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Uthrow Frame Data (on Yoshi)
1 Throw
9 Invincibility ends
43 Fox can act again
At 0% (before the throw), Yoshi can act on frame 47. The earliest Fox can hit Yoshi with Uair is frame 54.
At 30%, Yoshi can act on frame 50. The earliest Fox can hit Yoshi with Uair is frame 53.
At 39%, Yoshi can act on frame 51. The earliest Fox can hit Yoshi with Uair is frame 54.
At 40%, Yoshi can act on frame 52. The earliest Fox can hit Yoshi with Uair is frame 54.
At 50%, Yoshi can act on frame 53. The earliest Fox can hit Yoshi with Uair is frame 55.
At 56%, Yoshi can act on frame 54. The earliest Fox can hit Yoshi with uair is frame 55.
At 60%, Yoshi can act on frame 54. The earliest Fox can hit Yoshi with uair is frame 55.
At 70%, Yoshi can act on frame 55. The earliest Fox can hit Yoshi with Uair is frame 56.
At 80%, Yoshi can act on frame 57. The earliest Fox can hit Yoshi is frame 57.
At 88%, Yoshi can act on frame 58. The earliest Fox can hit Yoshi is frame 57.
At 90%, Yoshi can act on frame 58. The earliest Fox can hit Yoshi with Uair is frame 57.
At 100%, Yoshi can act on frame 59. The earliest Fox can hit Yoshi with Uair is frame 58.
Yoshi can armor through an attack if it hits on the same frame that he starts his double jump. Frame perfect Nair is guaranteed to beat frame-perfect Uair until 40% and trade until frame 56%. Frame perfect Double Jump (can be buffered up to 20 frames early) will armour through frame-perfect Uair until 88%.
It is highly recommended that you learn to SDI Fox's Uair, as it will help you at higher % when Nair no longer beats Uair.