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You now what would have been awesome?

Super_Smash_Brother

Smash Apprentice
Joined
Jan 23, 2007
Messages
103
Location
I challenge anyone on Cape Breton Island!
If there was time to add a new stage idea. My idea? No stage!

Here's my concept: The blast lines scroll at the exact same speed as the falling characters. The players are forced to use ariels on each other to push them off the sides, launch them over the top, or spike them to the bottom. There would be an occasional platform showing up, along with a temporary arena after the free fall until a giant spring shoots them back up.

If only there was time to implement this level.
 

Sensai

Smash Master
Joined
May 2, 2006
Messages
3,973
Location
Behind you.
Coming into this thread, I was going to say 'spelling the word "know" right?', but then I read what you had to say.

Nice idea, actually. I could see it being used as a minigame (with the Wii remote?), but never as a serious level.
 

Justin

Smash Apprentice
Joined
Feb 18, 2007
Messages
199
Location
Sexico
So you mean the characters are falling the entire match? What if one was to use their upB? They would be falling for the rest of the match...unable to do anything until they were hit by an attack or get lucky and land on one of those platforms you mentioned. Yeah a minigame sure, but it wouldn't be too great for competitive play. But who knows...
 

Keige

Smash Journeyman
Joined
Sep 25, 2006
Messages
462
Location
Texas
Awesome. Using any sort of move that limits your abilities (Up B, aerial dodge) could leave you vulnerable for maybe 5-10 seconds before you could move again.
 

FireBomb

Smash Lord
Joined
Aug 27, 2006
Messages
1,278
Location
Ending your game.
I'm not sure about falling forever but...

Anyone remember the Red Switch Palace from Super Mario 64? Maybe instead of falling forever, you fall periodically on the clouds. You land on them and fight for a while until the cloud gives and you continue falling again. That way you won't have to aimlessly fall after doing your up B moves. This would happen a set # of times until you reach the bottom where the Red Switch is. There, you would stay and fight for a while longer than usual with the switch in the background. After a while, the switch would get automatically pushed and wings appear to send all the characters to the top again... or something. Repeats over and over until match is over.

That, or they can do something special with Rainbow Cruise, but I like the idea of the Palace better.
 

petre

Smash Lord
Joined
Jan 17, 2007
Messages
1,920
Location
closest to Sterling Heights, MI on your wii foreca
one big problem, is say you have a jiggy vs a falco. one of them would die very quickly, because of the screen size...it would only zoom out so far. falco falling so fast, and jiggy so slow...any differences in falling speed would cause problems. so theyd have to make everyone fall at the same rate.
 

Sensai

Smash Master
Joined
May 2, 2006
Messages
3,973
Location
Behind you.
Could point, Petre....

In that case, I'd like to dub this, Theoretical Stage A, the ULTIMATE counterpick on fasterfallers!
 

Eaode

Smash Champion
Joined
Jun 4, 2006
Messages
2,923
Location
Glen Cove/RIT, New York.
banned from tourneys, but you know i'd be playing this stage A LOT. This idea has actually come up many times before, and its always awesome..
 

Tsukuyomi

Smash Journeyman
Joined
Dec 16, 2006
Messages
279
Well, if they were to edit the character's fall speed to a set point for this stage, I think this would be alright... Also, if there is a way to DI upwards a bit, then could be interesting... Then again, having a Fox floating around spamming laser is like playing a side scrolling airplane shooting game...
 

Ikural

Smash Journeyman
Joined
Feb 15, 2007
Messages
207
Location
Windsor, Ontario
Problem is, it would be fun for about 10 times then would be lame
An outside download would work
as long as it is deletable
N00bs would love it
 

FireBomb

Smash Lord
Joined
Aug 27, 2006
Messages
1,278
Location
Ending your game.
Guess I'm a n00b. Come on, try to think of a cool innovative/interactive stage that wouldn't be banned... Not like there's that many serious tourney-goers compared to the rest of the Smash population. Give the majority what they want!

If the weight difference is a problem, they could simulate wind as an excuse to make everyone fall at the same speed. This free-falling free-for-all stage isn't impossible.
 

Tbacksha

Smash Apprentice
Joined
Jun 22, 2006
Messages
75
Sounds good in theory, for simple fun play, but wouldn’t that make floating for peach and moves that require landing to stop like Kirby’s UpB useless?
 

Justin

Smash Apprentice
Joined
Feb 18, 2007
Messages
199
Location
Sexico
I mean, I could see it happening, but be honest...in a seriously competitive 1v1 match...would that stage be your first, second or even third choice? Because some of you are saying that it shouldn't be banned, but I'd just like to know how many of you would actually use it in a serious match and not just for a kickass free for all. I could see so many johns coming up from the loser if two people ever had a serious 1v1 match on that stage...
 

Tera253

Smash Ace
Joined
Jun 5, 2006
Messages
866
Location
Spamland
Lucy Pevensie for Brawl!

Tera can see something like a freefall contest getting instated, where, like the race-to-the-finish, each character has differnt times to get the bottom, while avoiding obstacles such as flippers/bumpers, platforms,and maybe even SSB enemies (polygons, wire frames, etc.).

(Oh, and in case you were wondering what Lucy Pevensie has to do with any of this, it was a dream Tera once had. There was a freefall contest, Lucy had an awesome falling speed and the angle of fall was not very steep. PM Tera for more details on that topic)

so, freefalling stage/freefalling contest for brawl: yes.
the verdict: HECK YEAH!!!

~Tera253~
 

Linkster47

Smash Apprentice
Joined
Feb 7, 2007
Messages
183
Location
Gahanna, Ohio
I think this is an awesome idea!

And who cares if it would not be used in tourney's, it'd be fun to mess around on and play on as a non serious stage.

As for Johns, there are few times when there is ever a legitimate argumant. If your controller gets yanked out, than you have a good eccuse. If you get beaten on a leval like this, than you should practice more on it.
 

FireBomb

Smash Lord
Joined
Aug 27, 2006
Messages
1,278
Location
Ending your game.
I was thinking of Whispy when I got that wind idea. If he can push Bowser as much as Pichu to the side in one puff, I figure an upward current would have the same effect. Smash was never really true to physics anyways.
 

Sensai

Smash Master
Joined
May 2, 2006
Messages
3,973
Location
Behind you.
FireBomb said:
Smash was never really true to physics anyways.
Quoted for truth.

I think it'd be fun. Definitely. I'm not sure if it would be played much, as innovative ideas sometimes are cast aside (I'm looking at you, Ice Mountain), but it would keep me entertained by myself, just watching Fox fall forever.
 

Tera253

Smash Ace
Joined
Jun 5, 2006
Messages
866
Location
Spamland
exactly. How many Smash players actually go to tournaments in comparison to those (Tera) who play for the fun of it? (or don't live near the big cities)
~Tera253~
 

Justin

Smash Apprentice
Joined
Feb 18, 2007
Messages
199
Location
Sexico
exactly. How many Smash players actually go to tournaments in comparison to those (Tera) who play for the fun of it? (or don't live near the big cities)
~Tera253~
Is that a real question or are you just trying to prove a point?

I haven't been to a tournament that pays out well or what you would consider "big", but I do go to tournaments. My smash play is based on 1v1 matches. I don't like having to focus on three other players and have my combos interrupted. I mean that's not to say that I NEVER play free for alls or just random matches "for fun", but when I usually think of having a match against someone in SSBM, I think 1v1 on stages like Battlefield, and Final Destination, competitively.

But yeah, I'm not against them putting in stages like the one mentioned in here. The more the merrier. There should be something for everyone so I say, sure..put a stage like that one in Brawl. The more variety...the less complaints.
 

B_Smash07

Smash Apprentice
Joined
Feb 10, 2007
Messages
115
Location
NEw Jersey
idk... a stage like that... falling always... no ground... meteor smashes are complete ownage there. I just dont see it happening.
 

Super_Smash_Brother

Smash Apprentice
Joined
Jan 23, 2007
Messages
103
Location
I challenge anyone on Cape Breton Island!
idk... a stage like that... falling always... no ground... meteor smashes are complete ownage there. I just dont see it happening.
*COUGH METEOR CANCELLING COUGH*

Everyone, just answer me one thing...

Are the physics of this game gonna be the exact same as melee!?

I personally never played SSB 64, but I think I very well know, there were no wavedashes. I heard things of Ness being God, and now he's crap. And I don't think Young Link was in SSB 64!
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
*COUGH METEOR CANCELLING COUGH*

Everyone, just answer me one thing...

Are the physics of this game gonna be the exact same as melee!?

I personally never played SSB 64, but I think I very well know, there were no wavedashes. I heard things of Ness being God, and now he's crap. And I don't think Young Link was in SSB 64!
Well, spikes exist. :laugh:

Of course the physics will not be the same. Oh, and character potentiral/character participation have NOTHING to do with Physics. Physics has to do with forces, like accelerations, pushes, pulss, that stuff. Of course, in REAL physics, everything on Earth would be accelearting at 9.81m/s^2. Everyone would havethe same falling speed.

However, wavedashes are a part of the Physics though.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
I personally never played SSB 64, but I think I very well know, there were no wavedashes. I heard things of Ness being God, and now he's crap. And I don't think Young Link was in SSB 64!
Pikachu was god, then kirby, then ness. unfortunatly my favorite character in classic (next to captain falcon) was lowest tier possible : Link. All because of a lack of recovery.. but in the right hands I still found his moveset powerful despite his lack of recovery, my strategy was to keep the battle in the middle of the stage and use links power to knock him fromt he middle off the edge and then proceed to edge him with links untouchable forward smash (was MUCH better in classic) and projectiles.

And no, young link wasn't in classic, there were only 12 characters back then. I still play ssb64 though by myself with level 9 computers. They still suck but unlike melee the computers in classic actually shorthop and l cancel and stuff. In melee at level 9 all they do is walk into smashes, and somehow perfectly powershield every move you do...lol.

In conclusion : Captain Falcon for top tier in ssb64. His 0%-death comboes out of one forward throw prove it \m/
 
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