meleemaster500
Smash Lord
- Joined
- Jan 29, 2008
- Messages
- 1,824
and it lets you make stages on the PC, which is much more convenient than taking the time to do it in the game
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If you're simply hitting random, this is generally normal for regular created stages. You know how it takes a few seconds for the Wii to have custom stages appear, choosing Random tends not to wait. However, if you have the stage selection option to be random, then it'll wait for custom stages, and only for those on the console, not for those on the SD Card.Hey, just a note; not necessarily one that involves the Stage Studio itself. I think that stages created with the Stage Studio aren't able to be selected when choosing Random while Custom Stages are on for random stage select... This could have to do with the screwy dates (caused by titling the files with words instead of numbers) or possibly by the lack of preview images, though I'm thinking it's the first.
new features i think they should put in is to make stages more realisticShort answer: It's hacked and allows for more.
Longer answer: This is an improved version of the Brawl editor. It's fully compatible but lets you make levels with overlapping blocks and has a larger item limit, as well as spawn points and the ability to place certain objects a half space up/sideways/etc... things like that. Also, the team is working on making new features to improve the stage-making capabilities of Brawl.
But you can place a solid block next to a platform and shrink the solid block to add ledge grabs once a stretching tool is added. Has anyone tried this yet who can stretch? I wasn't imagining those stretched blocks was I? Can anyone care to explain how stretching affects edges, will there be invisible edges where the block originally fitted or does it created new smaller boundaries for the block?Geez, people still don't understand that you CANNOT:
(4) Add or remove ledge grips to the blocks
I doubt you can "shrink" a block to the point of making it near invisible. At least enough to make platforms grabable. The only thing you can make grabable thanks to the blocks are iced blocks and anything that can completely overlap a block. See a post further back showing progress with the future tool for stretching in the editor.But you can place a solid block next to a platform and shrink the solid block to add ledge grabs once a stretching tool is added. Has anyone tried this yet who can stretch? I wasn't imagining those stretched blocks was I? Can anyone care to explain how stretching affects edges, will there be invisible edges where the block originally fitted or does it created new smaller boundaries for the block?
But I'm pretty sure we can't get rid of the "auto-snap-to-grid"
You can easily shrink a block to 0x0, just by setting width and height to 0, as for making it small by stretching while keeping its original 'size', you can make it (about) 1/7th of its original height/width at best, which is pretty small.I doubt you can "shrink" a block to the point of making it near invisible. At least enough to make platforms grabable. The only thing you can make grabable thanks to the blocks are iced blocks and anything that can completely overlap a block. See a post further back showing progress with the future tool for stretching in the editor.
NO WAY!!! That's all I needed too. Did anyone notice how the left-most "helipad" platform on Saffron City is exactly half a block shorter than the main "Silph Co" building. (of course you did, we are on a Smash Bros forum lol)4) All blocks can be broken off the snap-to-grid function to an extent. The best that can be done is off centering an object by half a block of space on the x/y axis.
If you're simply hitting random, this is generally normal for regular created stages. You know how it takes a few seconds for the Wii to have custom stages appear, choosing Random tends not to wait. However, if you have the stage selection option to be random, then it'll wait for custom stages, and only for those on the console, not for those on the SD Card.
[v0.8.03 (25.02.2009 - 02/25/09)]
- NEW: Included an automatic updater.
- NEW: Now checks for valid filenames.
Stages with invalid filenames will not be displayed
in the stage selection screen.
- FIX: Now saves all structures correctly.
- FIX: Fixed some rarely occuring bugs while saving a stage.
All I wanted to know. Thanks man, for what you've done and what you're doing. Good show.Sorry, I'm currently very busy so new updates may take some time. :/
Nevertheless, I just released a new version together with an automatic updater.
You could try to find someone experienced with the kind of stuff your doing that owns a mac and ask him/her to help, just a suggestion but it might help.Well :/ I don't own a Mac so it's rather a no.
But I'll work on a Linux version as soon as I get my hands on my new rig.
He could ask brkirch for help on that but, he's a college student so I don't know how much time he has for this type of program.You could try to find someone experienced with the kind of stuff your doing that owns a mac and ask him/her to help, just a suggestion but it might help.
I agree with this.One thing that would be nice to have, is a full screen feature. As that would make things much more fun.
Broken link...Xane, I'm serious, use this song list, it has more variety.
http://www.smashboards.com/showpost....&postcount=257