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ZSS' Chaingrab on Snake

Joined
Mar 17, 2009
Messages
6,345
Location
New York, NY
3DS FC
5429-7210-5657
My take is that Snake isn't that bad a match for ZSS anyway and that we don't need to do this. It's kind of dumb. Also, the pieces are more useful for doing damage against Snake than the CG, and if we do this CG chances are the pieces will fade. So basically, this is of little use in actual tournament play but might be a fun parlor trick.

Just a note: if you get hit with this, dropping a grenade won't help. I tested it this morning: we move past the grenade's blast radius before grabbing you again if done correctly.
 
Joined
Aug 6, 2008
Messages
19,345
http://www.smashboards.com/showthread.php?p=7095339

Apparently ZSS has a 0-60% cg on Snake. IMO, easy to get around. Just hit yourself with one nade, and she probably won't be able to cg anymore.
Should we just start calling you BoxingPanda now?

The CG seems like a decent size risk in the first place to go for. You miss the grab you take a huge amount of cool down time and snake can punish that with Ftilt, Dair, fsmash too if caught early enough. And depending on the damage ZSS has, high risk for medium reward.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
Its not IMPOSSIBLE to grab snake though with zss, just gotta be smart about it. It just seems like something to watch out for, nothing too dangerous
 
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