Ninjask isn't all that reliable because of stealth rocks taking out half it's health.
Your biggest threat is any team that can take out whatever you BP to, or taunt your lead. When not outspeeded, use substitute first turn hoping your opponent switches so that you can get a free sword dance, unless it is obvious that he will stick with his first pokemon, his first pokemon is faster than yours before speed boost, or his first pokemon has a priority move.
That's why Ninjask is the lead. And iirc, a lot of people don't set up SR on Jask leads for fear that it gets off the free SD after the predicted subbing. Thus, he may not have to worry about SR for the entire match if things play out right.
Anyway, I don't actually have much to say, apart from that I'm biased in not liking a lot of the Pokes on your team. Nape scares me, Loom is gay, and Raperior seems to be among one of my least favorite rocks for some reason. But that's all willy-nilly. As for the team itself, it all seems fine. You're loaded up on LO users though, and I could see that being a problem if you hit stall teams. It may not become a huge issue (seeing as every one of them is originally meant to be a wall breaker), but such an occurrence may arise.
Despite not liking a lot of the Pokemon, however, I do like Jask. And this set is good, so I really have nothing to say about it.
As for the Rhyperior and Metagross, I would give one of them the speed boosting move and the other the versatile moveset. As for which should get what, I would probably go with Rhyperior to be the speed booster. He's more in dire need for the boosts, but he also has some huge weaknesses to common things in the current metagame (like basically every steel type) that make BP'ing to him a real hassle. Also, you might want to look into giving him a sash for the same reason as mentioned above; and maybe replace Aqua Tail with Fire Punch if you choose to give him rock polish. I actually wasn't even sure what Aqua Tail was meant to be covering in the first place (although I'm guessing ground types). If you can explain that to me, then I might have a different conclusion.
Like you said, Nape is Nape. 'Nuff said.
I like the Breloom set.
It seems sort of different, and I could see it working out well if you get the opportunity for the BP. All I can really say about it is to consider drain punch over sky uppercut. It's weaker but more accurate, and that extra recovery may end up saving its life on a few occasions, and give it more chances for a prolonged sweep.
Zapdos is fine. However, you could try and drop some of the SATK or SPE EVs for extra HP or putting some of it into its Defenses. It won't hit as hard on the annoyances, but it would be easier to get off the BP if you did. I'm pretty sure Agility would make Zapdos faster than the majority of things anyway, even without EVs devoted to it.
Just a few things you could try. Like I said, I don't personally like the majority of the Pokemon, so I don't really know much about them. I hope I helped though.