Riggen
Smash Cadet
- Joined
- May 28, 2015
- Messages
- 43
- NNID
- 15243BDRAE
- 3DS FC
- 1607-3148-7902
Right, I Made this post so I could share some good Advice with all those other zero suit samus mains out there, Lets get started with some combo's shall we
Know You Probably know the old D-Throw to U-Air, But On Light Characters I Prefer U-Smash to U-Air, And one that I think is a good kill move at about 70% light and 110% heavy is Down-B (Bury, Not attack) to Up-B, Make Sure Your close enough to the burrowed character otherwise this wont work, on lights like diddy kong, 70%+ will do, on big characters like kind dedede, 110%+ will do the trick, and on mid characters like link, a good 90%+ does it, Now on to some that I found on my own...
This one is good because it is a mind game to your opponent, You dash at an opponent (semi-mindlessly) and when they are about to punish you, roll away and dash attack at them, this actually works with any character that has semi-short end lag (under 15 frames) because its most likely they will grab/smash attack you, but this can be countered with a tactic I posted yesterday ( http://smashboards.com/threads/the-pound-technic.404355/ ), its the pound Technic, this move can easily counter this if they time it right, if they do it too late because you got to predictible, you back away and dash forward again, the effect is still there, I haven't run in to this because the other people I encountered online didn't know this tactic, So I find its not a combo, But it can lead into one because of the tumble animation, Do a jab lock, Maybe a grab and boom, about 20% damage done in no time!
Here's A good one, The Perfect Pivot Trick, It's simple, Perfect Pivot, And then Side Tilt Before you let go of the thumb stick, SIMPLE! You will be chaining into a combo in about 200 frames.
I think this is all I could find, Or at least all I remember last time I played, I hope this helped, And I will see you in the next post!
Know You Probably know the old D-Throw to U-Air, But On Light Characters I Prefer U-Smash to U-Air, And one that I think is a good kill move at about 70% light and 110% heavy is Down-B (Bury, Not attack) to Up-B, Make Sure Your close enough to the burrowed character otherwise this wont work, on lights like diddy kong, 70%+ will do, on big characters like kind dedede, 110%+ will do the trick, and on mid characters like link, a good 90%+ does it, Now on to some that I found on my own...
This one is good because it is a mind game to your opponent, You dash at an opponent (semi-mindlessly) and when they are about to punish you, roll away and dash attack at them, this actually works with any character that has semi-short end lag (under 15 frames) because its most likely they will grab/smash attack you, but this can be countered with a tactic I posted yesterday ( http://smashboards.com/threads/the-pound-technic.404355/ ), its the pound Technic, this move can easily counter this if they time it right, if they do it too late because you got to predictible, you back away and dash forward again, the effect is still there, I haven't run in to this because the other people I encountered online didn't know this tactic, So I find its not a combo, But it can lead into one because of the tumble animation, Do a jab lock, Maybe a grab and boom, about 20% damage done in no time!
Here's A good one, The Perfect Pivot Trick, It's simple, Perfect Pivot, And then Side Tilt Before you let go of the thumb stick, SIMPLE! You will be chaining into a combo in about 200 frames.
I think this is all I could find, Or at least all I remember last time I played, I hope this helped, And I will see you in the next post!
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