Sorry about that. >.<

Thanks, achilles.

And yeah, Goxplex, if you have any questions post in that thread and I'll try to help you out. I had a lot of success with it after I figured out a few things.
 

CaptainJazz

Smash Cadet
Joined
Oct 1, 2014
Messages
42
Location
Mute City
EfCaData.dat

Textures

12D00-134FF - Falcon Punch _14
13500-136FF - Falcon Punch Wings _14
13700-146FF - Falcon Punch Fire _5 with transparency
I am attempting to make a pink falcon punch, and Ive followed the guide of how to do the 777 and CF## etc. codes, so now the extra particles and such are pink, but I cant figure out how to actually change the color of the FALCON. or any of the fire moves he has... is that pertaining to the cosmetic elemental stuff?
 

Doq

Smash Lord
Joined
Dec 28, 2012
Messages
1,037
Location
The Lab, Sweet Home, OR
I am attempting to make a pink falcon punch, and Ive followed the guide of how to do the 777 and CF## etc. codes, so now the extra particles and such are pink, but I cant figure out how to actually change the color of the FALCON. or any of the fire moves he has... is that pertaining to the cosmetic elemental stuff?
They're textures.
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
Owch, I know im probably asking a dumb question, but I can definitely read. I put that in quotes of my original question. Care to say how I would go about changing their colors then?
Have you dumped the textures for it already? Or if not, do you know how to using Dolphin? Once you have them, you can edit them in an image editor (adjust the hue so they look like the pink you want). Then convert the textures to TPL format, and put the textures into EfCaData.dat at the offsets (the addresses where the texture starts) that Lanceinthepants showed (this thread can help with that).

I don't know if you've done parts of this already, but if so, which part are you stuck on?
 
Last edited:

Lanceinthepants

Smash Lord
Joined
Jul 19, 2006
Messages
1,161
Location
Purdue
Found out that the ring around Fox/Falco when he shoots a laser is the same texture as when he charges his up-b. I know how to change its color for Up-B but not for the laser =/



 

thrash25

Smash Rookie
Joined
Feb 21, 2008
Messages
24
Location
fort worth, TX
So im trying to change falco phantasm color, but im not sure about what are the color values. The original post about changing the values relies on the guys (i think by noob?) images, but the images are taken down. I know the offset is 1ec40. And i tried looking for the color header 070707 but the header for it is 070007. If anyone could tell me what values to change to change the color i would greatly appreciate it. I was trying to make them i pink, but ended up with a teal.
http://puu.sh/dDGNR/25b03ff520.png
http://puu.sh/dDGJ1/dbe70d1c99.png
 
Last edited:

zankyou

Smash Lord
Joined
Sep 12, 2014
Messages
1,055
So im trying to change falco phantasm color, but im not sure about what are the color values. The original post about changing the values relies on the guys (i think by noob?) images, but the images are taken down. I know the offset is 1ec40. And i tried looking for the color header 070707 but the header for it is 070007. If anyone could tell me what values to change to change the color i would greatly appreciate it. I was trying to make them i pink, but ended up with a teal.
http://puu.sh/dDGNR/25b03ff520.png
http://puu.sh/dDGJ1/dbe70d1c99.png
Pretty sure its 4248 format. I have a random sticky note with that on there.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Found out that the ring around Fox/Falco when he shoots a laser is the same texture as when he charges his up-b. I know how to change its color for Up-B but not for the laser =/



Yooo can you upload this purple start screen?? /inform us of the offsets that control those colors?
(sorry if this has already been done and I just missed it.)
 

OmnipotentSpoon

Smash Cadet
Joined
Mar 8, 2014
Messages
37
I've been working on documenting Mario and Luigi's effects.
For Mario I've been able to change the effects for his tornado, smoke and particle effects for his fireball, particles related to using his cape, and effects that show up when his up B hits an enemy.

Luigi's tornado and effects related to his fireball can be changed. There are some offsets that I have no clue what they do.

And here's a Christmas colored Luigi fireball

PlMr.dat

070707
FA40 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at FAB0 constrains these values

4248
FAB0 - 80 80 80 FF FF 4C 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Primary color of aura
FB50 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly affects the color of the fireball
Color 2 - Primary color of the effect
14EAC - FF FF FF FF FF FF FF FF 33 33 33 FF 3F 80 00 00 42 48
Color 1 - Affects color of the cape
Color 2 - Not sure what this changes, it doesn't constrain the values of color 1
1E7A0 - B3 B3 B3 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???

EfMrData.dat
070707
11AF4 - 07 07 07 04 FF FF B2 00 FF 66 00
Color 1 - Circle around hand of fireball
Color 2 - Fringe of that circle
1237C - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of the tornado
12448 - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of that effect
12514 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - One side of inner tornado
Color 2 - Fringe of that effect
125E0 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - Other side of inner tornado
Color 2 - Fringe of that effect
126AC - 07 07 07 04 CC FF FF 00 00 33 FF
Color 1 - Effect under the tornado
Color 2 - Fringe of that effect

CF ##
160 - CF 00 FF FF FF FF AD DF 00 FF CC 4A
Color 1 - Hand smoke
Color 2 - Fringe of effect
175 - CF 00 FF A2 17 FF AD DF 00 BA 12 0D
Color 1 - More hand smoke
Color 2 - Fringe of effect
182 - CF 07 9C 06 0B 78 AD DF 07 54 04 05
Color 1 - More hand smoke
Color 2 - Fringe of effect
1FC - CF 00 BD BC A8 00 AD DF 00 CC 77 08
Color 1 - ???
Color 2 - ???
20A - CF 00 C7 BB 0D C8 AD DF 00 D4 3B 08
Color 1 - Trailing fire from fireball
Color 2 - Fringe of effect
21D - CF 00 FF A8 00 FF AD DF 00 FF 59 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
22A - CF 08 FF 07 0F 00 AD DF 08 51 0A 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
2E3 - CF 00 FD EB 74 FF AD DF 00 E3 3C 09
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
2F0 - CF 0C B9 03 03 B4 AD DF 0C 61 01 01
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
353 - CF 00 FD E4 67 FF AD DF 00 D4 23 04
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
360 - CF 0C 7D 42 02 B4 AD DF 0C 2E 00 00
Color 1 - Particles around fireball
Color 2 - Outside of some particles
3C9 - CF 00 FE FC E2 FF AD DF 00 FF F7 5C
Color 1 - Dust from fireball's landing
Color 2 - Fringe of dust
3DB - CF 00 FC E6 69 FF AD DF 00 D6 0B 0E
Color 1 - More dust from fireball's landing
Color 2 - Fringe of dust
3E8 - CF 07 F9 AC 06 78 AD DF 07 6B 05 07
Color 1 - Faint dust from fireball's landing
Color 2 - Fringe of dust
474 - CF 00 FF 29 0C FF AD DF 00 FF FF 82
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
484 - CF 00 FF FF 6E FF AD DF 00 FF 0C 14
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
4DE - CF 00 6B FD FF FF AD DF 00 11 05 FF
Color 1 - Front sparkle from cape
Color 2 - Fringe of the effect
4EC - CF 08 D1 A3 FF
Color 1 - Part of front sparkle from cape
503 - CF 04 BF 09 A1
Color 1 - Faint effect on sparkle
567 - CF 00 00 00 00
Color 1 - Affects smaller sparkles from cape
62C - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - Effect when in contact while using up B
Color 2 - Fringe of that effect
63D - CF 04 FF 37 05
Color 1 - Faint effect on up B contact
69C - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - Rays from contact on up B
Color 2 - Fringe of that effect
6A9 - CF 08 FB FF 0A
Color 1 - Faint rays from contact on up B
700 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - Effect near fist of up B contact
Color 2 - Fringe of that effect
70D - CF 04 05 6A C7
Color 1 - Faint effect near fist of up B contact

4248
11B64 - 80 80 80 FF FF FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of ring
123EC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Ending color of outer tornado
Color 2 - Controls the color the effect
124B8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly changes ending color of outer tornado
Color 2 - Controls the majority of the color
12584 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of spinning effect as tornado ends
Color 2 - Primary color of that effect
12650 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of spinning effect
Color 2 - Primary color of that effect
1271B - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Effect below mario as tornado ends
Color 2 - Primary color of that effect

PlLg.dat

070707

F3B8 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at F428 constrains these values

4248
F428 - 80 80 80 FF 00 FF 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Sets restraints on fireball
F4C8 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Affects the color of the fireball slightly
Color 2 - Primary color of effect
19C1C - 80 80 80 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???

EfLgData.dat

070707
111E0 - 07 07 07 04 CC FF E5 00 19 B2 00
Color 1 - Inside of ring created when using neutral B
Color 2 - Fringe of ring
11A70 - 07 07 07 04 FF FF B2 00 FF B2 00
Color 1 - Outer part of tornado
Color 2 - Fringe of effect
11B48 - 07 07 07 04 FF FF B2 00 FF CC 00 -
Color 1 - Upper part of tornado
Color 2 - Fringe of effect
11C14 - 07 07 07 04 FF FF E5 00 FF FF 00
Color 1 - One side of inner tornado
Color 2 - Fringe of that side
11CE0 - 07 07 07 04 FF FF CC 00 FF FF 00
Color 1 - Other side of inner tornado
Color 2 - Fringe of that side
11DAC - 07 07 07 04 FF FF CC 00 FF B2 00
Color 1 - Underneath torando effect
Color 2 - Fringes of that effect

CF ##
E8 - CF 00 FF FF FF FF AD DF 00 83 FF 7D
Color 1 - Smoke around hand for fireball
Color 2 - Fringe of smoke
FD - CF 00 26 FF 43 FF AD DF 00 2A BA 4E
Color 1 - More smoke around hand
Color 2 - Fringe of smoke
10A - CF 07 14 9C 2D 78 AD DF 07 0C 54 19
Color 1 - Smoke trail behind hand in fireball
Color 2 - Fringe of smoke
184 - CF 00 93 A3 94 00 AD DF 00 16 AB 2A ???
Color 1 - ???
Color 2 - ???
192 - CF 00 22 AB 0A C8 AD DF 00 12 BA 1B
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1A5 - CF 00 12 B0 0A FF AD DF 00 14 AB 0F
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1B2 - CF 08 07 7A 12 00 AD DF 08 05 3A 10
Color 1 - Faint smoke behind fireball
Color 2 - Fringe of smoke
26B - CF 00 02 FD 02 FF AD DF 00 12 BA 15
Color 1 - Ball particles upon fireball hitting a wall
Color 2 - Fringe of that effect
278 - CF 0C 0B 5C 08 B4 AD DF 0C 05 2E 15
Color 1 - More ball particles
Color 2 - Fringe of those particles
2DB - CF 00 FF 00 00 FF AD DF 00 FF 00 00
Color 1 - More ball particles
Color 2 - Fringe of particles
2E8 - CF 0C 0D 8A 0F B4 AD DF 0C 0A 4F 12
Color 1 - Particles around fireball
Color 2 - Fringe of those particles
350 - CF 00 BD FD BB FF AD DF 00 4C FF 55
Color 1 - Dust from fireball collision
Color 2 - Fringe of dust
363 - CF 00 7B FD 77 FF AD DF 00 0E B8 1C
Color 1 - More dust
Color 2 - Fringe of dust
370 - CF 07 31 F8 3B 78 AD DF 07 0D 57 19
Color 1 - More dust
Color 2 - Fringe of dust
3FC - CF 00 1A DC 24 FF AD DF 00 5E FF 64
Color 1 - Square particles behind fireball
Color 2 - Other square particles
40C - CF 00 7C FF 70 FF AD DF 00 1A D9 26
Color 1 - ???
Color 2 - ???
534 - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - ???
Color 2 - ???
545 - CF 04 FF 37 05
Color 1 - ???
5A4 - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - ???
Color 2 - ???
5B1 - CF 08 FB FF 0A
Color 1 - ???
608 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - ???
Color 2 - ???
615 - CF 04 05 6A C7
Color 1 - ???

42 48
1125C - 80 80 80 FF 66 FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of the ring
11AEC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Outer ring of tornado as it finishes
Color 2 - Controls the color
11BB8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Another finishing part of tornado
Color 2 - Controls the color
11C84 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of finishing tornado effect
Color 2 - Controls the majority of the color
11D50 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of finishing tornado effect
Color 2 - Controls the majority of the color
11E20 - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Tornado effect below Luigi
Color 2 - Controls the majority of the color

And here are downloads for the tornado effects if anyone is interested.
Mario red tornado - http://www.mediafire.com/download/ibvh81g2rr29d2u/EfMrData_-_Red_Tornado.dat
Luigi green tornado - http://www.mediafire.com/download/wv0fulc2z8o2d85/EfLgData_-_Green_Tornado.dat
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I've been working on documenting Mario and Luigi's effects.
For Mario I've been able to change the effects for his tornado, smoke and particle effects for his fireball, particles related to using his cape, and effects that show up when his up B hits an enemy.

Luigi's tornado and effects related to his fireball can be changed. There are some offsets that I have no clue what they do.

And here's a Christmas colored Luigi fireball

PlMr.dat

070707
FA40 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at FAB0 constrains these values

4248
FAB0 - 80 80 80 FF FF 4C 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Primary color of aura
FB50 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly affects the color of the fireball
Color 2 - Primary color of the effect
14EAC - FF FF FF FF FF FF FF FF 33 33 33 FF 3F 80 00 00 42 48
Color 1 - Affects color of the cape
Color 2 - Not sure what this changes, it doesn't constrain the values of color 1
1E7A0 - B3 B3 B3 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???

EfMrData.dat
070707
11AF4 - 07 07 07 04 FF FF B2 00 FF 66 00
Color 1 - Circle around hand of fireball
Color 2 - Fringe of that circle
1237C - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of the tornado
12448 - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of that effect
12514 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - One side of inner tornado
Color 2 - Fringe of that effect
125E0 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - Other side of inner tornado
Color 2 - Fringe of that effect
126AC - 07 07 07 04 CC FF FF 00 00 33 FF
Color 1 - Effect under the tornado
Color 2 - Fringe of that effect

CF ##
160 - CF 00 FF FF FF FF AD DF 00 FF CC 4A
Color 1 - Hand smoke
Color 2 - Fringe of effect
175 - CF 00 FF A2 17 FF AD DF 00 BA 12 0D
Color 1 - More hand smoke
Color 2 - Fringe of effect
182 - CF 07 9C 06 0B 78 AD DF 07 54 04 05
Color 1 - More hand smoke
Color 2 - Fringe of effect
1FC - CF 00 BD BC A8 00 AD DF 00 CC 77 08
Color 1 - ???
Color 2 - ???
20A - CF 00 C7 BB 0D C8 AD DF 00 D4 3B 08
Color 1 - Trailing fire from fireball
Color 2 - Fringe of effect
21D - CF 00 FF A8 00 FF AD DF 00 FF 59 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
22A - CF 08 FF 07 0F 00 AD DF 08 51 0A 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
2E3 - CF 00 FD EB 74 FF AD DF 00 E3 3C 09
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
2F0 - CF 0C B9 03 03 B4 AD DF 0C 61 01 01
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
353 - CF 00 FD E4 67 FF AD DF 00 D4 23 04
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
360 - CF 0C 7D 42 02 B4 AD DF 0C 2E 00 00
Color 1 - Particles around fireball
Color 2 - Outside of some particles
3C9 - CF 00 FE FC E2 FF AD DF 00 FF F7 5C
Color 1 - Dust from fireball's landing
Color 2 - Fringe of dust
3DB - CF 00 FC E6 69 FF AD DF 00 D6 0B 0E
Color 1 - More dust from fireball's landing
Color 2 - Fringe of dust
3E8 - CF 07 F9 AC 06 78 AD DF 07 6B 05 07
Color 1 - Faint dust from fireball's landing
Color 2 - Fringe of dust
474 - CF 00 FF 29 0C FF AD DF 00 FF FF 82
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
484 - CF 00 FF FF 6E FF AD DF 00 FF 0C 14
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
4DE - CF 00 6B FD FF FF AD DF 00 11 05 FF
Color 1 - Front sparkle from cape
Color 2 - Fringe of the effect
4EC - CF 08 D1 A3 FF
Color 1 - Part of front sparkle from cape
503 - CF 04 BF 09 A1
Color 1 - Faint effect on sparkle
567 - CF 00 00 00 00
Color 1 - Affects smaller sparkles from cape
62C - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - Effect when in contact while using up B
Color 2 - Fringe of that effect
63D - CF 04 FF 37 05
Color 1 - Faint effect on up B contact
69C - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - Rays from contact on up B
Color 2 - Fringe of that effect
6A9 - CF 08 FB FF 0A
Color 1 - Faint rays from contact on up B
700 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - Effect near fist of up B contact
Color 2 - Fringe of that effect
70D - CF 04 05 6A C7
Color 1 - Faint effect near fist of up B contact

4248
11B64 - 80 80 80 FF FF FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of ring
123EC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Ending color of outer tornado
Color 2 - Controls the color the effect
124B8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly changes ending color of outer tornado
Color 2 - Controls the majority of the color
12584 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of spinning effect as tornado ends
Color 2 - Primary color of that effect
12650 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of spinning effect
Color 2 - Primary color of that effect
1271B - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Effect below mario as tornado ends
Color 2 - Primary color of that effect

PlLg.dat
070707
F3B8 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at F428 constrains these values

4248
F428 - 80 80 80 FF 00 FF 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Sets restraints on fireball
F4C8 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Affects the color of the fireball slightly
Color 2 - Primary color of effect
19C1C - 80 80 80 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???

EfLgData.dat

070707
111E0 - 07 07 07 04 CC FF E5 00 19 B2 00
Color 1 - Inside of ring created when using neutral B
Color 2 - Fringe of ring
11A70 - 07 07 07 04 FF FF B2 00 FF B2 00
Color 1 - Outer part of tornado
Color 2 - Fringe of effect
11B48 - 07 07 07 04 FF FF B2 00 FF CC 00 -
Color 1 - Upper part of tornado
Color 2 - Fringe of effect
11C14 - 07 07 07 04 FF FF E5 00 FF FF 00
Color 1 - One side of inner tornado
Color 2 - Fringe of that side
11CE0 - 07 07 07 04 FF FF CC 00 FF FF 00
Color 1 - Other side of inner tornado
Color 2 - Fringe of that side
11DAC - 07 07 07 04 FF FF CC 00 FF B2 00
Color 1 - Underneath torando effect
Color 2 - Fringes of that effect

CF ##
E8 - CF 00 FF FF FF FF AD DF 00 83 FF 7D
Color 1 - Smoke around hand for fireball
Color 2 - Fringe of smoke
FD - CF 00 26 FF 43 FF AD DF 00 2A BA 4E
Color 1 - More smoke around hand
Color 2 - Fringe of smoke
10A - CF 07 14 9C 2D 78 AD DF 07 0C 54 19
Color 1 - Smoke trail behind hand in fireball
Color 2 - Fringe of smoke
184 - CF 00 93 A3 94 00 AD DF 00 16 AB 2A ???
Color 1 - ???
Color 2 - ???
192 - CF 00 22 AB 0A C8 AD DF 00 12 BA 1B
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1A5 - CF 00 12 B0 0A FF AD DF 00 14 AB 0F
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1B2 - CF 08 07 7A 12 00 AD DF 08 05 3A 10
Color 1 - Faint smoke behind fireball
Color 2 - Fringe of smoke
26B - CF 00 02 FD 02 FF AD DF 00 12 BA 15
Color 1 - Ball particles upon fireball hitting a wall
Color 2 - Fringe of that effect
278 - CF 0C 0B 5C 08 B4 AD DF 0C 05 2E 15
Color 1 - More ball particles
Color 2 - Fringe of those particles
2DB - CF 00 FF 00 00 FF AD DF 00 FF 00 00
Color 1 - More ball particles
Color 2 - Fringe of particles
2E8 - CF 0C 0D 8A 0F B4 AD DF 0C 0A 4F 12
Color 1 - Particles around fireball
Color 2 - Fringe of those particles
350 - CF 00 BD FD BB FF AD DF 00 4C FF 55
Color 1 - Dust from fireball collision
Color 2 - Fringe of dust
363 - CF 00 7B FD 77 FF AD DF 00 0E B8 1C
Color 1 - More dust
Color 2 - Fringe of dust
370 - CF 07 31 F8 3B 78 AD DF 07 0D 57 19
Color 1 - More dust
Color 2 - Fringe of dust
3FC - CF 00 1A DC 24 FF AD DF 00 5E FF 64
Color 1 - Square particles behind fireball
Color 2 - Other square particles
40C - CF 00 7C FF 70 FF AD DF 00 1A D9 26
Color 1 - ???
Color 2 - ???
534 - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - ???
Color 2 - ???
545 - CF 04 FF 37 05
Color 1 - ???
5A4 - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - ???
Color 2 - ???
5B1 - CF 08 FB FF 0A
Color 1 - ???
608 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - ???
Color 2 - ???
615 - CF 04 05 6A C7
Color 1 - ???

42 48
1125C - 80 80 80 FF 66 FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of the ring
11AEC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Outer ring of tornado as it finishes
Color 2 - Controls the color
11BB8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Another finishing part of tornado
Color 2 - Controls the color
11C84 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of finishing tornado effect
Color 2 - Controls the majority of the color
11D50 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of finishing tornado effect
Color 2 - Controls the majority of the color
11E20 - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Tornado effect below Luigi
Color 2 - Controls the majority of the color

And here are downloads for the tornado effects if anyone is interested.
Mario red tornado - http://www.mediafire.com/download/ibvh81g2rr29d2u/EfMrData_-_Red_Tornado.dat
Luigi green tornado - http://www.mediafire.com/download/wv0fulc2z8o2d85/EfLgData_-_Green_Tornado.dat
Wow, these look beautiful...
 

Ndrew

Smash Rookie
Joined
Jul 10, 2014
Messages
20
Is there a way to make colour effects for specific costumes?
 

Lanceinthepants

Smash Lord
Joined
Jul 19, 2006
Messages
1,161
Location
Purdue
Yooo can you upload this purple start screen?? /inform us of the offsets that control those colors?
(sorry if this has already been done and I just missed it.)
GmPause.usd

1234 - 80 80 80 FF FF 00 FF FF FF 00 FF FF 3F 7F BE 77 42 48 (Bottom Right border to pause Screen)
12E0 - 80 80 80 FF FF 00 FF FF FF 00 FF FF 3F 7F BE 77 42 48 (Bottom Left border to pause Screen)
138C - 80 80 80 FF FF 00 FF FF FF 00 FF FF 3F 7F BE 77 42 48 (Top Left border to pause Screen)

I've been working on documenting Mario and Luigi's effects.
For Mario I've been able to change the effects for his tornado, smoke and particle effects for his fireball, particles related to using his cape, and effects that show up when his up B hits an enemy.

Luigi's tornado and effects related to his fireball can be changed. There are some offsets that I have no clue what they do.

And here's a Christmas colored Luigi fireball

PlMr.dat

070707
FA40 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at FAB0 constrains these values

4248
FAB0 - 80 80 80 FF FF 4C 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Primary color of aura
FB50 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly affects the color of the fireball
Color 2 - Primary color of the effect
14EAC - FF FF FF FF FF FF FF FF 33 33 33 FF 3F 80 00 00 42 48
Color 1 - Affects color of the cape
Color 2 - Not sure what this changes, it doesn't constrain the values of color 1
1E7A0 - B3 B3 B3 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???

EfMrData.dat
070707
11AF4 - 07 07 07 04 FF FF B2 00 FF 66 00
Color 1 - Circle around hand of fireball
Color 2 - Fringe of that circle
1237C - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of the tornado
12448 - 07 07 07 04 B2 FF FF 00 00 00 FF
Color 1 - Outside of tornado
Color 2 - Fringe of that effect
12514 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - One side of inner tornado
Color 2 - Fringe of that effect
125E0 - 07 07 07 04 99 CC FF 00 00 00 FF
Color 1 - Other side of inner tornado
Color 2 - Fringe of that effect
126AC - 07 07 07 04 CC FF FF 00 00 33 FF
Color 1 - Effect under the tornado
Color 2 - Fringe of that effect

CF ##
160 - CF 00 FF FF FF FF AD DF 00 FF CC 4A
Color 1 - Hand smoke
Color 2 - Fringe of effect
175 - CF 00 FF A2 17 FF AD DF 00 BA 12 0D
Color 1 - More hand smoke
Color 2 - Fringe of effect
182 - CF 07 9C 06 0B 78 AD DF 07 54 04 05
Color 1 - More hand smoke
Color 2 - Fringe of effect
1FC - CF 00 BD BC A8 00 AD DF 00 CC 77 08
Color 1 - ???
Color 2 - ???
20A - CF 00 C7 BB 0D C8 AD DF 00 D4 3B 08
Color 1 - Trailing fire from fireball
Color 2 - Fringe of effect
21D - CF 00 FF A8 00 FF AD DF 00 FF 59 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
22A - CF 08 FF 07 0F 00 AD DF 08 51 0A 00
Color 1 - More trailing fire
Color 2 - Fringe of effect
2E3 - CF 00 FD EB 74 FF AD DF 00 E3 3C 09
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
2F0 - CF 0C B9 03 03 B4 AD DF 0C 61 01 01
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
353 - CF 00 FD E4 67 FF AD DF 00 D4 23 04
Color 1 - Ball particles behind fireball
Color 2 - Fringe of particles
360 - CF 0C 7D 42 02 B4 AD DF 0C 2E 00 00
Color 1 - Particles around fireball
Color 2 - Outside of some particles
3C9 - CF 00 FE FC E2 FF AD DF 00 FF F7 5C
Color 1 - Dust from fireball's landing
Color 2 - Fringe of dust
3DB - CF 00 FC E6 69 FF AD DF 00 D6 0B 0E
Color 1 - More dust from fireball's landing
Color 2 - Fringe of dust
3E8 - CF 07 F9 AC 06 78 AD DF 07 6B 05 07
Color 1 - Faint dust from fireball's landing
Color 2 - Fringe of dust
474 - CF 00 FF 29 0C FF AD DF 00 FF FF 82
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
484 - CF 00 FF FF 6E FF AD DF 00 FF 0C 14
Color 1 - Square particles behind fireball
Color 2 - More square particles behind fireball
4DE - CF 00 6B FD FF FF AD DF 00 11 05 FF
Color 1 - Front sparkle from cape
Color 2 - Fringe of the effect
4EC - CF 08 D1 A3 FF
Color 1 - Part of front sparkle from cape
503 - CF 04 BF 09 A1
Color 1 - Faint effect on sparkle
567 - CF 00 00 00 00
Color 1 - Affects smaller sparkles from cape
62C - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - Effect when in contact while using up B
Color 2 - Fringe of that effect
63D - CF 04 FF 37 05
Color 1 - Faint effect on up B contact
69C - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - Rays from contact on up B
Color 2 - Fringe of that effect
6A9 - CF 08 FB FF 0A
Color 1 - Faint rays from contact on up B
700 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - Effect near fist of up B contact
Color 2 - Fringe of that effect
70D - CF 04 05 6A C7
Color 1 - Faint effect near fist of up B contact

4248
11B64 - 80 80 80 FF FF FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of ring
123EC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Ending color of outer tornado
Color 2 - Controls the color the effect
124B8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Slightly changes ending color of outer tornado
Color 2 - Controls the majority of the color
12584 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of spinning effect as tornado ends
Color 2 - Primary color of that effect
12650 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of spinning effect
Color 2 - Primary color of that effect
1271B - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Effect below mario as tornado ends
Color 2 - Primary color of that effect

PlLg.dat
070707
F3B8 - 07 07 07 04 FF 66 00 00 FF 33 00
Color 1 - Inner part of aura around fireball
Color 2 - Outer part of the effect
note: the 4248 effect at F428 constrains these values

4248
F428 - 80 80 80 FF 00 FF 00 FF FF FF FF FF 3F 00 00 00 42 48
Color 1 - Aura around fireball
Color 2 - Sets restraints on fireball
F4C8 - 00 00 00 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Affects the color of the fireball slightly
Color 2 - Primary color of effect
19C1C - 80 80 80 FF B3 B3 B3 FF FF FF FF FF 3F 80 00 00 42 48
Color 1 - ???
Color 2 - ???

EfLgData.dat

070707
111E0 - 07 07 07 04 CC FF E5 00 19 B2 00
Color 1 - Inside of ring created when using neutral B
Color 2 - Fringe of ring
11A70 - 07 07 07 04 FF FF B2 00 FF B2 00
Color 1 - Outer part of tornado
Color 2 - Fringe of effect
11B48 - 07 07 07 04 FF FF B2 00 FF CC 00 -
Color 1 - Upper part of tornado
Color 2 - Fringe of effect
11C14 - 07 07 07 04 FF FF E5 00 FF FF 00
Color 1 - One side of inner tornado
Color 2 - Fringe of that side
11CE0 - 07 07 07 04 FF FF CC 00 FF FF 00
Color 1 - Other side of inner tornado
Color 2 - Fringe of that side
11DAC - 07 07 07 04 FF FF CC 00 FF B2 00
Color 1 - Underneath torando effect
Color 2 - Fringes of that effect

CF ##
E8 - CF 00 FF FF FF FF AD DF 00 83 FF 7D
Color 1 - Smoke around hand for fireball
Color 2 - Fringe of smoke
FD - CF 00 26 FF 43 FF AD DF 00 2A BA 4E
Color 1 - More smoke around hand
Color 2 - Fringe of smoke
10A - CF 07 14 9C 2D 78 AD DF 07 0C 54 19
Color 1 - Smoke trail behind hand in fireball
Color 2 - Fringe of smoke
184 - CF 00 93 A3 94 00 AD DF 00 16 AB 2A ???
Color 1 - ???
Color 2 - ???
192 - CF 00 22 AB 0A C8 AD DF 00 12 BA 1B
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1A5 - CF 00 12 B0 0A FF AD DF 00 14 AB 0F
Color 1 - Smoke behind fireball
Color 2 - Fringe of smoke
1B2 - CF 08 07 7A 12 00 AD DF 08 05 3A 10
Color 1 - Faint smoke behind fireball
Color 2 - Fringe of smoke
26B - CF 00 02 FD 02 FF AD DF 00 12 BA 15
Color 1 - Ball particles upon fireball hitting a wall
Color 2 - Fringe of that effect
278 - CF 0C 0B 5C 08 B4 AD DF 0C 05 2E 15
Color 1 - More ball particles
Color 2 - Fringe of those particles
2DB - CF 00 FF 00 00 FF AD DF 00 FF 00 00
Color 1 - More ball particles
Color 2 - Fringe of particles
2E8 - CF 0C 0D 8A 0F B4 AD DF 0C 0A 4F 12
Color 1 - Particles around fireball
Color 2 - Fringe of those particles
350 - CF 00 BD FD BB FF AD DF 00 4C FF 55
Color 1 - Dust from fireball collision
Color 2 - Fringe of dust
363 - CF 00 7B FD 77 FF AD DF 00 0E B8 1C
Color 1 - More dust
Color 2 - Fringe of dust
370 - CF 07 31 F8 3B 78 AD DF 07 0D 57 19
Color 1 - More dust
Color 2 - Fringe of dust
3FC - CF 00 1A DC 24 FF AD DF 00 5E FF 64
Color 1 - Square particles behind fireball
Color 2 - Other square particles
40C - CF 00 7C FF 70 FF AD DF 00 1A D9 26
Color 1 - ???
Color 2 - ???
534 - CF 00 FF CE 0A FF AD DF 00 C7 05 05
Color 1 - ???
Color 2 - ???
545 - CF 04 FF 37 05
Color 1 - ???
5A4 - CF 00 F7 FF 0A FF AD DF 00 D7 37 06
Color 1 - ???
Color 2 - ???
5B1 - CF 08 FB FF 0A
Color 1 - ???
608 - CF 00 B5 F6 FF FF AD DF 00 0C 17 D7
Color 1 - ???
Color 2 - ???
615 - CF 04 05 6A C7
Color 1 - ???

42 48
1125C - 80 80 80 FF 66 FF 99 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Starting color of ring around hand after using fireball
Color 2 - Ending color of the ring
11AEC - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Outer ring of tornado as it finishes
Color 2 - Controls the color
11BB8 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Another finishing part of tornado
Color 2 - Controls the color
11C84 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - One side of finishing tornado effect
Color 2 - Controls the majority of the color
11D50 - 80 80 80 FF FF FF D0 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Other side of finishing tornado effect
Color 2 - Controls the majority of the color
11E20 - 80 80 80 FF FF FF E3 FF FF FF FF FF 00 00 00 00 42 48
Color 1 - Tornado effect below Luigi
Color 2 - Controls the majority of the color

And here are downloads for the tornado effects if anyone is interested.
Mario red tornado - http://www.mediafire.com/download/ibvh81g2rr29d2u/EfMrData_-_Red_Tornado.dat
Luigi green tornado - http://www.mediafire.com/download/wv0fulc2z8o2d85/EfLgData_-_Green_Tornado.dat
Nice work! Adding your documentation to the first post.
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
So, I have this spreadsheet: Effects Texture Locations (& some random stuff here)

Tabbed for different files. I'm still planning on adding to it, at least for characters.

Now obviously, effect textures and effect colors are really closely related, and any time somebody would want to work with one part, they might like to think about working with the other as well. Could definitely make some cool stuff by combining such hacks I think. So maybe we should think of a way to combine these two databases. Maybe we should just put it all in spreadsheets.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH

GmPause.usd

1234 - 80 80 80 FF FF 00 FF FF FF 00 FF FF 3F 7F BE 77 42 48 (Bottom Right border to pause Screen)
12E0 - 80 80 80 FF FF 00 FF FF FF 00 FF FF 3F 7F BE 77 42 48 (Bottom Left border to pause Screen)
138C - 80 80 80 FF FF 00 FF FF FF 00 FF FF 3F 7F BE 77 42 48 (Top Left border to pause Screen)
@ A Anutim , you should make a red pause screen for Beast!
 
Last edited:

Didact25

Smash Rookie
Joined
Feb 13, 2014
Messages
24
Location
Arlington, TX
Pretty sure its 4248 format. I have a random sticky note with that on there.
Hm I'm trying to do this too, but can't figure this out. If its 4248 format then how would i get a magenta color? what values would we change? Thanks for any help. I don't think I'm getting this 100%.
 

Didact25

Smash Rookie
Joined
Feb 13, 2014
Messages
24
Location
Arlington, TX
@ Didact25 Didact25 not exactly sure what you mean, but this is in the 1st post

EDIT:If your're lazy you could download these
https://www.dropbox.com/home/!darkness project/Fox/Magenta Laser
https://www.dropbox.com/home/!darkness project/Falco/Magenta Lasers
I labeled them magenta laser a while ago, but I think they also have magenta phantasm/illusion
Yeah i saw that and when i started this and i don't think im getting anywhere cause it wont work for me.
And thanks but those links don't work, the files don't exist.
If you or someone could guide me that'd be awesome.
1. I want magenta phantasm along with my magenta laser(that was easy).
2. I went here https://www.msu.edu/course/phl/490/webtalk/docs/colors.html and looked up magenta. 4248 format follows the RRGGBB format so i figured that means magenta = #FF00FF. Other sites said FF00FF is magenta/fuchsia so i thought i was right.
3. I replace the values 07 00 07, the "color 2" to FF 00 FF(magenta) accordingly.
4. I go here and follow nube's post so i can get the transparent effect, like the original phantasm.
5. ??? because in nube's post he says to get transparent effect you set the first RRGGBB value ( im assuming which is "color 2" in this picture) to color of choice. His pictures and most of other texture mods are all taken down.
6. Set second RRGGBB value ( again, i assume "color 1" in the picture) to FF FF FF to get transparent effect.
7. Now mine looks like this http://puu.sh/eeoPx/3097f4281f.png
8. In game however, my phantasm clones are completely gone. http://puu.sh/eeont/3146075221.png
9. ?
Again, if someone could help with this, it'd be greatly appreciated.
 
Last edited:

Lanceinthepants

Smash Lord
Joined
Jul 19, 2006
Messages
1,161
Location
Purdue
So the format actually doesn't start at 1EC40 but rather 1EC48. Basically my fault for lazy documentation, I just recorded what line things started on.
 
Last edited:

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
Ah ok, But 1EC48? I can't seem to find that?
Sounds like you're looking for a line numbered 1EC48. Offsets and the numbering you're looking at is per-digit-pair (per-byte) in the file, not per-line. And one line = 0x10 (which is actually 16 bytes) which is why the lines have intervals at 1EC40, 1EC50, 1EC60, etc. So if 1EC40 is the beginning of the line, then 1EC48 would be half way down it. If you start clicking around in the file, you'll see "Offset: ___" in the bottom left of the program (assuming you're using HxD) which tells you the exact position you're at in the file. You can also see numbering across the top of the columns, which, if you add that to the line you're at, also gives you the position (i.e. 1EC40 + 08 = 1EC48). Hope that makes sense.
 
Last edited:

Anutim

Smash Apprentice
Joined
Oct 22, 2013
Messages
185
Not sure if this has been posted yet. But a lot of Falco uploads that I've seen are using the default orange on the inside of his jacket. This was a 8x8 texture on Fox, but on Falco it isn't...

Offset: 00007C00 - 80 48 1F FF F7 87 2C FF FF FF FF FF 3F 80 00 00 42 48
(Red text are the two RGB values you need to change.)
 

fatman667

Smash Journeyman
Joined
May 30, 2011
Messages
364
Location
4S Ranch, San Diego, CA
I just need to find the hex values to fix the fire fox that I'm trying to mod. I tried finding them, but all I can find are the values I already edited. I'm trying to make the fire fox blue, but parts of the fire fox is still in its original colors: http://i.imgur.com/xVDSBgI.jpg http://i.imgur.com/fB9guAl.jpg
Any idea where the offsets are to edit the effects anyone?
 
Last edited:

OmnipotentSpoon

Smash Cadet
Joined
Mar 8, 2014
Messages
37
Got some more documentation, Kirby this time.



PlKb.dat
070707
117D0 - 07 07 07 04 FF FF FF 00 00 B2 FF - Up B
Color 1 - Half of the front color from projectile created when up B lands
Color 2 - Half of the trailing color of the projectile
11890 - 07 07 07 04 FF FF FF 00 00 B2 FF - Up B
Color 1 - Other half of the previous effect
Color 2 - The trailing color of this offset's color

4248
12ABC - 80 80 80 FF FF FF FF FF FF FF FF FF 3F 80 00 00 42 48 - Side B
Color 1 - Slightly changes the color of the hammer's handle
Color 2 - Doesn't seem to change anything
12B5C - 80 80 80 FF FF FF FF FF FF FF FF FF 3F 80 00 00 42 48 - Side B
Color 1 - Slightly changes the color of wooden part of the hammer's head
Color 2 - Doesn't seem to change anything
12BFC - 80 80 80 FF FF FF FF FF FF FF FF FF 3F 80 00 00 42 48 - Side B
Color 1 - Slightly changes the color of the star on the hammer's head
Color 2 - Doesn't seem to change anything

EfKbData.dat
070707
D15C - 07 07 07 04 FF FF FF 00 00 B2 FF - Up B
Color 1 - Effect of up B when falling to the ground
Color 2 - Trailing part of the effect
F50C - 07 07 07 04 FF FF FF 00 00 CC FF - Jab
Color 1 - Changes the rapid jab's color
Color 2 - Changes the trail of the effect

4248
C17C - 80 80 80 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48 - Up B
Color 1 - Changes the color of the spin at the top of his up B
Color 2 - Primary color of effect
D1CC - 80 80 80 FF 00 FF FF FF FF FF FF FF 00 00 00 00 42 48 - Up B
Color 1 - More colors related to falling part of up B
Color 2 - Primary color of the effect
EC94 - 80 80 80 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48 - Side B
Color 1 - Doesn't do anything noticable
Color 2 - Faint color effect as side B ends

CF ##
1C8 - CF 00 FF FF FF 96 AD DF 00 FF C2 57 - Dash Attack
Color 1 - Some smoke on dash attack
Color 2 - Fringe of the smoke
1D5 - CF 06 FF D4 45 7D AD DF 06 E6 1A 10 - Dash Attack
Color 1 - Dash attack smoke
Color 2 - Fringe of the smoke
1FD - CF 06 00 00 00 00 AD DF 06 FF 11 19 - Dash Attack
Color 1 - Faint dash attack smoke
Color 2 - Fringe of the smoke
27A - CF 00 FF 05 1A C8 AD DF 00 FF FF 82 - Dash Attack
Color 1 - Square particles from dash attack
Color 2 - Other square particles from dash attack
28A - CF 00 FF FF 6E C8 AD DF 00 FF 0C 14 - Dash Attack
Color 1 - Square particles from dash attack
Color 2 - More square particles from dash attack
37F - CF 00 FF FF FF 00 AD DF 00 00 00 00 - Neutral B
Color 1 - Particle created by using swallow
Color 2 - Slightly changes the color, works best when both are the same
38C - CF 03 FF FF FF FF FA 03 AD DF 00 00 00 00 - Neutral B
Color 1 - One side of the swallow particles
Color 2 - Black side of some particles
Notes - The first 6 F's are the first color
The last 6 0's are the second color
The fourth FF changes the transparancy, FF is opaque and 00 is transparant
The FA changes how far the particles come from, changing it to 00 makes them cross the stage
Changing the 03s to 00s makes more of the particles appear
3A7 - CF 00 FF FF FF - Neutral B
Color 1 - One side of some particles
3AD - CF 07 FF FF FF 00 FA 07 AD DF 00 00 00 00 - Neutral B
Color 1 - Changes one side of some particles
Color 2 - Changes one side of some particles
Note - Colors are the same location as 38C, but you can't make them cover the whole stage
42C - CF 00 FF FF FF 00 AD DF 00 00 00 00 - Neutral B
Color 1 - Changes white side of some swallow particles
Color 2 - Changes some white sides
439 - CF 03 FF FF FF FF FA 03 AD DF 00 00 00 00 - Neutral B
Color 1 - White side of some swallow particles
Color 2 - Black side of some particles
Note - Works the same as 38C and setting all both sets of 03's to 00's negates all other particle effects
454 - CF 00 FF FF FF - Neutral B
Color 1 - More white swallow particles
45A - CF 07 FF FF FF 00 FA 07 AD DF 00 00 00 00 - Neutral B
Color 1 - Changes one side of some particles
Color 2 - Changes one side of some particles
Note - Colors are the same location as 38C, but you can't make them cover the whole stage
51C - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Down B - Faintly tints color 2
Color 2 - Down B - Changes some rocks that appear while starting down B
529 - CF 03 FF FF FF - Down B
Color 1 - Rocks that appear while starting down B
530 - CF 03 FF FF FF - Down B
Color 1 - Faint rocks that appear while starting down B
589 - CF 00 CC CC CC 14 AD DF 00 09 A9 BA - Down B
Color 1 - Outer halo effect around kirby while forming down B
Color 2 - Changes fringes of effect
596 - CF 05 CA CA CA - Down B
Color 1 - Inner halo effect around kirby while forming down B
5F1 - CF 00 FF FF FF 14 AD DF 00 E1 D6 0B - Down B
Color 1 - Inner color of starting line effect on starting down B, fades as it gets closer to kirby
Color 2 - Outer color of line effect when starting down B
5FE - CF 05 FF FF FF - Down B
Color 1 - Inside of lines from 5F1, as they approach kirby
605 - CF 05 FF FF FF - Down B
Color 1 - Faint inside of lines as they approach kirby
664 - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Tint's rocks while starting down B
Color 2 - Main color of some rocks
671 - CF 03 FF FF FF - Down B
Color 1 - More rocks
678 - CF 03 FF FF FF - Down B
Color 1 - Faint rocks as they approach kirby
6D4 - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Tints rocks while starting down B
Color 2 - Main color of those rocks
6E1 - CF 03 FF FF FF - Down B
Color 1 - More rocks
6E8 - CF 03 FF FF FF - Down B
Color 1 - Tints rocks as they approach kirby
794 - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Tint of the rocks while leaving rock form
Color 2 - Color of rocks while leaving rock form
7A1 - CF 03 FF FF FF - Down B
Color 1 - More rocks while leaving rock form
7A8 - CF 03 FF FF FF - Down B
Color 1 - Tints the color of rocks as the move away from kirby
801 - CF 00 CC CC CC C8 AD DF 00 09 A9 BA - Down B
Color 1 - Inside of the halo effect as kirby leaves rock form
Color 2 - Fringes of the halo
80E - CF 01 CA CA CA - Down B
Color 1 - More of the halo effect
815 - CF 05 BA BA BA - Down B
Color 1 - Faint halo effect
869 - CF 00 FF FF FF 14 AD DF 00 E1 D6 0B - Down B
Color 1 - Inner part of ray effect when leaving rock form, only close to kirby
Color 2 - Outter part of the ray effect
876 - CF 05 FF FF FF
Color 1 - Inner part of ray effect of leaving rock form when close to kirby
87D - CF 05 FF FF FF - Down B
Color 1 - Inner part of ray effect when far from kirby
8DC - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - 1/4 of rocks when close to kirby and leaving rock
Color 2 - Rocks when far from kirby and leaving rock
8E9 - CF 03 FF FF FF
Color 1 - Color of 1/4 of rocks when leaving rock
8F0 - CF 03 FF FF FF
Color 1 - Tints the color 1/4 of the rocks from 8E9 when far from kirby
94C - CF 00 FF FF FF 14 AD DF 00 00 00 00
Color 1 - Tints some rocks while leaving rock and close to kirby
Color 2 - Changes the color of 1/3 of the rocks
959 - CF 03 FF FF FF
Color 1 - Color of 1/4 rocks close to kirby when leaving rock
960 - CF 03 FF FF FF
Color 1 - Tints the color of the rocks from 959 when far from kirby


9800
B580-B5F5 -- Dash attack: Front part of column behind kirby
98 00 17 6E FF FF FF 78 7C FF FF FF 86 6D FF FF
FF 77 7B FF FF FF 85 6C FF FF FF 76 79 FF FF FF
83 6B FF FF C0 75 79 FF FF FF 83 77 FF FF C0 81
78 FF FF FF 82 76 FF FF C0 80 80 FF FF FF 8A 7F
FF FF C0 89 81 FF FF FF 8B 7E FF FF C0 88 71 FF
FF FF 7B 70 FF FF C0 7A 69 FF FF FF 73 68 FF FF
C0 72 63 FF FF FF 6B 62 FF FF C0 69 6C FF FF FF
6A 6B FF FF C0 68

B5F6-B657 -- Dash attack: Second part of column behind kirby
98 00 13 7C FF FF FF 86 7D FF FF FF 87 7B FF FF
FF 85 7A FF FF FF 84 79 FF FF FF 83 7A FF FF FF
84 78 FF FF FF 82 74 FF FF FF 7E 80 FF FF FF 8A
75 FF FF FF 7F 81 FF FF FF 8B 6F FF FF FF 79 71
FF FF FF 7B 67 FF FF FF 71 69 FF FF FF 73 64 FF
FF FF 6D 63 FF FF FF 6B 6D FF FF FF 6C 6C FF FF
FF 6A

B658-B6A5 -- Dash attack: Last part of column behind kirby
98 00 0F 7D FF FF FF 87 72 FF FF FF 7C 7A FF FF
FF 84 72 FF FF FF 7C 74 FF FF FF 7E 73 FF FF FF
7D 75 FF FF FF 7F 6A FF FF FF 74 6F FF FF FF 79
66 FF FF FF 70 67 FF FF FF 71 65 FF FF FF 6E 64
FF FF FF 6D 6E FF FF FF 6F 6D FF FF FF 6C

C3C0-C416 -- Up B - Trailing colors of one blade from spinning effect
98 00 15 37 9B FF C0 38 9B FF FF 3B 9B FF C0 3C
9B FF FF 3A 9B FF C0 39 9B FF FF 27 9B FF C0 31
9B FF FF 27 9B FF C0 34 9B FF FF 29 9B FF C0 2C
9B FF FF 2B 9B FF C0 2C 9B FF FF 2F 9B FF C0 30
9B FF FF 2E 9B FF C0 2D 9B FF FF 2E 9B FF C0 26
9B FF FF 23 9B FF FF

C417-C46D -- Solid color in the front of the blade from C3C0
98 00 15 25 FF FF FF 26 9B FF FF 24 FF FF FF 2D
9B FF FF 24 FF FF FF 30 9B FF FF 22 FF FF FF 30
9B FF FF 28 FF FF FF 2C 9B FF FF 33 FF FF FF 34
9B FF FF 32 FF FF FF 31 9B FF FF 32 FF FF FF 39
9B FF FF 36 FF FF FF 3C 9B FF FF 35 FF FF FF 38
9B FF FF 2A FF FF FF

C4C0-C576 -- Up B - Second blade of up B spinning effect
98 00 2D 3E FF FF FF 4E 77 8F FF 4A FF FF FF 4D
77 8F FF 49 FF FF FF 4C 77 8F FF 49 FF FF FF 48
77 8F FF 47 FF FF FF 48 77 8F FF 46 FF FF FF 51
77 8F FF 57 FF FF FF 54 77 8F FF 57 FF FF FF 55
77 8F FF 56 FF FF FF 45 77 8F FF 44 FF FF FF 45
77 8F FF 43 FF FF FF 45 77 8F FF 42 77 8F FF 45
77 8F FF 41 77 8F C0 45 77 8F FF 40 77 8F C0 45
77 8F FF 3D 77 8F C0 55 77 8F FF 53 77 8F C0 54
77 8F FF 53 77 8F C0 51 77 8F FF 52 77 8F C0 51
77 8F FF 3F 77 8F C0 48 77 8F FF 4B 77 8F C0 4C
77 8F FF 4B 77 8F C0 4D 77 8F FF 50 77 8F C0 4E
77 8F FF 4F 77 8F FF

C5C0-C5DE -- Up B - Tip of third blade
98 00 07 6D 4F 1F FF 6E 4F 1F C0 6C 4F 1F FF 6F
4F 1F FF 6C 4F 1F FF 72 FF FF FF 58 FF FF FF

C5DF-C675 -- Up B - Rest of the third blade
98 00 25 5E 4F 1F C0 62 4F 1F FF 60 4F 1F C0 61
4F 1F FF 5F 4F 1F C0 66 4F 1F FF 5A 4F 1F C0 65
4F 1F FF 59 4F 1F C0 5C 4F 1F FF 6B 4F 1F C0 69
4F 1F FF 6B 4F 1F C0 70 4F 1F FF 6A 4F 1F C0 70
4F 1F FF 6E 4F 1F C0 70 4F 1F FF 6F 4F 1F FF 70
4F 1F FF 72 FF FF FF 70 4F 1F FF 71 FF FF FF 70
4F 1F FF 5D FF FF FF 69 4F 1F FF 5B FF FF FF 5C
4F 1F FF 5B FF FF FF 65 4F 1F FF 68 FF FF FF 66
4F 1F FF 67 FF FF FF 61 4F 1F FF 64 FF FF FF 62
4F 1F FF 63 FF FF FF

C6C0-C716 -- Up B - Fourth blade trailing part
98 00 15 84 FF FF FF 85 FF FF FF 8C 2A 9F FF 8D
2A 9F FF 8B 2A 9F C0 8D 2A 9F FF 8A 2A 9F C0 83
2A 9F FF 81 2A 9F C0 89 2A 9F FF 80 2A 9F C0 88
2A 9F FF 7F 2A 9F C0 7B 2A 9F FF 7E 2A 9F C0 7C
2A 9F FF 7D 2A 9F C0 77 2A 9F FF 76 2A 9F C0 74
2A 9F FF 75 2A 9F FF

C717-C75D -- Up B - Solid part of fourth blade
98 00 11 85 FF FF FF 82 FF FF FF 8D 2A 9F FF 82
FF FF FF 83 2A 9F FF 86 FF FF FF 89 2A 9F FF 87
FF FF FF 88 2A 9F FF 79 FF FF FF 7B 2A 9F FF 7A
FF FF FF 7C 2A 9F FF 78 FF FF FF 77 2A 9F FF 73
FF FF FF 74 2A 9F FF

C7A0-C7EE -- Up B - Shadowy spinning part that's only there for like 1 frame
98 00 13 91 01 5F FF 92 01 5F C0 90 FF FF FF 92
01 5F C0 93 FF FF FF 96 01 5F C0 95 FF FF FF 97
01 5F C0 94 FF FF FF 9A 01 5F C0 99 FF FF FF 9B
01 5F C0 98 FF FF FF 9E 01 5F C0 9D FF FF FF 9F
01 5F C0 9C FF FF FF 8E 01 5F C0 8F FF FF FF

DA80-DB5A -- Up B - Changes the color of the actual sword
98 00 36 50 AA AA BF 44 AA AA BF 46 CF 3C FF 45
CF 3C FF 25 FF FF FF 26 FF FF FF 2E FF FF FF 2A
FF FF FF 54 FF FF FF 49 FF FF FF 55 DF 7D FF 48
DF 7D FF 15 CF 3C FF 11 CF 3C FF 20 BA EB BF 19
BA EB BF 20 BA EB BF 18 AA AA BF 21 AA AA BF 35
55 55 7F 39 DF 7D FF 2F 55 55 7F 4D DF 7D FF 2F
55 55 7F 4B DF 7D FF 2F 55 55 7F 3E DF 7D FF 3B
DF 7D FF 3E DF 7D FF 3C 55 55 7F 3F 55 55 7F 33
55 55 7F 30 55 55 7F 32 55 55 7F 37 DF 7D FF 17
AA AA BF 1C DF 7D FF 16 BA EB BF 1D DF 7D FF 16
BA EB BF 13 CF 3C FF 10 CF 3C FF 4E DF 7D FF 43
DF 7D FF 4F FF FF FF 42 FF FF FF 2C FF FF FF 29
FF FF FF 27 FF FF FF 23 FF FF FF 52 CF 3C FF 3D
AA AA BF 50 DF 7D FF 44 AA AA BF

DB5B-DB99 -- Up B - Changes handle of the actual sword
98 00 0F 36 55 55 7F 41 55 55 7F 40 55 55 7F 3F
55 55 7F 40 55 55 7F 30 55 55 7F 36 55 55 7F 37
DF 7D FF 36 55 55 7F 3A DF 7D FF 36 55 55 7F 4B
DF 7D FF 41 55 55 7F 3E 55 55 7F 3F 55 55 7F

DB9A-DBC0 -- Up B - Changes back of sword handle
98 00 09 33 55 55 7F 3C 55 55 7F 34 55 55 7F 3B
DF 7D FF 34 55 55 7F 2F 55 55 7F 34 55 55 7F 35
55 55 7F 33 55 55 7F

Sadly I haven't found the front of the dash attack, so it looks like this

I might look for it more later but I'm probably going to move on to someone else.

If anyone wants download links I can put some up.
 

Anutim

Smash Apprentice
Joined
Oct 22, 2013
Messages
185
I just need to find the hex values to fix the fire fox that I'm trying to mod. I tried finding them, but all I can find are the values I already edited. I'm trying to make the fire fox blue, but parts of the fire fox is still in its original colors: http://i.imgur.com/xVDSBgI.jpg http://i.imgur.com/fB9guAl.jpg
Any idea where the offsets are to edit the effects anyone?
Sadly I haven't found the front of the dash attack, so it looks like this

I might look for it more later but I'm probably going to move on to someone else.
I'm fairly certain that both of these elements that you guys are having trouble with changing are colours already applied to the textures. I might be wrong, but I think I've seen them before when dumping textures from Dolphin.
 

The Realest

Smash Cadet
Joined
Jun 7, 2014
Messages
55
@ fatman667 fatman667 the parts of fire fox/bird tht are not the color u want are definitely textures, other ppl in this thread previously had problems with it too
@ OmnipotentSpoon OmnipotentSpoon like anutim said, im p sure thts a texture too, but im not sure
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Kirby Dash Attack Textures.zip

Start dashing with Kirby --> pause game --> Delete all textures that have been dumped for GALE01 --> resume game --> do a dash attack --> pause at the end --> look at textures in GALE01 folder.

In case anyone doesn't know how to get textures for a specific action.
 
Last edited:

OmnipotentSpoon

Smash Cadet
Joined
Mar 8, 2014
Messages
37
Yeah, it's an _9 texture. I haven't been able to find it's location in either PlKb.dat or EfKbData.dat though. It's the first time I've looked for an _9 texture though so I'm probably doing something wrong.
 
Top Bottom