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zair to dash-grab... now what?

Jasona

Smash Ace
Joined
Nov 7, 2003
Messages
975
Location
northest MD (21001)
if i connect with a z-air and immediately land, i get a free dash grab. i'd like to keep the momentum going. any ideas?
i know that i can d-throw and single/double/q-double jump into another z-air and maybe, just maybe, sneak in a z-air as i land. however, i never count on connecting the landing z-air. if the landing z-air did connect, i'd just grab and repeat, but i don't think that a jump double z-air is difficult to escape. i could probably do the same from a f-throw and b-throw.
i thought about a d-throw to u-air to landing z-air to grab, but i can't connect the u-air before they're able to d-air. quick d-airs always seem to beat my u-air
there must be something i can do... especially against undr's pit... i'll keep button mashing until i figure it out
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Oooo! Oooo! I've got a suggestion! You should refrain from using the Zair completely. /nods
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
Rack up damage by hitting them while you have them grabbed, then toss them away?

Throws suck now ...


You could toss them then charge up a charged shot to lure them back to you, and perhaps grab out of it.
 

D4RK_HUNT3R

Smash Cadet
Joined
Dec 12, 2007
Messages
61
Location
TX
I am guessing UndrDog is a non-Samus player who keeps getting attacked by Samus zairs >.>
 

Lucrece

Smash Apprentice
Joined
Mar 16, 2008
Messages
182
I am guessing UndrDog is a non-Samus player who keeps getting attacked by Samus zairs >.>

I smell some bitterness coming from him, perhaps some sour grapes about having his up-b recovery attempts easily foiled by zairs ;)
 

Subach

Smash Apprentice
Joined
Aug 8, 2007
Messages
129
I smell some bitterness coming from him, perhaps some sour grapes about having his up-b recovery attempts easily foiled by zairs ;)
Well, he's a Pit/Wolf player from what I can see. He has no right to complain if Samus players have ONE cheap and annoying move that happens to cancel out arrows and PATULENA!
 

Jing)

Smash Apprentice
Joined
Mar 29, 2008
Messages
84
Location
Stilly, MN
zair dash grab dthrow uair double jump uair (If the first uair hits them vertically) if not then try a fair.
 

tk~

Smash Rookie
Joined
Feb 15, 2008
Messages
21
Location
Southern California
well at like mid percents (50%+) if I land close enough with the zair I usually substitute the dash grab for a tackle screw attack combo for a solid 25%~. The whole thing actually does register as consecutive hits.
 

Jasona

Smash Ace
Joined
Nov 7, 2003
Messages
975
Location
northest MD (21001)
the zair to grab only works as a mindgame, its escapable. yesterday, everytime i zaired and immediately landed, my dash grab was too slow. undr seemed to immediately jump from being zair'd. nuts!
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
lol I'm not bitter. They are only a minor annoyance as you've alluded to. ^_^

And the Zair only hurts Pit's recovery when the Pit is being stupid. It's very rare that I actually give Jasona an opportunity to hit my WoI.

And yes, the Zair eats my Arrow Chases. >_>
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Zair to zair until they're off the stage. With properly spaced zairs, you and your opponent should have a lot of distance from each other. If you get too close, then I ftilt, grab, dash attack, or utilt. If you're touching, jab or screw attack.
 
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