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Recent content by Seiniyta

  1. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    Don't pay too much attention to that list. It's basically just the ruleset copied from last year. It's not final by any stretch of the imagination.
  2. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    This is something rather situational, even on BF ESAM seems to be mostly using it for styling over it being practical. It definitly has it's uses but it'll be quite a while before it becomes used more. Probably is a non-issue really.
  3. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    I don't think it needs to win. Even if only 40% agrees having it there, I feel that's a sizeable enough chunk of the tourney players wanting that I'd put it in. You also have to consider that many people rather ban new unknown stuff rather then embrace it. Banning shouldn't only be based on...
  4. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    I'm not sure why you felt the need to reply in such a manner but that aside. I don't think you'll be caught off guard by random platforms appearing like with ducks interfering with your projectile. It's way more obvoius then during the midst of battle killing two ducks as you're attacking...
  5. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    I feel like UCT is overall a more 'fair' stage then Duck Hunt is. DH has too many 'random' elements to it. I'm very well aware that technically DH stage doesn't have a random element with the rising platform. But keeping track fo the ducks whilst also keeping track of your opponent is really...
  6. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    So after playing a few hours on the stage with a few friends and some people on Anther's ladder: the platform under the stage is useless, I don't see anyone going there except for recovering and then moving back to the stage. Otherwise it has no real use. Camping it seems pointless. You can't...
  7. Seiniyta

    Meta Stage Legality Discussion Thread: Round II

    I feel it's a non issue for the most part because one it's temporarily and it doesn't put you in a great spot when it goes away you can't harrass someoen from underneath it, you can stall a short amount of time maybe but then you have to recover to the main stage.
  8. Seiniyta

    Meta Stage Legality Discussion Thread:

    The few times I watched skyloft matches there was unfortunately a lot of waiting out certain transformations to the point it was really disrupting the flow of the match, So that's why Wuhu seems more for considerations as waiting out doesn't seem to happen nearly as often.
  9. Seiniyta

    Meta Stage Legality Discussion Thread:

    I think because Dreamland has platforms the ceilings seems way lower, and it is when you get hit on the platforms offstage.
  10. Seiniyta

    Duality Ruleset Concept, and Discussion. (OVER 100 CUSTOMS BANNED)

    Sure, it definitly sucks for some characters. And in an ideal world having every character have the option to use all their moves at once is great. But you could see it as a start of a long process of making people ease into Custom moves. Later down the line we can always change it to include...
  11. Seiniyta

    Duality Ruleset Concept, and Discussion. (OVER 100 CUSTOMS BANNED)

    So, this is something from Twitter: @JuiceDoom takes all the credit for this) which I found a pretty elegant way to implement custom moves. 1 custom move per moveset for every character (not sure about mii's) What we get are 9 movesets in total (default included): 1111 1211 1311 1121 1131...
  12. Seiniyta

    Duality Ruleset Concept, and Discussion. (OVER 100 CUSTOMS BANNED)

    I don't like that big of a list. We only should ban the ones that are known to be problematic. We shouldn't just willy nilly ban a bunch of moves just because they hit hard unless it's really insane. 70/80% is not insane at all. It's good, but not insane. Ideally I'd only ban Trip sapling...
  13. Seiniyta

    Duality Ruleset Concept, and Discussion. (OVER 100 CUSTOMS BANNED)

    I'm fairly confident that Sakurai will patch out the thunder wave infinite at least if he's aware of it. He tends to patch things out that to him look unfair/unfun. (rip dacus and diddy)
  14. Seiniyta

    Duality Ruleset Concept, and Discussion. (OVER 100 CUSTOMS BANNED)

    edit: woops, not sure what happened but regardless We have some time, smashcon uses no customs. Which is fine, by then the august patch that brings in the tourney mode rolls around and probably balance changes and perhaps a surprise dlc character (who knows). Then we'll see if they touch any...
  15. Seiniyta

    Duality Ruleset Concept, and Discussion. (OVER 100 CUSTOMS BANNED)

    Or just having custom moves for characters we agree on need them to compete on a competitive level, or at least improve it. Sheik, Pikachu, Luigi, Ness for example don't need custom moves. But a character like Kirby, Wiifit trainer, charizard, Bowser, Gannon do benefit from them greatly. It's a...
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