Doubletails
Smash Cadet
- Joined
- Dec 8, 2005
- Messages
- 52
Well, since long posts are in the fashion for 's discussions and since I've lately been wondering about the game yoshiwise, there's been a few questions nesting the back of my head, and I wanted to extend a new topic Melee related, of course, since the 64 game was never played by me in a way I have the SSBM.
I've been hearing for so long that there are counterpick characters for X character, also, I've heard that stages are chosen to counterpick X character. Honestly, I don't see this so clearly, but, to give some really blunt explanation, The characters with poor recoveries (Like Popo without Nana) or the people that depends very much on the ledgegame, usually pick F-zero's Mute City to counterpick them.
A better example would be Poke Floats, because of their foxhole effect in characters like fox.
Anyway, I was wondering what Stages fit best for 's game, whilst knowing all the others that wouldn't be most recommended. Don't neccessarily has to be the place where plays the best, but there can also be stages where can pull off one of his techniques best.
In the same wondering fashion, I am curious about the list of characters that affect or are defected in 's game. Also, it does not have to be a contrasting list, but you can also quote characters that can (or cannot) be affected by one specific technique, or the exact contrary: a specific technique that affects (or not) the green dragon's game.
The List could go as long as all of the stages.
It also applies to All characters in terms of list lenght.
I am wishing (and willing) to debate or reply to all posts with a sensitive tidbit of my
own scarce knowledge.
* Small Edit, Upon Reading Shiri's "Yoshi Is Serious Business" I'm forced to use my writer's prerrogative and make this topic highly specific. By this I mean only to quote the characters and stages related to Yoshi's move or technique + a description of how this is done.
I've been hearing for so long that there are counterpick characters for X character, also, I've heard that stages are chosen to counterpick X character. Honestly, I don't see this so clearly, but, to give some really blunt explanation, The characters with poor recoveries (Like Popo without Nana) or the people that depends very much on the ledgegame, usually pick F-zero's Mute City to counterpick them.
A better example would be Poke Floats, because of their foxhole effect in characters like fox.
Anyway, I was wondering what Stages fit best for 's game, whilst knowing all the others that wouldn't be most recommended. Don't neccessarily has to be the place where plays the best, but there can also be stages where can pull off one of his techniques best.
In the same wondering fashion, I am curious about the list of characters that affect or are defected in 's game. Also, it does not have to be a contrasting list, but you can also quote characters that can (or cannot) be affected by one specific technique, or the exact contrary: a specific technique that affects (or not) the green dragon's game.
The List could go as long as all of the stages.
It also applies to All characters in terms of list lenght.
I am wishing (and willing) to debate or reply to all posts with a sensitive tidbit of my
own scarce knowledge.
* Small Edit, Upon Reading Shiri's "Yoshi Is Serious Business" I'm forced to use my writer's prerrogative and make this topic highly specific. By this I mean only to quote the characters and stages related to Yoshi's move or technique + a description of how this is done.