LavisFiend
Smash Lord
Let me first state that I am not making this thread in an attempt to tell you to "STOP FIGHTING GUYS" or anything like that. This thread is not out to tell you what to do, and I intend on not doing so. I just have a simple message I want to address and put out on the table that many people seem to forget. If you are going to come in here and try to start crap, then you will only be showing your ignorance. This is not a hate meeting for EITHER side, just a simple message. Have some respect and treat it as just that.
The popular consensus seems to be for hating Sakurai and the development crew for whatever reason. Let the hate flow. It is natural to pour your anger into an outlet of whatever kind, whether it be inanimate or animate, so if you need to vent by blaming it on something, go ahead and do just that. Fuming with anger and keeping it bottled in isn't healthy anyways.
Bear in mind however, that to make the claim that Sakurai ignored his fans is only a result of your blind anger. It is just not true. He did not ignore you, and he most certainly would never turn his back on his fans. If he turned his back on his fans, then there would be no Brawl. We would have Melee Online. Sakurai even brought this a step further and instead of leaving his fans in the dark, he wanted to keep them up to date on very recent and new info to help satiate our hunger. He didn't have to, but he did, and that shows a dedication that seems to be lacking in game developer nowadays.
There are quite a few people who blame Sakurai that because of his Dojo, their hype was killed. It is not his fault that you can't exercise personal restraint. He offered the Dojo as an optional thing, you, as an individual with the curiosity of a cat decided to waltz in and spoil yourself. Temptation is not grounds for making the excuse of forced action. You did it yourself. You have no one to blame but yourself for that one. Sakurai is not a mind wizard although he really does look like he could be one.
The biggest issue is of course, the roster. Many people were disappointed that their favorite character will not exchange in fisticuffs with their most hated mascot. This is natural and quite common to the point where I can understand the disdain a person would have regarding such news. However, you can't win over everybody, so you have to make due and do what you can to please as many people as possible. You can't win everyone over as there will always be that one person who sees hard effort as an excuse for laziness for not working on the character they wanted in the game.
He did a swell job. He worked with what he had and pumped out a very healthy amount of new talent comingled with old. We got a lot of new characters, and all the veterans from the first two games came back. We have a story mode, a stage builder, online, collectibles out of the wazoo, over 200+ songs, and the list continues to grow. He wanted to make this game last far beyond simple Vs. mode, and wanted to make sure that every inch of the game was able to pull fun from. He did exceptionally well in that aspect.
You can almost say, that amidst the designing of all these intricate modes and balancing our new batch of heroes and villains, that Sakurai lost track of time, and realized that he was going to come up a bit shorthanded on character representation. So what did that wascawwy wabbit do? What else but supply us those characters through the means of preserved strength and valor. Our AT's capture the true essence of the core character, their presence unweathered as they release their OWN "final smash" to show that they were lost but not forgotten. They leave their impact through the frantic flurries, slashing, gunfire and other means of leaving their mark. Their impact is strong and sturdy, and will not be so easily ignored.
Our bosses too preserve the core essence of the character. Many people wonder why Ridley is not playable, when the answer is not so much that Sakurai didn't see him fit enough to be controlled by the hands of salivating fans everywhere, but rather saw Ridley as something more grandeur, a playable slot not enough to warrant the essence that is Ridley. Consider boss characters in Brawl as characters that are too good to be handled by a mortal hand. These cats don't play around. Their savage nature and relentless background shatter the realm of AT and they evolve into an entity that can not be pushed aside like a mere AT. Sakurai knew of Ridley's background, and his legions of fans and why they liked him, which is why he figured it would be only for the best that he retained those qualities through the means of making him one fierce boss to fight.
Sakurai has always cared about his fans you see. So much so that we got all this new stuff; all this new material that fans really did want to see. It is truly amazing how despite all this work, all the sweat and tears put into making this game, that they still managed to evolve the roster they way they did. People complain about the clones, when in reality they fail to realize just how much work it took to get all this stuff to the high numbers that are now in the endgame. Consider clones not as an insult to the character, but rather an honest effort to further the roster along, doing what they can with what little time they did have left. So much work goes into one character, but the later ones take the most work. My theory is that, for Toon Link, Wolf, Falco, Ganon, Lucas, that they were the unfortunate ones at the back of the line. I would probably put Toon Link at the far back, seeing as how he is the one who is seemingly the worst of the clones.
Time is not infinitive, and with already three delays, it would have probably shattered Sakurai to have to push it back again. What people here fail to realize is that with every delay, the creator who was ever so passionate in making this title has to watch his fans suffer due to technicalities. It must be like knifes to the gut to watch as his fans are continued to be let down and teased with the one gift Sakurai wants to get off his hands and give to you. It is with this, I believe the 3 landmasters came about, as well as the other cloned FS's. Quick patchwork to guarantee that the game we have all been waiting for years will finally be spinning in our wiis, delivering to us a visual splendor we have dreamed about since the final days of Melee.
In conclusion. Sakurai has always cared about us, the fans. He did what could be done with the time that he had, and he made every last minute count. It is because of this I am grateful to have Sakurai create our game, because with such a passion of pleasing the fans, only one thing is certain:
He knows how to make a darn good game.
That is all. Fiend out.
The popular consensus seems to be for hating Sakurai and the development crew for whatever reason. Let the hate flow. It is natural to pour your anger into an outlet of whatever kind, whether it be inanimate or animate, so if you need to vent by blaming it on something, go ahead and do just that. Fuming with anger and keeping it bottled in isn't healthy anyways.
Bear in mind however, that to make the claim that Sakurai ignored his fans is only a result of your blind anger. It is just not true. He did not ignore you, and he most certainly would never turn his back on his fans. If he turned his back on his fans, then there would be no Brawl. We would have Melee Online. Sakurai even brought this a step further and instead of leaving his fans in the dark, he wanted to keep them up to date on very recent and new info to help satiate our hunger. He didn't have to, but he did, and that shows a dedication that seems to be lacking in game developer nowadays.
There are quite a few people who blame Sakurai that because of his Dojo, their hype was killed. It is not his fault that you can't exercise personal restraint. He offered the Dojo as an optional thing, you, as an individual with the curiosity of a cat decided to waltz in and spoil yourself. Temptation is not grounds for making the excuse of forced action. You did it yourself. You have no one to blame but yourself for that one. Sakurai is not a mind wizard although he really does look like he could be one.
The biggest issue is of course, the roster. Many people were disappointed that their favorite character will not exchange in fisticuffs with their most hated mascot. This is natural and quite common to the point where I can understand the disdain a person would have regarding such news. However, you can't win over everybody, so you have to make due and do what you can to please as many people as possible. You can't win everyone over as there will always be that one person who sees hard effort as an excuse for laziness for not working on the character they wanted in the game.
He did a swell job. He worked with what he had and pumped out a very healthy amount of new talent comingled with old. We got a lot of new characters, and all the veterans from the first two games came back. We have a story mode, a stage builder, online, collectibles out of the wazoo, over 200+ songs, and the list continues to grow. He wanted to make this game last far beyond simple Vs. mode, and wanted to make sure that every inch of the game was able to pull fun from. He did exceptionally well in that aspect.
You can almost say, that amidst the designing of all these intricate modes and balancing our new batch of heroes and villains, that Sakurai lost track of time, and realized that he was going to come up a bit shorthanded on character representation. So what did that wascawwy wabbit do? What else but supply us those characters through the means of preserved strength and valor. Our AT's capture the true essence of the core character, their presence unweathered as they release their OWN "final smash" to show that they were lost but not forgotten. They leave their impact through the frantic flurries, slashing, gunfire and other means of leaving their mark. Their impact is strong and sturdy, and will not be so easily ignored.
Our bosses too preserve the core essence of the character. Many people wonder why Ridley is not playable, when the answer is not so much that Sakurai didn't see him fit enough to be controlled by the hands of salivating fans everywhere, but rather saw Ridley as something more grandeur, a playable slot not enough to warrant the essence that is Ridley. Consider boss characters in Brawl as characters that are too good to be handled by a mortal hand. These cats don't play around. Their savage nature and relentless background shatter the realm of AT and they evolve into an entity that can not be pushed aside like a mere AT. Sakurai knew of Ridley's background, and his legions of fans and why they liked him, which is why he figured it would be only for the best that he retained those qualities through the means of making him one fierce boss to fight.
Sakurai has always cared about his fans you see. So much so that we got all this new stuff; all this new material that fans really did want to see. It is truly amazing how despite all this work, all the sweat and tears put into making this game, that they still managed to evolve the roster they way they did. People complain about the clones, when in reality they fail to realize just how much work it took to get all this stuff to the high numbers that are now in the endgame. Consider clones not as an insult to the character, but rather an honest effort to further the roster along, doing what they can with what little time they did have left. So much work goes into one character, but the later ones take the most work. My theory is that, for Toon Link, Wolf, Falco, Ganon, Lucas, that they were the unfortunate ones at the back of the line. I would probably put Toon Link at the far back, seeing as how he is the one who is seemingly the worst of the clones.
Time is not infinitive, and with already three delays, it would have probably shattered Sakurai to have to push it back again. What people here fail to realize is that with every delay, the creator who was ever so passionate in making this title has to watch his fans suffer due to technicalities. It must be like knifes to the gut to watch as his fans are continued to be let down and teased with the one gift Sakurai wants to get off his hands and give to you. It is with this, I believe the 3 landmasters came about, as well as the other cloned FS's. Quick patchwork to guarantee that the game we have all been waiting for years will finally be spinning in our wiis, delivering to us a visual splendor we have dreamed about since the final days of Melee.
In conclusion. Sakurai has always cared about us, the fans. He did what could be done with the time that he had, and he made every last minute count. It is because of this I am grateful to have Sakurai create our game, because with such a passion of pleasing the fans, only one thing is certain:
He knows how to make a darn good game.
That is all. Fiend out.