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Guide Zelda Social: But also the FE Heroes Internet Cafe

RedCap-BlueSpikes

Smash Journeyman
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RedCapBlueSpikes
FOR SOMEONE WITH A SONIC AVATAR THERE IS A SEVERE LACK OF SONIC ADVENTURE 2 MUSIC IN THAT LIST GOOD SIR

Aside from the obvious ones like Live and Learn/City Escape, I do like this one:


It's pretty simple-sounding but it captured the feel of that part really well. That bossfight though...
SA2 has some fantastic tracks but, as I said, listing every song I consider an "absolute favorite" would take forever.

Anyways, Supporting Me is good but I rarely go out of my way to listen to it. My go-to SA2 tracks are That's the Way I Like It... for Metal Harbor, Rumbling HWY... for Mission Street (11/10 one of the best level themes in the series), Lovely Gate 3... for Egg Quarters, I'm a Spy... for Security Hall, 34ºN, 12ºE... for Mad Space, and all of Knuckles' raps (the instrumentals are suuuper nice).

Oh, and yeah, Biolizard was an *** boss fight but that's problem SA2 had in general. If they weren't painfully boring and way too easy, they were broken (in a glitchy way) and annoying.
 
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Soul.

 
Joined
Jul 7, 2014
Messages
19,659
Before I forget you're all missing the best part about Sonic music.
Knuckles' theme, Pumpkin Hill, yadda yadda yadda.
 
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in your dreams..
I'll be going to bed now because I already arrived late at college today because I fell asleep when I shouldn't and ended up arriving almost a hour late.

Good night

I was going to try to tell you this while you were awake, but I'm confused about your "English". You make it sound like you can't speak it well, but to be honest you write more fluently than a lot of people that I've seen. Going from writing to speaking can't be that bad right? Isn't it usually the other way around?
 
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Kofu

Smash Master
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The caffeine-free state
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Wait, what. Let me get this straight: it comes out in 2 frames? Wow. The more you know.
Once you've started charging the move, yes. The release is two frames. I think the charge window is something I've neglected to acknowledge when looking at smash attack frame data, and it makes a big difference. Villager's USmash is another smash that releases in two frames. Meanwhile, Game & Watch's FSmash releases in 10.
 
Joined
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Messages
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Double posting demonz

In all seriousness, delete the duplicate before it gets reported. While he's not here
 

Fernosaur

Smash Lord
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Dec 18, 2011
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Mexico
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This has absolutely nothing to do with anything, but I was waiting for a new page to post this.

So, I dunno if you girls know, but Nepal was hit by an earthquake. Again :(. Just two weeks after the last one that continues to rise the death toll.

I won't make another long post about the horrible implications this will have for Nepal's economy, or how it will be incredibly hard for them to recover from this blow to their population, economy, tourism and heritage. Instead I'll just link you all directly to the site in which you can donate some money to Nepal's Red Cross Society.

Donate, please!!

Even if it's just a little bit, every little piece of help counts.
 
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in your dreams..
Regular users can't delete their posts but I will gladly take your soul, greening.
Yeah that greening gorl really screwed up that time! It's a good thing you got 'em! :secretkpop:
Hey @ Berserker. Berserker. , when do you leave again? I wanna know because We'll keep a "diary/journal/notebook" on the subjects the Boards have covered so when you get back, you don't have to read 10 hours worth of posts (and double posts :secretkpop:) and you can be up to date with the gorls. If it won't matter because you'll be on here anyway

I'll cut you
 
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Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
People on For Glory don't seem to understand that Shield Breaker breaks shields.

And If they do, they don't understand how to not get hit by it. I have watched three consecutive Lucina's win by spamming shield breaker on the replay channel.

(I am completely guilty of this though. :/ )
I love powershielding Shield Breaker and seeing Marth/Lucina stand there surprised wondering what just happened and breaking shields with Ganondorf's Volcano Kick is just hilarious as you see people just sit there in their shields. Really? Come on, just roll behind him or something. Of all the times not to roll...

Also, Captain Falcon players on FG have been fishing for Knees a lot for their final stocks. It's stupid as that's all they do when the Capt. has tons of options to kill.

Customs Falco is fun btw but he still sucks. Lol.

Random thought of the day
Someone in the Falco Social just mentioned stuff about Wolf and I looked into it. Guess what else Falco has of Wolf's? His Dair startup. Wolf's Dair startup is 16 and Falco's current Dair startup is 16. So, they gave him Wolf's Bair which effectively destroys Falco's disadvantage and they gave him the same frame startup on Dair which also effectively destroys Falco's ability to challenge stuff below him as the Pit's D-throw to Up Smash true combos on Falco because of his *** air speed and fall speed. Oh, and apparently Wolf not only falls faster than Falco, but he walks slightly faster. This leaves Falco with the slowest fall speed, air speed, walk speed, slowest grabs, and slowest aerials of the Star Fox franchise reps. What does he get in return? Highest jump actually hurts him since RAR Bair with Falco can overshoot easily compared to Wolf's.

On another note, I fought a Zelda who somehow slipped off the ledge while using Din's Fire and died. Why does she go helpless after Din's Fire again? I can understand for Sheik and Burst Grenade since if it could be used off-stage, it would be broken, but Din's Fire? It's sort of like why does DK go into helpless after using Giant Punch in the air?
 

Soul.

 
Joined
Jul 7, 2014
Messages
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Regular users can't delete their posts but I will gladly take your Soul
hi
Once you've started charging the move, yes. The release is two frames. I think the charge window is something I've neglected to acknowledge when looking at smash attack frame data, and it makes a big difference. Villager's USmash is another smash that releases in two frames. Meanwhile, Game & Watch's FSmash releases in 10.
So when I charge the move, it's 2 frames. Now I get it. I usually don't pay attention to frame data and stuff.
 
Joined
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Messages
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Someone in the Falco Social just mentioned stuff about Wolf and I looked into it. Guess what else Falco has of Wolf's? His Dair startup. Wolf's Dair startup is 16 and Falco's current Dair startup is 16. So, they gave him Wolf's Bair which effectively destroys Falco's disadvantage and they gave him the same frame startup on Dair which also effectively destroys Falco's ability to challenge stuff below him as the Pit's D-throw to Up Smash true combos on Falco because of his *** air speed and fall speed. Oh, and apparently Wolf not only falls faster than Falco, but he walks slightly faster. This leaves Falco with the slowest fall speed, air speed, walk speed, slowest grabs, and slowest aerials of the Star Fox franchise reps. What does he get in return? Highest jump actually hurts him since RAR Bair with Falco can overshoot easily compared to Wolf's.
Relax

Just use Fox and tolerate his horrible VA :4fox:
 

「 Derk 」

4th times the charm...
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Was playing around with Phantom Strike earlier and the recast when destroyed is really short. 6.5 seconds vs 12.5 seconds on regular Phantom Slash. It charges in half the time and apparently respawns in half the time also. Never noticed this before today, was it always the case or a change after 1.0.6?
 
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in your dreams..
Was playing around with Phantom Strike earlier and the recast when destroyed is really short. 6.5 seconds vs 12.5 seconds on regular Phantom Slash. It charges in half the time and apparently respawns in half the time also. Never noticed this before today, was it always the case or a change after 1.0.6?
I never really messed with it, but I wanted to try a cool thing with phantom strike that I think you'll like. Charge the phantom all the way and have the test dummy get hit both times, but see if you can react as soon as the phantom is shifting for the second hit. My amiibo threw a phantom strike out and while the opponent was in hitstun from the second hit before being launched, she was able to jump forward and land a sweetspot lightning kick.
 
Joined
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Messages
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ho2fox

1) jab to anything
2) nair to anything
3) fair to anthing
4) abuse bair's auto cancel BS
5) u-smash or u-air to kill
6) u-tilt to anything
7) use down taunt
8) laugh
9) oh d-air to anything
10) laugh again
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Relax

Just use Fox and tolerate his horrible VA :4fox:
Never!


That and Fox is way too easy to use. I'd like a challenge please. :teeth:

ho2fox

1) jab to anything
2) nair to anything
3) fair to anthing
4) abuse bair's auto cancel BS
5) u-smash or u-air to kill
6) u-tilt to anything
7) use down taunt
8) laugh
9) oh d-air to anything
10) laugh again
You forgot about Dash Attack, Side Smash, Down Smash spamming. :p
 
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Kofu

Smash Master
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On another note, I fought a Zelda who somehow slipped off the ledge while using Din's Fire and died. Why does she go helpless after Din's Fire again? I can understand for Sheik and Burst Grenade since if it could be used off-stage, it would be broken, but Din's Fire? It's sort of like why does DK go into helpless after using Giant Punch in the air?
They also go into helpless if you force them off the stage with windboxes (which should really be called pushboxes but whatever) if they're using the move on the ground. I've killed a DK that way by FLUDDing him off the stage in Brawl and killed a Little Mac after he landed from Jolt Haymaker with Palutena's FSmash.

Honestly I don't know what the logic is behind determining which moves put the user into helpless. Din's Fire wouldn't be so bad if it wasn't so easy to go sliding from the momentum and die.
 

Fernosaur

Smash Lord
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ho2fox

1) jab to anything
2) nair to anything
3) fair to anthing
4) abuse bair's auto cancel BS
5) u-smash or u-air to kill
6) u-tilt to anything
7) use down taunt
8) laugh
9) oh d-air to anything
10) laugh again
You impure wench.

 

DarkDeity15

Smash Lord
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Oct 16, 2013
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Edison, New Jersey
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Never!


That and Fox is way too easy to use. I'd like a challenge please. :teeth:


You forgot about Dash Attack, Side Smash, Down Smash spamming. :p
:4link: has a really high skill cap (one of the highest in the game) while still being kind of good if you're interested lol.
 
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EODM07

Smash Hero
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Morning girls. How's everyone doing today? :4zelda:

I'm a HUGE weeaboo, so please understand my strange taste in music. :p

Favourite song as of now is probably this one. Not sure if @ EODM07 EODM07 would approve or not. c;
I dunno what my favourite songs are right now. But for now, I got several here.

TRUSTRICK - Answer (Ore Monogatari!!'s OP)

GARNiDELiA - ambiguous (Kill la Kill's 2nd OP) [Might not play in some countries]

ClariS - Click (Nisekoi's 1st OP)

Masayoshi Ooishi - Kimi ja Nakya Dame Mitai (Gekkan Shoujo's OP)

Base Ball Bear - Stairway Generation (Gintama's 7th OP)

Pet na Kanojotachi - Kimi ga Yume wo Tsuretekita (Sakurasou's 1st OP)

Some of these are short versions because I can't find the full versions. ;_;

And I'm just watching the VGBC Stream from yesterday and Vinny's 5th Anniversary Special. :3
 
Joined
Jun 8, 2009
Messages
18,990
Playing a good Falcon on FG.
Holy ****, why is it hard to beat him with Fox?
Both of them are sort of similar

Their advantaged states are ****ing terrifying but they also have terrible disadvantaged states. Falcon's is a candidate for the worst in the game, but he makes up for it by having a terrifying neutral and possibly the best options at an advantage in the game. They both have recoveries that scream "GIMP ME" but Fox is less gimp-prone because he has Fox Illusion to cover it up a bit. Falcon's is laughable. Like really. It's really easy to gimp Falcon has good throw combos/set-ups. Fox sort of lacks throw combos but his throw combos are still great. Both characters are combo meat (Fox because his falling speed is really fast) but Falcon has it worse. Fox has the ultimately superior frame data (it's not even close). Falcon's frame data is okay (his important moves though come out really early). Compare his frame data to his damage output, the speed/damage ratio is dumb. Falcon obviously has better range than Fox but Fox's range tbh isn't even THAT bad.

They both operate differently in the neutral. Falcon is all about the predictable dash grabs, dash attacks and jab abuse. Fox is more about mobility abuse, baits and punishes. So for Falcon, it's slightly easier for him to get the damage but one screw up will make him suffer hard for it. Like... really HARD. Jab locks and u-tilt chains can really destroy Falcon hard.

I think it kind of boils down to landing the hit confirm with n-air, jab, (any move tbh), or u-tilt with Fox then making your strings off from those attacks as long as possible. Avoid getting grabbed by Falcon. Gimp his ****ty recovery. Bait Falcon into screwing up.
 
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Lorde

Let 'em talk
Joined
Oct 20, 2014
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@FullMoon How do you suggest I start seriously learning Greninja? He's one of the characters I have the most fun with, so I thought that maybe he'd click with me if I learn to play him decently.
 

Sardonyx

星黄泉
Joined
Feb 10, 2014
Messages
186
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New Brunswick, NJ
So I was playing around in for glory a few days ago

Also, my favorite song is probably

Both of them are sort of similar

Their advantaged states are ****ing terrifying but they also have terrible disadvantaged states. Falcon's is a candidate for the worst in the game, but he makes up for it by having a terrifying neutral and possibly the best options at an advantage in the game. They both have recoveries that scream "GIMP ME" but Fox is less gimp-prone because he has Fox Illusion to cover it up a bit. Falcon's is laughable. Like really. It's really easy to gimp Falcon has good throw combos/set-ups. Fox sort of lacks throw combos but his throw combos are still great. Both characters are combo meat (Fox because his falling speed is really fast) but Falcon has it worse. Fox has the ultimately superior frame data (it's not even close). Falcon's frame data is okay (his important moves though come out really early). Compare his frame data to his damage output, the speed/damage ratio is dumb. Falcon obviously has better range than Fox but Fox's range tbh isn't even THAT bad.

They both operate differently in the neutral. Falcon is all about the predictable dash grabs, dash attacks and jab abuse. Fox is more about mobility abuse, baits and punishes. So for Falcon, it's slightly easier for him to get the damage but one screw up will make him suffer hard for it. Like... really HARD. Jab locks and u-tilt chains can really destroy Falcon hard.

I think it kind of boils down to landing the hit confirm with n-air, jab, (any move tbh), or u-tilt with Fox then making your strings off from those attacks as long as possible. Avoid getting grabbed by Falcon. Gimp his ****ty recovery. Bait Falcon into screwing up.
Do you sleep? .-.
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
Both of them are sort of similar

Their advantaged states are ****ing terrifying but they also have terrible disadvantaged states. Falcon's is a candidate for the worst in the game, but he makes up for it by having a terrifying neutral and possibly the best options at an advantage in the game. They both have recoveries that scream "GIMP ME" but Fox is less gimp-prone because he has Fox Illusion to cover it up a bit. Falcon's is laughable. Like really. It's really easy to gimp Falcon has good throw combos/set-ups. Fox sort of lacks throw combos but his throw combos are still great. Both characters are combo meat (Fox because his falling speed is really fast) but Falcon has it worse. Fox has the ultimately superior frame data (it's not even close). Falcon's frame data is okay (his important moves though come out really early). Compare his frame data to his damage output, the speed/damage ratio is dumb. Falcon obviously has better range than Fox but Fox's range tbh isn't even THAT bad.

They both operate differently in the neutral. Falcon is all about the predictable dash grabs, dash attacks and jab abuse. Fox is more about mobility abuse, baits and punishes. So for Falcon, it's slightly easier for him to get the damage but one screw up will make him suffer hard for it. Like... really HARD. Jab locks and u-tilt chains can really destroy Falcon hard.

I think it kind of boils down to landing the hit confirm with n-air, jab, (any move tbh), or u-tilt with Fox then making your strings off from those attacks as long as possible. Avoid getting grabbed by Falcon. Gimp his ****ty recovery. Bait Falcon into screwing up.
I did all that; the Falcon I was facing against kept blocking my up tilts. I hit for like, 3 times at early percents and there, shield. I don't even know what to do with Fox vs. shields. I go for safe BAir, the opponent gets out of their shield early because of this weird "if you hit my shield, I have less frames to get out of it" mechanic; I'm not so sure about grabs though. At mid percents, I go for dthrow > BAir but they air dodge; I guess I have to force them to do that, wait, then hit. Maybe. It's a bit confusing so chances are I may have to be more aware of air dodges.

I also think using Fox Illusion onstage will only cause trouble. For example, think of it like this: I try to space myself so that I can use the move; Falcon has like... Options. One of them is punish, the other one is shield, and the last one is... dash attack? That move seems to be disjointed with some priority inside of it, I think. I'm not sure. I'm only saying this because I see Fox players using the move on the stage. Once you hit with Side B, a competent player will expect the up air so... Don't know what happens after that. In the air it's something else; the endlag will only make it easy for Falcon to go for DAir (trust me this happened to me), or NAir.

The disadvantage is very real though, that I understand completely. It's like going Hyper Offense in Pokémon. You mess up once, and you're screwed.

Then again, I'm playing other characters because I've put a lot of time on Pikachu.

I may be wrong but that's because I don't play Fox so um. Yeah.
 
Joined
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Messages
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Do you sleep? .-.
Time zones are a thing
I did all that; the Falcon I was facing against kept blocking my up tilts. I hit for like, 3 times at early percents and there, shield. I don't even know what to do with Fox vs. shields. I go for safe BAir, the opponent gets out of their shield early because of this weird "if you hit my shield, I have less frames to get out of it" mechanic; I'm not so sure about grabs though. At mid percents, I go for dthrow > BAir but they air dodge; I guess I have to force them to do that, wait, then hit. Maybe. It's a bit confusing so chances are I may have to be more aware of air dodges.

I also think using Fox Illusion onstage will only cause trouble. For example, think of it like this: I try to space myself so that I can use the move; Falcon has like... Options. One of them is punish, the other one is shield, and the last one is... dash attack? That move seems to be disjointed with some priority inside of it, I think. I'm not sure. I'm only saying this because I see Fox players using the move on the stage. Once you hit with Side B, a competent player will expect the up air so... Don't know what happens after that. In the air it's something else; the endlag will only make it easy for Falcon to go for DAir (trust me this happened to me), or NAir.

The disadvantage is very real though, that I understand completely. It's like going Hyper Offense in Pokémon. You mess up once, and you're screwed.

Then again, I'm playing other characters because I've put a lot of time on Pikachu.

I may be wrong but that's because I don't play Fox so um. Yeah.
That's the main issue with Fox. None of his moves are safe on shield so you need to rely on bait and punish opportunities. Easier said than done, unfortunately.

His neutral is pretty awkward. He's reliant on his frame speed, mobility, and feints when it comes to this. Falcon's is way more straightforward or simpler (dash grab, dash attack, be dumb). If your opponent is playing re-actively and defensively, Fox is as good as done since he can't do much on shield other than dash grab.

Don't use Fox Illusion ON-stage. It's good for recovering. I'd say that it's pretty good for resetting back to neutral but Falcon dash grabs are scary so no.
 
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