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Yoshi's options out of up throw upair?

Spheal37

Smash Rookie
Joined
Jan 26, 2013
Messages
10
Location
Socal
NNID
Spheal37
What are some of your options to escape fox's up throw to up air? I'm aware of SDI but was wondering if there were any YoshI specific methods. Thanks!
 

Nuttre

Smash Apprentice
Joined
Mar 31, 2014
Messages
153
Location
Dundee
doublejump (uair breaks armour) Nair can punish, and since yoshi is kinda heavy this is pretty reliable
 

Pabmyster

Smash Apprentice
Joined
Apr 6, 2014
Messages
186
Location
Sudbury, Ontario
NNID
Pabmyster
Courtesy of Perhapsman ofc.
Who would've thunkit? A thread dedicated to all of Yoshi's little quirks, having the exact thing you are talking about? /s

Uthrow Frame Data (on Yoshi)
1 Throw
9 Invincibility ends
43 Fox can act again

At 0% (before the throw), Yoshi can act on frame 47. The earliest Fox can hit Yoshi with Uair is frame 54.
At 30%, Yoshi can act on frame 50. The earliest Fox can hit Yoshi with Uair is frame 53.
At 39%, Yoshi can act on frame 51. The earliest Fox can hit Yoshi with Uair is frame 54.
At 40%, Yoshi can act on frame 52. The earliest Fox can hit Yoshi with Uair is frame 54.
At 50%, Yoshi can act on frame 53. The earliest Fox can hit Yoshi with Uair is frame 55.
At 56%, Yoshi can act on frame 54. The earliest Fox can hit Yoshi with uair is frame 55.
At 60%, Yoshi can act on frame 54. The earliest Fox can hit Yoshi with uair is frame 55.
At 70%, Yoshi can act on frame 55. The earliest Fox can hit Yoshi with Uair is frame 56.
At 80%, Yoshi can act on frame 57. The earliest Fox can hit Yoshi is frame 57.
At 88%, Yoshi can act on frame 58. The earliest Fox can hit Yoshi is frame 57.
At 90%, Yoshi can act on frame 58. The earliest Fox can hit Yoshi with Uair is frame 57.
At 100%, Yoshi can act on frame 59. The earliest Fox can hit Yoshi with Uair is frame 58.

Yoshi can armor through an attack if it hits on the same frame that he starts his double jump. Frame perfect Nair is guaranteed to beat frame-perfect Uair until 40% and trade until frame 56%. Frame perfect Double Jump (can be buffered up to 20 frames early) will armour through frame-perfect Uair until 88%.

It is highly recommended that you learn to SDI Fox's Uair, as it will help you at higher % when Nair no longer beats Uair.
 
Last edited:

Doxy

Smash Rookie
Joined
Aug 9, 2015
Messages
22
Location
Regina, Saskatchewan
Yes nuttre is right. Double jump super armour is the best option. This minimizes knock back and makes it easy to make it back to a neutral stage position. Just be sure to punish after the up air otherwise you'll be hit out of your super armour as well and then you're done!
 
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