ds22
Smash Lord
There are also more Wii games who have this kind of model structure.
Almost like Brawl.
Almost like Brawl.
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He already has bones. It just doesn't want to work in Brawl. Somehow, I have the feeling that it's not working because the Tatsunoko vs. Capcom models have three layers (which makes the vertex count go over 30,000)WOW, Viewtiful Joe 8D
soon, we can add bones and make them to work 8D
How did you rearrange that?
Yeah, such as Castlevania Judgment, NiGHTS: Journey of Dreams and New Super Mario Bros. Wii. I haven't tried modifying BRRES files from the first two games yet, but NSMBWii seems to... not want to work for me. I'll keep trying, though, because I'm sure that someone wants Bowser Jr. for Brawl.There are also more Wii games who have this kind of model structure.
Almost like Brawl.
As the "add model" feature is wrong in brawlbox, I have made a method to add them with a little trick in hex, so I can put as much models as I need in a Modeldata folderHow do you add so many models to the wifi waiting room? I thought it originally only contained about 1 or 2 models.
I'm adding many more things, indeed, some buildings on the background, the heliport, and the textures that are left to put.. But which was the one thing you were thinkin in? Perhaps I'm missing it and is important ^^ULooking good with Fourside Mewtwo! I'm guess that by the looks of it, you only have 1 more thing to add into it before it's complete. I could be wrong though. o.o
Are you planning on bringing any other Melee stages back? :3 *foaming at the mouth for a chance of revived Melee Battlefield and Final Destination*
How did you flip the camera? I had to make very strange things to make my mario kart stage work ,because the thing I was flipping was the stage itself, not the camera, and the karts were moving the wrong way O.o
Oh, I thought this wasn't implemented because it wasn't possible yet. I hope people with little coding knowledge will be able to do that soon...As the "add model" feature is wrong in brawlbox, I have made a method to add them with a little trick in hex, so I can put as much models as I need in a Modeldata folder
The bigger one I found in the game before doing this method is 5 models I think, the ones in the Modeldata from rayquaza's lake, and I needed many more than 5 for making Fourside this way ^^U
Ah, well it looks like your already making what I was going to try to make .And I was planning to do 2 stages from N64 first, they should be easier and I have practiced with Fourside so I'll be faster on making them, and then I'll see if some epic stages from melee can be made
The two I was planning to do are hyrule castle and mushroom kingdom ^^U
Well... yes, that's exactly what I did. I flipped the entire stage (and the background, and the flying ships). And yes things work strangely on this too.How did you flip the camera? I had to make very strange things to make my mario kart stage work ,because the thing I was flipping was the stage itself, not the camera, and the karts were moving the wrong way O.o
Oh, hi XD.Hi Kuro! :3
Could it possibly not be working work because of his bone names? How many bones does he have total?He already has bones. It just doesn't want to work in Brawl. Somehow, I have the feeling that it's not working because the Tatsunoko vs. Capcom models have three layers (which makes the vertex count go over 30,000)
I'm thinking the heliport was what I was thinking. I can't remember at the moment, but on the building farthest to the left, wasn't there another platform above it where the heliport was? I'm downstairs about to watch my mom play Bayonetta, so I don't really have Melee near me at the moment. XDI'm adding many more things, indeed, some buildings on the background, the heliport, and the textures that are left to put.. But which was the one thing you were thinkin in? Perhaps I'm missing it and is important ^^U
And I was planning to do 2 stages from N64 first, they should be easier and I have practiced with Fourside so I'll be faster on making them, and then I'll see if some epic stages from melee can be made
The two I was planning to do are hyrule castle and mushroom kingdom ^^U
I'm thinking the heliport was what I was thinking. I can't remember at the moment, but on the building farthest to the left, wasn't there another platform above it where the heliport was? I'm downstairs about to watch my mom play Bayonetta, so I don't really have Melee near me at the moment. XD
there was a crane holding up a platform
Ridiculously good. Hell, can you even make the UFO behave like ice so it's all slippery?What you mean with ridiculous? O.o
I'm doing this as a wifiwaitingroom replacement, and I most use stage-creator parts
I can place them (and resize them) anywhere with a 1-frame animation
Ah, that's really cool. You should submit that to the Brawl+ folks who are trying to legalize a bunch of stages. Getting rid of the walkoff sounds great. Also, does your Shadow FitMotion behave normally for all of Sonic's animations? I looked into some of the different similar Shadow projects, and they seem to have a few glitches.@Mit:
Shadow is only achieved when the FitMotionEtc file I made is on him.
You know how Yoshi's island has a hill on the left side? Basically, I extended the boundaries and added grabbable ledges to both cliffs. The rest already had collision.
Same question (although I guess this can be asked to Kuro as well). Are either Kuro or Mastalko's glitch free through Sonic's normal animation moveset? The one I had looked at was Mastalko's, and his seemed to have quite a few glitches (and I'm not sure if all of them were ever fixed). I couldn't find Kuro's.Also, wilt...Your Shadow's spines still look like they're cracked and broken or something. Plus they're a bit too short and spiky, but I guess that's how you wanted them. I like the way that Kuro and Mastalko had theirs better though. :<
I still wish that Roy worked on Marth's normal moveset D: However, what about that Isaac Ike? Is that also being incorporated into a new moveset? I'm also interested in the texture, even without the hair. It looks like they managed to get a pretty decent looking scarf made out of Ike's cape, and I'm looking to make a Felix texture for Ike (who also has a large scarf).oh... alright lol
My Roy, been becoming quite popular
My Isaac Ike project
My Falcon Destination (NOT REALM OF FALCON! JEEZ I MADE IT! D:<) Crazy Ike, Melee Falco, Mewtwo, and Fail Roy
http://www.youtube.com/watch?v=ID-VrerIuNM&feature=channel
Updated Roy without the Isaac hair
http://www.youtube.com/watch?v=78T3AB6ppTg&feature=channel
And most of my other stuff can be found in my gallery of vertex hacking
http://www.smashboards.com/showthread.php?t=259597
He has a crapload of bones.Could it possibly not be working work because of his bone names? How many bones does he have total?
nw4r_root
- OBJ
- - Lhand00
- - Lhand01
- - Lhand02
- - Lhand05
- - Rhand00
- - Rhand01
- - Rhand02
- - Rhand05
- - acs
- - eye_mask
- - hige
- - hira
- - kao
- - karada
- - karada_acs
- - mask
- - mat_acs
- - met
- - shi-ta [minus the dash]
- W
- - W_Lhand00
- - W_Lhand01
- - W_Lhand02
- - W_Lhand05
- - W_Rhand00
- - W_Rhand01
- - W_Rhand02
- - W_Rhand05
- - W_acs
- - W_hige
- - W_kao
- - W_karada
- - W_karada_acs
- - W_mask
- - W_mat_acs
- - W_met
- - W_shi-ta [minus the dash]
- W2
- - W2_Lhand00
- - W2_Lhand01
- - W2_Lhand02
- - W2_Lhand05
- - W2_Rhand00
- - W2_Rhand01
- - W2_Rhand02
- - W2_Rhand05
- - W2_acs
- - W2_hige
- - W2_kao
- - W2_karada
- - W2_karada_acs
- - W2_mask
- - W2_mat_acs
- - W2_met
- - W2_shi-ta [minus the dash]
- Y
- - X
- - - Z
- - - - hip
- - - - - L_hleg
- - - - - - L_lleg
- - - - - - - L_foot
- - - - - - - - L_toe
- - - - - L_hlegEX
- - - - - R_hleg
- - - - - - R_lleg
- - - - - - - R_foot
- - - - - - - - R_toe
- - - - - R_hlegEX
- - - - - waist
- - - - - - breast
- - - - - - - L_collar
- - - - - - - - L_harm
- - - - - - - - - L_larm
- - - - - - - - - - L_hand
- - - - - - - - - - - h_205L
- - - - - - - R_collar
- - - - - - - - R_harm
- - - - - - - - - R_larm
- - - - - - - - - - R_hand
- - - - - - - - - - - h_206R
- - - - - - - h_200B
- - - - - - - - h_201B
- - - - - - - - - h_202B
- - - - - - - - - - h_203B
- - - - - - - - - - - h_204B
- - - - - - - neck
- - - - - - - - head
- - - - - - - - - ago
- - - - - - - - - h_207F
I remember trying to use the Pirate Ship's background for other stuff in the past and having trouble, so I didn't even bother with it when I started this one. The way I did it is by replacing Final Destination. The space background is replaced with another stage's, and the stage model is replace with an enlarged trophy.Is it possible to use the background from Pirate Ship? Perhaps leaving the stage stationary? I think the Wind Waker ocean and sky in the background would the most suitable option. I'm also curious, how exactly are you doing that? Are you replacing the platform in Wifi Waiting Room or something with a trophy, then making it huge?
!!!!I fear I may be getting a bit ahead of myself, but I just realized that the models from Tatsunoko vs. Capcom are very similar to Brawl's format.
There's MegaMan's drill on Jigglypuff's head.
...Sorry, what I meant to say was "almost the same as Brawl's format". After re-arranging one of the BRRES files a bit...
The model would be nice too, but I've found that Shadic's fixed FD edges are a suitable substitute for the Melee FD stage.*foaming at the mouth for a chance of revived Melee Battlefield and Final Destination*
I too was planning on trying to recreate Venom... We've got a whole Venom party in here.Also, I'm trying to make Venom from Melee:
[picture]
Collisions are almost working fine, just a few small problems. I'll need to load up Melee to see how they did some things...
So that's how you're so far ahead of us. I was wondering how you managed to give the Wifi waiting room a background, and to make stages with so many models.As the "add model" feature is wrong in brawlbox, I have made a method to add them with a little trick in hex, so I can put as much models as I need in a Modeldata folder
The bigger one I found in the game before doing this method is 5 models I think, the ones in the Modeldata from rayquaza's lake, and I needed many more than 5 for making Fourside this way ^^U
Captain Olimar and Toon Link confirmed for Brawl hacks! Wait...Also games like Naruto Shippuden GNT EX3, Pikmin 2, The Legend of Zelda: Wind Waker.
Just to name a few.
Ah. I guess I'll wait around for sound replacement then :\@Mit
ISO hack buddy. You can switch the english brsar for the japanese one. I've done it too. He probably plays off a USB too. :3
Also, why would you want Roy's hair on Marth's moveset? That completely ruins the purpose of having Roy in the game in the first place. It isn't Roy with the fire. :<
*cough* Tetra and Toon Ganon *cough*.Captain Olimar and Toon Link confirmed for Brawl hacks! Wait...
Well, first of all extract the modeldata you want to add models to (modeldata[1].brres)EDIT: And that hexing method, Mewtwo. Could you post a quick tutorial? And will it work for other folders?
http://www.smashboards.com/showpost.php?p=9271046&postcount=47@hotdogturtle
Shadic fixed it's edges? I must've missed that. Mind linking me to that? o.o
Actually when I did wifi waiting room with a background, I wan't able to add models to the folders, but there are many sse stages with more than one model (smash skiff is one of these)So that's how you're so far ahead of us. I was wondering how you managed to give the Wifi waiting room a background, and to make stages with so many models.
Captain Olimar and Toon Link confirmed for Brawl hacks! Wait...
I assume this works for characters, too? And if so, it makes the model always visible, correct?Well, first of all extract the modeldata you want to add models to (modeldata[1].brres)
Go hex editing this file and find 3DModels(NW4R), rename it to AnmChr(NW4R)
Go to brawlbox, do the new character animation action as many times as models you need and save
Return to hex, go to AnmChr(NW4R) and rename it to 3DModels(NW4R) again
Find any new CHR0 string and make sure they are the ones that you have created, and rename them to MDL0
Go to brawlbox, you'll have some new models with blank name. You must right click and replace with any valid you have saved previously. When you do this, they automatically get a name, if you use the same model in everyone, they will have the same name
Rename them so they don't have the same name and you should be able to save the brres file
Then go to the stage you extracted the modeldata from and replace it with the new one. It should be it
My Fourside stage has almost 100 models in modeldata[1]
I suppose this could be used for making new color animations, or texture animations, or whatever O.o
Note: If not done correctly, brawlbox will say it can't save the file
i know that u said u wouldn't explain it but almost EVERY brres found in ANY gameHe has a crapload of bones.
Code:nw4r_root - OBJ - - Lhand00 - - Lhand01 - - Lhand02 - - Lhand05 - - Rhand00 - - Rhand01 - - Rhand02 - - Rhand05 - - acs - - eye_mask - - hige - - hira - - kao - - karada - - karada_acs - - mask - - mat_acs - - met - - shi-ta [minus the dash] - W - - W_Lhand00 - - W_Lhand01 - - W_Lhand02 - - W_Lhand05 - - W_Rhand00 - - W_Rhand01 - - W_Rhand02 - - W_Rhand05 - - W_acs - - W_hige - - W_kao - - W_karada - - W_karada_acs - - W_mask - - W_mat_acs - - W_met - - W_shi-ta [minus the dash] - W2 - - W2_Lhand00 - - W2_Lhand01 - - W2_Lhand02 - - W2_Lhand05 - - W2_Rhand00 - - W2_Rhand01 - - W2_Rhand02 - - W2_Rhand05 - - W2_acs - - W2_hige - - W2_kao - - W2_karada - - W2_karada_acs - - W2_mask - - W2_mat_acs - - W2_met - - W2_shi-ta [minus the dash] - Y - - X - - - Z - - - - hip - - - - - L_hleg - - - - - - L_lleg - - - - - - - L_foot - - - - - - - - L_toe - - - - - L_hlegEX - - - - - R_hleg - - - - - - R_lleg - - - - - - - R_foot - - - - - - - - R_toe - - - - - R_hlegEX - - - - - waist - - - - - - breast - - - - - - - L_collar - - - - - - - - L_harm - - - - - - - - - L_larm - - - - - - - - - - L_hand - - - - - - - - - - - h_205L - - - - - - - R_collar - - - - - - - - R_harm - - - - - - - - - R_larm - - - - - - - - - - R_hand - - - - - - - - - - - h_206R - - - - - - - h_200B - - - - - - - - h_201B - - - - - - - - - h_202B - - - - - - - - - - h_203B - - - - - - - - - - - h_204B - - - - - - - neck - - - - - - - - head - - - - - - - - - ago - - - - - - - - - h_207F
Some stage things.....
Surprisingly, Yoshi's Island was nearly complete, in terms of collision. Aside from grabable ledges.
More at my Brawlsnapshots....
@hotdogturtle:
Number one too xD
PD: This is how my fourside project looks like now:
Wow... that's... really incredible XD. I know they don't work in game yet, but this is really cool.
If we could get Zero working...!
But anyway XD, I was playing around with the collision editor and REALLY extended the Mario Kart stage:
(Click on the images below for full size)
I tried to get the collisions polygon-perfect too, so every bump in the grassy hills you can move over.
Also, I'm trying to make Venom from Melee:
Collisions are almost working fine, just a few small problems. I'll need to load up Melee to see how they did some things...
And just playing around:
Upside-down floors definitely don't work
What the hell are you three doing here and not in the Stage Hacking Hub?!? This is AMAZING, especially since I've been looking for a way to insert custom stage pieces into regular pacs, but never got it to work. Are there more stage hackers floating around here?Well, first of all extract the modeldata you want to add models to (modeldata[1].brres)
Go hex editing this file and find 3DModels(NW4R), rename it to AnmChr(NW4R)
Go to brawlbox, do the new character animation action as many times as models you need and save
Return to hex, go to AnmChr(NW4R) and rename it to 3DModels(NW4R) again
Find any new CHR0 string and make sure they are the ones that you have created, and rename them to MDL0
Go to brawlbox, you'll have some new models with blank name. You must right click and replace with any valid you have saved previously. When you do this, they automatically get a name, if you use the same model in everyone, they will have the same name
Rename them so they don't have the same name and you should be able to save the brres file
Then go to the stage you extracted the modeldata from and replace it with the new one. It should be it
My Fourside stage has almost 100 models in modeldata[1]
I suppose this could be used for making new color animations, or texture animations, or whatever O.o
Note: If not done correctly, brawlbox will say it can't save the file
Nice!Well, first of all extract the modeldata you want to add models to (modeldata[1].brres)
Go hex editing this file and find 3DModels(NW4R), rename it to AnmChr(NW4R)
Go to brawlbox, do the new character animation action as many times as models you need and save
Return to hex, go to AnmChr(NW4R) and rename it to 3DModels(NW4R) again
Find any new CHR0 string and make sure they are the ones that you have created, and rename them to MDL0
Go to brawlbox, you'll have some new models with blank name. You must right click and replace with any valid you have saved previously. When you do this, they automatically get a name, if you use the same model in everyone, they will have the same name
Rename them so they don't have the same name and you should be able to save the brres file
Then go to the stage you extracted the modeldata from and replace it with the new one. It should be it
My Fourside stage has almost 100 models in modeldata[1]
I suppose this could be used for making new color animations, or texture animations, or whatever O.o
Note: If not done correctly, brawlbox will say it can't save the file
I is impatient.Say, does anyone here have texture rips for the SSB64 stages? I realize this is the wrong place to ask, but I was going to attempt recreating one of the stages in BrawlBox....
Brawlbox doesn't create them into 3dmodels(nw4r), it creates them in models(nw4r), and it does bad (when you reopen it, thing aren't as you saved), so there was no way to add them because a fail in the program (a double fail, the name of the created folder and the fact that it doesn't save correctly)Hmm....you did the extra model addition thing differently than I thought you would have. Are you sure BrawlBox will not properly create a new brres pac with the models you want? I've done it with textures, but not models so...
Oh, well that makes sense. Have you shown this problem to Kyral yet?Brawlbox doesn't create them into 3dmodels(nw4r), it creates them in models(nw4r), and it does bad (when you reopen it, thing aren't as you saved), so there was no way to add them because a fail in the program (a double fail, the name of the created folder and the fact that it doesn't save correctly)
Why is he so small? Is that just the size of TvC characters? Impressive work, in any case.
Yeah, it's because of the size of the TvC characters. I'm pretty sure that, should we somehow manage to get it working, you can scale him up to proper size using PSA (or something like that).Why is he so small? Is that just the size of TvC characters? Impressive work, in any case.