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ZSS Tech Blog 003: Buffered Dash Attack Locks on Snake and Other Characters

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Link to original post: [drupal=1706]ZSS Tech Blog 003: Buffered Dash Attack Locks on Snake and Other Characters[/drupal]



Something that I discovered and posted about recently on the Zero Suit Samus forums is ZSS' Buffered Dash Attack Locks. These locks work on every character and start at varying percentages. It basically works by chaining instant buffered Dash Attacks together to form a chain that is not escapable if performed correctly. This is especially good vs. characters that ZSS edgeguards well, such as Snake. If it helps, try to buffer the dash attack following the previous dash attack just before her foot closest to her body touches ground during the dash attack animation.

Although I'd like to have a better video available, this video created by DarkWater should give you a basic idea of what this tech looks like (although you should note that this video was not made by me and I have not been able to test it on Meta Knight yet). DarkWater claims he's working on a more comprehensive video now.
Here's an example of now this can be used:

ZSS's DA lock on Snake starts at about 55% and runs until a little under 100%. This is especially great, because the Chain Grab ends at 60%. Thus this complements the chain grab nicely. It also sets him up near the edge at a high percent which is almost a guaranteed gimp.

Disclaimer: Further testing is still being done. Comments? Questions? You know what to do.
 

Browny

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the combo counter isnt increasing, and considering this isnt a grab combo i find it extremely hard to believe that this is a lock of any sort.

while the combo counter isnt 100% accurate, thats when you are trying to show a move is a true combo when in fact it is escapable (for example sonics uthrow - usmash counts as a true combo while being avoidable by airdodging). Ive never heard of a case of the counter saying something isnt a combo, while it actually is (unless its a grab combo)
 
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A few examples off the top of my head:

ZSS' Dsmash chain on Fox
Squirtle's Walking Utilt lock on Falco

It is also worth noting that I didn't make that video and haven't done testing on MK yet.
 

Grey Belnades

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does it seem like a good idea to move this in the zss section?
this is more of character-related than a blog >.>
 

Grey Belnades

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well i mean isn't this more suited for the zss fourms since more people are likely to look for these type of things there instead of the blog section?
im not saying anything bad about your blog but it would be a good idea to copy this blog and put it in the zss forums so you would have this posted here and in the zss forums >.>
 
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No, the whole point is that I do so much research regarding the ZSS metagame that it was bordering on me spamming the forums with this junk so I thought I'd move it to a blog.
 
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