Ffamran
The Smooth Devil Mod
- Joined
- Aug 25, 2014
- Messages
- 14,629
Does anyone remember Klonoa or has played one of the games? Not sure why, but it popped into my head today. Years ago, I think I rented the second game and played it however far I got. I barely remember how the game played, but I guess it was fun if I still remember it and not in a negative way.
Really looking forward to River City Girls. It still doesn't have a Steam or GOG page yet and I wished it did since I feel like I might forget about it. The game's on my radar, but it's not super on there. Same dealio with Apsulov: End of Gods where I don't like horror in general, but it is interesting. River City Girls looks really fun in style and in gameplay as a beat 'em up. I love how one of Misako's moves is to headbutt someone. Imagine an anime or manga high school girl headbutting thugs. That's so cool! Her design is badass too as badass as a schoolgirl can look which reminds me I should pick up Lollipop Chainsaw one day. Maybe that will get ported. Something about Kyoko's letterman jacket looks really nice. I think it's just that looks good as part of her art and in motion for her sprites. Kyoko looking like the grappler of the two is hilarious too.
For FEH, the new mode is boring. I don't think you can even call it a mode. It reminds me of those missions in some games like Assassin's Creed Brotherhood or maybe Revelations and Metal Gear Solid: Peace Walker and The Phantom Pain where you send some of your allies to "do stuff" and they return after several minutes, maybe days, or don't come back because they failed and died. Depending on the game, whether they succeed or not, you get resources. I never liked them. They're pretty annoying, some of them are tied to rewards that might even have RNG attached to them, and for The Phantom Pain, they are used to prevent enemy soldiers you face from having certain gear like "Don't want snipers being stationed on missions where they usually don't appear? Then send your soldiers, wait a bit, and hope they that they don't fail a 90% success rate."
Anyway, the worst part about Lost Lore is the music. It's really good, but it's tied to Lost Lore. Apparently the track is called "Trip" and man, was it a trip when I heard it last night. I can't remember what game it reminds me of. Maybe Final Fantasy XIV or The Last Story. The little water effects that pop up during the piece makes it even better; it adds an ethereal feel to a majestic sounding piece. Now that I think about it, I wonder if the water is actually the cleaning solution that Sharena spilled or maybe it's the ink magically flowing back into the books. Whatever, here's the piece on YouTube: https://www.youtube.com/watch?v=1WsuVJ9qU0g.
I hope they add Trip to the Concert Hall. I would buy it so fast and set it as the home screen theme.
Oh, and Boey became a cheap, Close Counter, T-Adept unit yesterday. Cheap is subjective since dew was involved, but he's the second Close Counter unit I have after Takumi, he's my only 5* green -raven mage, and -raven and T-Adept makes him an easy pick to hard counter or wall most blues and colorless. Blue mages and healers not so much.
Really looking forward to River City Girls. It still doesn't have a Steam or GOG page yet and I wished it did since I feel like I might forget about it. The game's on my radar, but it's not super on there. Same dealio with Apsulov: End of Gods where I don't like horror in general, but it is interesting. River City Girls looks really fun in style and in gameplay as a beat 'em up. I love how one of Misako's moves is to headbutt someone. Imagine an anime or manga high school girl headbutting thugs. That's so cool! Her design is badass too as badass as a schoolgirl can look which reminds me I should pick up Lollipop Chainsaw one day. Maybe that will get ported. Something about Kyoko's letterman jacket looks really nice. I think it's just that looks good as part of her art and in motion for her sprites. Kyoko looking like the grappler of the two is hilarious too.
For FEH, the new mode is boring. I don't think you can even call it a mode. It reminds me of those missions in some games like Assassin's Creed Brotherhood or maybe Revelations and Metal Gear Solid: Peace Walker and The Phantom Pain where you send some of your allies to "do stuff" and they return after several minutes, maybe days, or don't come back because they failed and died. Depending on the game, whether they succeed or not, you get resources. I never liked them. They're pretty annoying, some of them are tied to rewards that might even have RNG attached to them, and for The Phantom Pain, they are used to prevent enemy soldiers you face from having certain gear like "Don't want snipers being stationed on missions where they usually don't appear? Then send your soldiers, wait a bit, and hope they that they don't fail a 90% success rate."
Anyway, the worst part about Lost Lore is the music. It's really good, but it's tied to Lost Lore. Apparently the track is called "Trip" and man, was it a trip when I heard it last night. I can't remember what game it reminds me of. Maybe Final Fantasy XIV or The Last Story. The little water effects that pop up during the piece makes it even better; it adds an ethereal feel to a majestic sounding piece. Now that I think about it, I wonder if the water is actually the cleaning solution that Sharena spilled or maybe it's the ink magically flowing back into the books. Whatever, here's the piece on YouTube: https://www.youtube.com/watch?v=1WsuVJ9qU0g.
I hope they add Trip to the Concert Hall. I would buy it so fast and set it as the home screen theme.
Oh, and Boey became a cheap, Close Counter, T-Adept unit yesterday. Cheap is subjective since dew was involved, but he's the second Close Counter unit I have after Takumi, he's my only 5* green -raven mage, and -raven and T-Adept makes him an easy pick to hard counter or wall most blues and colorless. Blue mages and healers not so much.