In GoG's haste to go to sleepz he didn't post saying he updated the Roy file. He did update the main page to have the link, so go there to check it out.
Changes that need to be made:
Fair tip needs a slightly lower angle. Leaf said to try 122 or 123 (currently it's 120).
Fsmash is a bit too fast now, lol. Slow it down a few frames on the wind down.
Everything else is amazing. Uair is useful now, the blade stuns people to where you can set up for dtilts and ground assaults. The tip of it brings them down a tad until high percents, and then if they hit the ground they are stunned a bit. It's really quite amazing.
All the tips have, what feels to be, the right amount of knockback and growth.
Really, there aren't many more changes that need to be made. The only big things left to do is somehow finding a way to remove Roy from the universal run speed increase (slowing him down to about 85% of the speed he has now) and adjusting the hitboxes so that the tips are larger.
For those who are scared by the slow down, just know that the tip adjustments will more than make up for that. Also, it was our plan in the beginning for Roy to be slower, as he was in Melee, and really the amount of control he will have will eclipse your love for super fast Roy.
[Edit]
Almost forgot, the dash attack needs a change.
The tip should function how the blade hit does now, except the goal of it is to put the enemy slightly behind and above Roy. Like the other tips it needs a low growth so it's fairly consistent throughout. Maybe at early percents it puts them in front of Roy, but at high percents they are behind.
The blade hit should smack someone similar to an ftilt.
This move will be hard to tip with till the hitbox change though, but we might as well have it working and ready for those changes.