• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Zook Issue

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
ss118 called Blissey back!
ss118 sent out Zook!
Pointed stones dug into Zook!
Zook is hurt by spikes!

The foe's Lucario used Close Combat!
It's super effective!
Zook lost 278 HP! (68% of its health)
Zook fainted!
The foe's Lucario's Defense fell!
The foe's Lucario's Sp. Def. fell!

I thought Multitype changed the normal type?
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
it was supposed to but the coding for multitype in PO actually has it change the entire type to the type of the plate it is holding

so if you were carrying a fist plate on it, it would only become fighting and not fighting/ghost

it's a shame that it didn't work out to the way we wanted it to be
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Yeah Zook's ability coding is the part where it didn't work.

Although it starts off as Normal / Ghost, giving Zook Multitype would change the entire dual-typing into a single typing of the plate.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
The source code for PO is too old to be usable, so I can't really edit the properties of multitype.

:/

We could always give him Adaptability.
 
Top Bottom