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Zelda's Dash

simplicityho

Smash Journeyman
Joined
Jul 23, 2007
Messages
241
I've found it very useful.
It almost certainly knocks down.
If they roll away, do another dash attack.
If they roll towards you, ftilt.

On a seperate note, lightning kicking far away from the stage feels so good.
I love her teleport.
 

Zone

Smash Champion
Joined
Jan 3, 2006
Messages
2,483
Location
Pensacola, FL
From my understanding. It either knocks them too far out of range to do another dash attack(If pushed horizontally). Or they can get block up in time if they barely move horizontally. IF you knocked them up vertically. Then you can do another one possibly or a different move before they hit the ground.

But most likely since rolling away from you gets away pretty easily because zelda can't run fast for crap. No one will roll toward you.

But yea I like her kicks off stage lol.
 

DH_Ninja

Smash Ace
Joined
Feb 5, 2007
Messages
750
Location
: D
speaking of grabbing, i have difficulty grabbing with zelda, have any suggestions for that? like good times to do it ect.
 

Zone

Smash Champion
Joined
Jan 3, 2006
Messages
2,483
Location
Pensacola, FL
speaking of grabbing, i have difficulty grabbing with zelda, have any suggestions for that? like good times to do it ect.
After any Smash Attacks, Long lag moves like Samus' Grab ect. Other than, you should assume you opponent can play near perfect, and not try and grab after quick moves.
 

DH_Ninja

Smash Ace
Joined
Feb 5, 2007
Messages
750
Location
: D
i know, they always end up dodging and i get grabbed. anyway, i'll keep that in mind.
 

HideousBeing

Smash Ace
Joined
Apr 21, 2007
Messages
733
Location
Escondido, CA
What's funny is when you grab and they sidestep, and come out and get grabbed because of the long lag of the move. Don't do it though, it's risky and dumb.
 
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