Metà
Smash Master
side-b is wolf's best KO move, and he has soooo many moves that set up for it
Shine: Works on every character, easy to land, and has a very wide range where it works. Shine waveland flash and shine OOS to flash are pretty cool. It's also really easy to set up when you finish a combo with d-air into the stage, and they miss the tech so you can punish with shine --> flash
D-air: The easiest set-up by far, this is basically Wolf's equivalent of a stomp knee. Works until ridiculously high percents, and you have lots of time to read the DI.
U-air: Works best on floaties, and on fast-fallers when they survival DI. U-air off the stage into flash is an actual thing, as seen in this combo video: www.youtube.com/watch?v=OapTqQbbjwg
F-air: The strong hit is the best one to hit this with. I often catch people with ledge-hop auto-cancel f-air into side-b, and it's pretty safe because you'll be doing it over the stage. I also frequently end combos with f-air to flash off the stage. You run off at them with a full-hop f-air and double jump into it, it's stylish as ****
B-air: the coolest set-up in the game (with the exception of the one I mention at the end), but only works if they survival DI pretty hard. It happens a lot, but usually you're off the stage when you hit them with b-air, so it's pretty risky. I've done b-air x2 to flash, and it feels amazing
B-throw: pretty reliable at high percents, especially on floaties
D-throw: with really weird DI, this works on some characters, but I never use this throw cause it sucks
U-throw: at VERY high percents, this works on some fast-fallers, but again, very unreliable
Up-tilt: if they DI away, this is possible. 2.6 Wolf had two frames shaved off the IASA, so you can do this a bit better I guess
D-tilt: high percent, really cool combo. very rare, but worth it if you land it
Dash attack: I usually have to shorten to make this one work. It's usually best to just go for a u-air or f-air into flash after the dash attack. Either that or d-air them and hope they miss the tech. Shine also works. Dash attack --> shine --> shorten is the sickest thing ever
Laser: SinisterB does this to me sometimes. He'll jump at me with a laser, then shorten flash right into my face. it's disgusting
Tech-chase on platforms: a lot of platforms are at the just the right height for this to work. technically it'll work on any platform, but low platforms are the nicest cause you can do it out of a dash
Reading their jump: sometimes people sit in their shield, and I do a half shorten into their face to read the jump. really flashy but again, it's a hard read. super hard read
FLASH: on some stages it's very easy to edge cancel the side-b, like on PS2. I have verified that side-b to side-b is an actual combo at some percents. I did it to Peach at around 30%. you're not gonna get a KO with it, because they have to be at a low % for it to work, but damn is it cool
Shine: Works on every character, easy to land, and has a very wide range where it works. Shine waveland flash and shine OOS to flash are pretty cool. It's also really easy to set up when you finish a combo with d-air into the stage, and they miss the tech so you can punish with shine --> flash
D-air: The easiest set-up by far, this is basically Wolf's equivalent of a stomp knee. Works until ridiculously high percents, and you have lots of time to read the DI.
U-air: Works best on floaties, and on fast-fallers when they survival DI. U-air off the stage into flash is an actual thing, as seen in this combo video: www.youtube.com/watch?v=OapTqQbbjwg
F-air: The strong hit is the best one to hit this with. I often catch people with ledge-hop auto-cancel f-air into side-b, and it's pretty safe because you'll be doing it over the stage. I also frequently end combos with f-air to flash off the stage. You run off at them with a full-hop f-air and double jump into it, it's stylish as ****
B-air: the coolest set-up in the game (with the exception of the one I mention at the end), but only works if they survival DI pretty hard. It happens a lot, but usually you're off the stage when you hit them with b-air, so it's pretty risky. I've done b-air x2 to flash, and it feels amazing
B-throw: pretty reliable at high percents, especially on floaties
D-throw: with really weird DI, this works on some characters, but I never use this throw cause it sucks
U-throw: at VERY high percents, this works on some fast-fallers, but again, very unreliable
Up-tilt: if they DI away, this is possible. 2.6 Wolf had two frames shaved off the IASA, so you can do this a bit better I guess
D-tilt: high percent, really cool combo. very rare, but worth it if you land it
Dash attack: I usually have to shorten to make this one work. It's usually best to just go for a u-air or f-air into flash after the dash attack. Either that or d-air them and hope they miss the tech. Shine also works. Dash attack --> shine --> shorten is the sickest thing ever
Laser: SinisterB does this to me sometimes. He'll jump at me with a laser, then shorten flash right into my face. it's disgusting
Tech-chase on platforms: a lot of platforms are at the just the right height for this to work. technically it'll work on any platform, but low platforms are the nicest cause you can do it out of a dash
Reading their jump: sometimes people sit in their shield, and I do a half shorten into their face to read the jump. really flashy but again, it's a hard read. super hard read
FLASH: on some stages it's very easy to edge cancel the side-b, like on PS2. I have verified that side-b to side-b is an actual combo at some percents. I did it to Peach at around 30%. you're not gonna get a KO with it, because they have to be at a low % for it to work, but damn is it cool