Velox
Smash Ace
Ok, first off, I double jump through everything. I feel it is a hugh character specific strength of Yoshi, so I try to make the most of it, especially in the match up vs. Marth. It's sort of like crouch canceling in the air, and you can punish right after with a n-air, u-air, etc. Both n-air and u-air work especially well I've noticed. One for comboing, one for killing.
Anyways, the knockback is so inconsistent it makes me and my Yoshi cry. Half of the time I'm getting Falcon punched and not even flinching, then the other time Pikachu is u-airing me and it rips me right out of my double jump and spikes me at 0%. Sometimes, Pika's u-air won't even make me flinch (even with the spike part) at like 100%. There is this good Pikachu I get to play all the time, so I know not to double jump out of things too much, cause u-air usually takes you out of it and has **** results. But half the time the u-air doesn't even make me flinch.
Now, I'm not just complaining about one move, this happens to me with every move in the game, it's not move specific near as I can tell. The other day I was watching Svampen double jump through a Marth tippered f-smash, and it gave him the normal knockback, as if he just took it to the face and didn't double jump.
What's the deal? I know it makes you like 12 times heavier than normal. I'm pretty sure this isn't due to me getting hit by different hitboxes of moves, therby causing the inconsistancy. It's just random as to whether or not I get hit out.
And I'm getting hit out like beginning-mid double jump, it's not like I'm getting hit at the end of the double jump, because that would be understandable. No, this is when my double jump is strongest that I'm getting knocked out of it by random Fox n-airs at like 40%, but then taking the same move at 80% and not moving.
I'm also not doing a move before getting hit, that would obviously cause the double jump effect to not take effect. This is always when I'm double jumping, not when I double jump and then do a move and then getting hit.
So I guess what this boils down to is a couple of questions:
Has anyone else noticed this?
Is it perhaps because of different hitboxes on different moves (ie. a part on Pika's hitbox that might have more "fixed knockback" ala the spike, than another part of the move, such as the part that combos)?
Is there various parts on Yoshi's double jump where the effect varies?
Am I perhaps mistaken, and don't know they I accidentally do an aerial or egg throw before I get hit?
What do you guys think?
Anyways, the knockback is so inconsistent it makes me and my Yoshi cry. Half of the time I'm getting Falcon punched and not even flinching, then the other time Pikachu is u-airing me and it rips me right out of my double jump and spikes me at 0%. Sometimes, Pika's u-air won't even make me flinch (even with the spike part) at like 100%. There is this good Pikachu I get to play all the time, so I know not to double jump out of things too much, cause u-air usually takes you out of it and has **** results. But half the time the u-air doesn't even make me flinch.
Now, I'm not just complaining about one move, this happens to me with every move in the game, it's not move specific near as I can tell. The other day I was watching Svampen double jump through a Marth tippered f-smash, and it gave him the normal knockback, as if he just took it to the face and didn't double jump.
What's the deal? I know it makes you like 12 times heavier than normal. I'm pretty sure this isn't due to me getting hit by different hitboxes of moves, therby causing the inconsistancy. It's just random as to whether or not I get hit out.
And I'm getting hit out like beginning-mid double jump, it's not like I'm getting hit at the end of the double jump, because that would be understandable. No, this is when my double jump is strongest that I'm getting knocked out of it by random Fox n-airs at like 40%, but then taking the same move at 80% and not moving.
I'm also not doing a move before getting hit, that would obviously cause the double jump effect to not take effect. This is always when I'm double jumping, not when I double jump and then do a move and then getting hit.
So I guess what this boils down to is a couple of questions:
Has anyone else noticed this?
Is it perhaps because of different hitboxes on different moves (ie. a part on Pika's hitbox that might have more "fixed knockback" ala the spike, than another part of the move, such as the part that combos)?
Is there various parts on Yoshi's double jump where the effect varies?
Am I perhaps mistaken, and don't know they I accidentally do an aerial or egg throw before I get hit?
What do you guys think?