• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by TheMuffinMan0311

  1. T

    If items should be given a shot in competitive play,it should be Dragoon NOT FS balls

    You could say the exact same thing about every freaking move in the game. "Oh god, you LITERALLY have to be PSYCHIC to predict and then dodge a Forward-Smash, F-Smashes should be banned!", "oh no, you thought that Fox was going to do a D-Smash, but instead he rolled behind you and F-Smashes, SO...
  2. T

    UPDATED! Accepting Submissions(The Official Brawl Speed Records)

    Co-Op Ganondorf Homerun Contest 18,014.9ft http://youtube.com/watch?v=ZLKjPHVUw2s (Starts at 1:15)
  3. T

    Sending replays/snapshots/stages error?

    Still wondering about this >.>
  4. T

    Items= not competitive (Not a trolling topic)

    Items aren't banned because they're not competitive or they don't take skill to use, knowing how to properly use items and their unique traits and throwing trajectories to their full potential adds an element of skill to the game, however this is simply outweighed by how over-powered some items...
  5. T

    Sending replays/snapshots/stages error?

    For the past day or so I've been trying to send my one friend some replays or some of my custom stages, but have not been able to because he doesn't show up under my list of people to send the Data to. I've registered both his Brawl Code and his Wii Code, as he has done with I, and on both...
  6. T

    UPDATED! Accepting Submissions(The Official Brawl Speed Records)

    Target Test 5 as Pit. Time: 00.12.46 (12 seconds 46 milliseconds)
  7. T

    Why do "Casuals" care?

    The point of the story was that wannabe competitive don't care whether something is a casual setting or not, they completely live their lives by what the competitive scene does despite never attending any serious competition in their lives, regardless of this they want to make sure that they...
  8. T

    Why do "Casuals" care?

    It's probably because what the Competitive scene decides to do, influences the wannabes, which in turn affects the everyday Smash player. Everyone probably knows that one guy in their class/school, or if by chance he has an entire group of them who banded together, who all will never attend a...
  9. T

    I Edge Guard therefore I am?

    You mean like "Items ruin the game", or "Stages that move are too random", or "Final Smashes off because they're cheap and hinder skill"?
  10. T

    David Sirlin on competitive fighters

    If your time is being wasted, then why are you posting? You're right, they removed strategic elements that were in Melee. But what's this? I'm looking at the cover of SSBB, and I do believe it says "Brawl" on it, not "Melee". With a new game, comes new strategic elements to be discovered...
  11. T

    David Sirlin on competitive fighters

    There's less things from Melee present in Brawl to play around with, but then again, you've been playing around with the elements from Melee for the past 7 years, now you have new elements of Brawl to discover and play around with. If Brawl retained Wavedashing and other Advance Techs from...
  12. T

    David Sirlin on competitive fighters

    The general complaints about Brawl are addressed adequately. "The third myth to dispel is that making special moves easier to execute leaves players with no nuance, and no ability to show off their execution skills." This is a complaint of Brawl, that Brawl has no potential for metagame...
  13. T

    Honorable Mention of SWF in [ Strategy Guide ]

    What "User Guide" is this from?
  14. T

    Who agrees that Melee>Brawl? (more inside)

    You know, when Melee came out after years of playing SSB64, people thought the fastness/heavyness/lack of combos was affecting the game, for the worse. Good thing no one listened to those people and accepted change, eh? I love how you make completely baseless assumptions on their skill at...
  15. T

    David Sirlin on competitive fighters

    David Sirlin is a director on Street Fighter II Turbo HD Remix, and in a recent interview with Videogaming.com he had some interesting things to say about competitive fighters, gameplay evolution, and criticism of "dumbing down" that I found was sorta appropriate in relation to the drama going...
Top Bottom