I just need to find the hex values to fix the fire fox that I'm trying to mod. I tried finding them, but all I can find are the values I already edited. I'm trying to make the fire fox blue, but parts of the fire fox is still in its original colors: http://i.imgur.com/xVDSBgI.jpg http://i.imgur.com/fB9guAl.jpg
Any idea where the offsets are to edit the effects anyone?
I expect that many of the fire effects are common textures that are used for multiple places throughout the game. Shared textures like these are typically found in EfCoData (Effects Common Data).Got some more documentation, Kirby this time.
PlKb.dat
070707
117D0 - 07 07 07 04 FF FF FF 00 00 B2 FF - Up B
Color 1 - Half of the front color from projectile created when up B lands
Color 2 - Half of the trailing color of the projectile
11890 - 07 07 07 04 FF FF FF 00 00 B2 FF - Up B
Color 1 - Other half of the previous effect
Color 2 - The trailing color of this offset's color
4248
12ABC - 80 80 80 FF FF FF FF FF FF FF FF FF 3F 80 00 00 42 48 - Side B
Color 1 - Slightly changes the color of the hammer's handle
Color 2 - Doesn't seem to change anything
12B5C - 80 80 80 FF FF FF FF FF FF FF FF FF 3F 80 00 00 42 48 - Side B
Color 1 - Slightly changes the color of wooden part of the hammer's head
Color 2 - Doesn't seem to change anything
12BFC - 80 80 80 FF FF FF FF FF FF FF FF FF 3F 80 00 00 42 48 - Side B
Color 1 - Slightly changes the color of the star on the hammer's head
Color 2 - Doesn't seem to change anything
EfKbData.dat
070707
D15C - 07 07 07 04 FF FF FF 00 00 B2 FF - Up B
Color 1 - Effect of up B when falling to the ground
Color 2 - Trailing part of the effect
F50C - 07 07 07 04 FF FF FF 00 00 CC FF - Jab
Color 1 - Changes the rapid jab's color
Color 2 - Changes the trail of the effect
4248
C17C - 80 80 80 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48 - Up B
Color 1 - Changes the color of the spin at the top of his up B
Color 2 - Primary color of effect
D1CC - 80 80 80 FF 00 FF FF FF FF FF FF FF 00 00 00 00 42 48 - Up B
Color 1 - More colors related to falling part of up B
Color 2 - Primary color of the effect
EC94 - 80 80 80 FF FF FF FF FF FF FF FF FF 00 00 00 00 42 48 - Side B
Color 1 - Doesn't do anything noticable
Color 2 - Faint color effect as side B ends
CF ##
1C8 - CF 00 FF FF FF 96 AD DF 00 FF C2 57 - Dash Attack
Color 1 - Some smoke on dash attack
Color 2 - Fringe of the smoke
1D5 - CF 06 FF D4 45 7D AD DF 06 E6 1A 10 - Dash Attack
Color 1 - Dash attack smoke
Color 2 - Fringe of the smoke
1FD - CF 06 00 00 00 00 AD DF 06 FF 11 19 - Dash Attack
Color 1 - Faint dash attack smoke
Color 2 - Fringe of the smoke
27A - CF 00 FF 05 1A C8 AD DF 00 FF FF 82 - Dash Attack
Color 1 - Square particles from dash attack
Color 2 - Other square particles from dash attack
28A - CF 00 FF FF 6E C8 AD DF 00 FF 0C 14 - Dash Attack
Color 1 - Square particles from dash attack
Color 2 - More square particles from dash attack
37F - CF 00 FF FF FF 00 AD DF 00 00 00 00 - Neutral B
Color 1 - Particle created by using swallow
Color 2 - Slightly changes the color, works best when both are the same
38C - CF 03 FF FF FF FF FA 03 AD DF 00 00 00 00 - Neutral B
Color 1 - One side of the swallow particles
Color 2 - Black side of some particles
Notes - The first 6 F's are the first color
The last 6 0's are the second color
The fourth FF changes the transparancy, FF is opaque and 00 is transparant
The FA changes how far the particles come from, changing it to 00 makes them cross the stage
Changing the 03s to 00s makes more of the particles appear
3A7 - CF 00 FF FF FF - Neutral B
Color 1 - One side of some particles
3AD - CF 07 FF FF FF 00 FA 07 AD DF 00 00 00 00 - Neutral B
Color 1 - Changes one side of some particles
Color 2 - Changes one side of some particles
Note - Colors are the same location as 38C, but you can't make them cover the whole stage
42C - CF 00 FF FF FF 00 AD DF 00 00 00 00 - Neutral B
Color 1 - Changes white side of some swallow particles
Color 2 - Changes some white sides
439 - CF 03 FF FF FF FF FA 03 AD DF 00 00 00 00 - Neutral B
Color 1 - White side of some swallow particles
Color 2 - Black side of some particles
Note - Works the same as 38C and setting all both sets of 03's to 00's negates all other particle effects
454 - CF 00 FF FF FF - Neutral B
Color 1 - More white swallow particles
45A - CF 07 FF FF FF 00 FA 07 AD DF 00 00 00 00 - Neutral B
Color 1 - Changes one side of some particles
Color 2 - Changes one side of some particles
Note - Colors are the same location as 38C, but you can't make them cover the whole stage
51C - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Down B - Faintly tints color 2
Color 2 - Down B - Changes some rocks that appear while starting down B
529 - CF 03 FF FF FF - Down B
Color 1 - Rocks that appear while starting down B
530 - CF 03 FF FF FF - Down B
Color 1 - Faint rocks that appear while starting down B
589 - CF 00 CC CC CC 14 AD DF 00 09 A9 BA - Down B
Color 1 - Outer halo effect around kirby while forming down B
Color 2 - Changes fringes of effect
596 - CF 05 CA CA CA - Down B
Color 1 - Inner halo effect around kirby while forming down B
5F1 - CF 00 FF FF FF 14 AD DF 00 E1 D6 0B - Down B
Color 1 - Inner color of starting line effect on starting down B, fades as it gets closer to kirby
Color 2 - Outer color of line effect when starting down B
5FE - CF 05 FF FF FF - Down B
Color 1 - Inside of lines from 5F1, as they approach kirby
605 - CF 05 FF FF FF - Down B
Color 1 - Faint inside of lines as they approach kirby
664 - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Tint's rocks while starting down B
Color 2 - Main color of some rocks
671 - CF 03 FF FF FF - Down B
Color 1 - More rocks
678 - CF 03 FF FF FF - Down B
Color 1 - Faint rocks as they approach kirby
6D4 - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Tints rocks while starting down B
Color 2 - Main color of those rocks
6E1 - CF 03 FF FF FF - Down B
Color 1 - More rocks
6E8 - CF 03 FF FF FF - Down B
Color 1 - Tints rocks as they approach kirby
794 - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - Tint of the rocks while leaving rock form
Color 2 - Color of rocks while leaving rock form
7A1 - CF 03 FF FF FF - Down B
Color 1 - More rocks while leaving rock form
7A8 - CF 03 FF FF FF - Down B
Color 1 - Tints the color of rocks as the move away from kirby
801 - CF 00 CC CC CC C8 AD DF 00 09 A9 BA - Down B
Color 1 - Inside of the halo effect as kirby leaves rock form
Color 2 - Fringes of the halo
80E - CF 01 CA CA CA - Down B
Color 1 - More of the halo effect
815 - CF 05 BA BA BA - Down B
Color 1 - Faint halo effect
869 - CF 00 FF FF FF 14 AD DF 00 E1 D6 0B - Down B
Color 1 - Inner part of ray effect when leaving rock form, only close to kirby
Color 2 - Outter part of the ray effect
876 - CF 05 FF FF FF
Color 1 - Inner part of ray effect of leaving rock form when close to kirby
87D - CF 05 FF FF FF - Down B
Color 1 - Inner part of ray effect when far from kirby
8DC - CF 00 FF FF FF 14 AD DF 00 00 00 00 - Down B
Color 1 - 1/4 of rocks when close to kirby and leaving rock
Color 2 - Rocks when far from kirby and leaving rock
8E9 - CF 03 FF FF FF
Color 1 - Color of 1/4 of rocks when leaving rock
8F0 - CF 03 FF FF FF
Color 1 - Tints the color 1/4 of the rocks from 8E9 when far from kirby
94C - CF 00 FF FF FF 14 AD DF 00 00 00 00
Color 1 - Tints some rocks while leaving rock and close to kirby
Color 2 - Changes the color of 1/3 of the rocks
959 - CF 03 FF FF FF
Color 1 - Color of 1/4 rocks close to kirby when leaving rock
960 - CF 03 FF FF FF
Color 1 - Tints the color of the rocks from 959 when far from kirby
9800
B580-B5F5 -- Dash attack: Front part of column behind kirby
98 00 17 6E FF FF FF 78 7C FF FF FF 86 6D FF FF
FF 77 7B FF FF FF 85 6C FF FF FF 76 79 FF FF FF
83 6B FF FF C0 75 79 FF FF FF 83 77 FF FF C0 81
78 FF FF FF 82 76 FF FF C0 80 80 FF FF FF 8A 7F
FF FF C0 89 81 FF FF FF 8B 7E FF FF C0 88 71 FF
FF FF 7B 70 FF FF C0 7A 69 FF FF FF 73 68 FF FF
C0 72 63 FF FF FF 6B 62 FF FF C0 69 6C FF FF FF
6A 6B FF FF C0 68
B5F6-B657 -- Dash attack: Second part of column behind kirby
98 00 13 7C FF FF FF 86 7D FF FF FF 87 7B FF FF
FF 85 7A FF FF FF 84 79 FF FF FF 83 7A FF FF FF
84 78 FF FF FF 82 74 FF FF FF 7E 80 FF FF FF 8A
75 FF FF FF 7F 81 FF FF FF 8B 6F FF FF FF 79 71
FF FF FF 7B 67 FF FF FF 71 69 FF FF FF 73 64 FF
FF FF 6D 63 FF FF FF 6B 6D FF FF FF 6C 6C FF FF
FF 6A
B658-B6A5 -- Dash attack: Last part of column behind kirby
98 00 0F 7D FF FF FF 87 72 FF FF FF 7C 7A FF FF
FF 84 72 FF FF FF 7C 74 FF FF FF 7E 73 FF FF FF
7D 75 FF FF FF 7F 6A FF FF FF 74 6F FF FF FF 79
66 FF FF FF 70 67 FF FF FF 71 65 FF FF FF 6E 64
FF FF FF 6D 6E FF FF FF 6F 6D FF FF FF 6C
C3C0-C416 -- Up B - Trailing colors of one blade from spinning effect
98 00 15 37 9B FF C0 38 9B FF FF 3B 9B FF C0 3C
9B FF FF 3A 9B FF C0 39 9B FF FF 27 9B FF C0 31
9B FF FF 27 9B FF C0 34 9B FF FF 29 9B FF C0 2C
9B FF FF 2B 9B FF C0 2C 9B FF FF 2F 9B FF C0 30
9B FF FF 2E 9B FF C0 2D 9B FF FF 2E 9B FF C0 26
9B FF FF 23 9B FF FF
C417-C46D -- Solid color in the front of the blade from C3C0
98 00 15 25 FF FF FF 26 9B FF FF 24 FF FF FF 2D
9B FF FF 24 FF FF FF 30 9B FF FF 22 FF FF FF 30
9B FF FF 28 FF FF FF 2C 9B FF FF 33 FF FF FF 34
9B FF FF 32 FF FF FF 31 9B FF FF 32 FF FF FF 39
9B FF FF 36 FF FF FF 3C 9B FF FF 35 FF FF FF 38
9B FF FF 2A FF FF FF
C4C0-C576 -- Up B - Second blade of up B spinning effect
98 00 2D 3E FF FF FF 4E 77 8F FF 4A FF FF FF 4D
77 8F FF 49 FF FF FF 4C 77 8F FF 49 FF FF FF 48
77 8F FF 47 FF FF FF 48 77 8F FF 46 FF FF FF 51
77 8F FF 57 FF FF FF 54 77 8F FF 57 FF FF FF 55
77 8F FF 56 FF FF FF 45 77 8F FF 44 FF FF FF 45
77 8F FF 43 FF FF FF 45 77 8F FF 42 77 8F FF 45
77 8F FF 41 77 8F C0 45 77 8F FF 40 77 8F C0 45
77 8F FF 3D 77 8F C0 55 77 8F FF 53 77 8F C0 54
77 8F FF 53 77 8F C0 51 77 8F FF 52 77 8F C0 51
77 8F FF 3F 77 8F C0 48 77 8F FF 4B 77 8F C0 4C
77 8F FF 4B 77 8F C0 4D 77 8F FF 50 77 8F C0 4E
77 8F FF 4F 77 8F FF
C5C0-C5DE -- Up B - Tip of third blade
98 00 07 6D 4F 1F FF 6E 4F 1F C0 6C 4F 1F FF 6F
4F 1F FF 6C 4F 1F FF 72 FF FF FF 58 FF FF FF
C5DF-C675 -- Up B - Rest of the third blade
98 00 25 5E 4F 1F C0 62 4F 1F FF 60 4F 1F C0 61
4F 1F FF 5F 4F 1F C0 66 4F 1F FF 5A 4F 1F C0 65
4F 1F FF 59 4F 1F C0 5C 4F 1F FF 6B 4F 1F C0 69
4F 1F FF 6B 4F 1F C0 70 4F 1F FF 6A 4F 1F C0 70
4F 1F FF 6E 4F 1F C0 70 4F 1F FF 6F 4F 1F FF 70
4F 1F FF 72 FF FF FF 70 4F 1F FF 71 FF FF FF 70
4F 1F FF 5D FF FF FF 69 4F 1F FF 5B FF FF FF 5C
4F 1F FF 5B FF FF FF 65 4F 1F FF 68 FF FF FF 66
4F 1F FF 67 FF FF FF 61 4F 1F FF 64 FF FF FF 62
4F 1F FF 63 FF FF FF
C6C0-C716 -- Up B - Fourth blade trailing part
98 00 15 84 FF FF FF 85 FF FF FF 8C 2A 9F FF 8D
2A 9F FF 8B 2A 9F C0 8D 2A 9F FF 8A 2A 9F C0 83
2A 9F FF 81 2A 9F C0 89 2A 9F FF 80 2A 9F C0 88
2A 9F FF 7F 2A 9F C0 7B 2A 9F FF 7E 2A 9F C0 7C
2A 9F FF 7D 2A 9F C0 77 2A 9F FF 76 2A 9F C0 74
2A 9F FF 75 2A 9F FF
C717-C75D -- Up B - Solid part of fourth blade
98 00 11 85 FF FF FF 82 FF FF FF 8D 2A 9F FF 82
FF FF FF 83 2A 9F FF 86 FF FF FF 89 2A 9F FF 87
FF FF FF 88 2A 9F FF 79 FF FF FF 7B 2A 9F FF 7A
FF FF FF 7C 2A 9F FF 78 FF FF FF 77 2A 9F FF 73
FF FF FF 74 2A 9F FF
C7A0-C7EE -- Up B - Shadowy spinning part that's only there for like 1 frame
98 00 13 91 01 5F FF 92 01 5F C0 90 FF FF FF 92
01 5F C0 93 FF FF FF 96 01 5F C0 95 FF FF FF 97
01 5F C0 94 FF FF FF 9A 01 5F C0 99 FF FF FF 9B
01 5F C0 98 FF FF FF 9E 01 5F C0 9D FF FF FF 9F
01 5F C0 9C FF FF FF 8E 01 5F C0 8F FF FF FF
DA80-DB5A -- Up B - Changes the color of the actual sword
98 00 36 50 AA AA BF 44 AA AA BF 46 CF 3C FF 45
CF 3C FF 25 FF FF FF 26 FF FF FF 2E FF FF FF 2A
FF FF FF 54 FF FF FF 49 FF FF FF 55 DF 7D FF 48
DF 7D FF 15 CF 3C FF 11 CF 3C FF 20 BA EB BF 19
BA EB BF 20 BA EB BF 18 AA AA BF 21 AA AA BF 35
55 55 7F 39 DF 7D FF 2F 55 55 7F 4D DF 7D FF 2F
55 55 7F 4B DF 7D FF 2F 55 55 7F 3E DF 7D FF 3B
DF 7D FF 3E DF 7D FF 3C 55 55 7F 3F 55 55 7F 33
55 55 7F 30 55 55 7F 32 55 55 7F 37 DF 7D FF 17
AA AA BF 1C DF 7D FF 16 BA EB BF 1D DF 7D FF 16
BA EB BF 13 CF 3C FF 10 CF 3C FF 4E DF 7D FF 43
DF 7D FF 4F FF FF FF 42 FF FF FF 2C FF FF FF 29
FF FF FF 27 FF FF FF 23 FF FF FF 52 CF 3C FF 3D
AA AA BF 50 DF 7D FF 44 AA AA BF
DB5B-DB99 -- Up B - Changes handle of the actual sword
98 00 0F 36 55 55 7F 41 55 55 7F 40 55 55 7F 3F
55 55 7F 40 55 55 7F 30 55 55 7F 36 55 55 7F 37
DF 7D FF 36 55 55 7F 3A DF 7D FF 36 55 55 7F 4B
DF 7D FF 41 55 55 7F 3E 55 55 7F 3F 55 55 7F
DB9A-DBC0 -- Up B - Changes back of sword handle
98 00 09 33 55 55 7F 3C 55 55 7F 34 55 55 7F 3B
DF 7D FF 34 55 55 7F 2F 55 55 7F 34 55 55 7F 35
55 55 7F 33 55 55 7F
Sadly I haven't found the front of the dash attack, so it looks like this
I might look for it more later but I'm probably going to move on to someone else.
If anyone wants download links I can put some up.
However, because they're _9 textures (meaning they have palettes), you're going to have trouble searching for them by traditional means. This is because during the format conversions (between converting/dumping as PNG/TGA and then converting it back to TPL), the palette and image data is recreated. They could even use the exact same colors, yet have palettes that are arranged completely differently (which directly affects the image data, since it simply points to different indices in the palette).
So how do you find stuff? You might want to try a "reverse search", which would be going into the file, editing various textures, loading up the game, and then seeing what is different. Try changing different textures to different bright colors. Write down which areas you changed to what color, and then look for those colors in the game when you play it. You could also figuring out the width/height of the textures you're looking for. Combine that with the image type, and you should be able to recreate a hex string that represents the header data in the .dat file. Searching for that should help narrow down your search by a lot.
I mapped out a good portion of EfCoData here a while back, however I didn't do any paletted textures. You can use this so you don't search in areas where the textures are already known. If you find fire effects, please let us know. Or better yet, just update that spreadsheet with your findings. I want to do other stuff with the fire effects in the future too.
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