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WORLD RECORD strategy REVEALED! 1-player mode...TAKE A LOOK!

psychoticworm

Smash Apprentice
Joined
Dec 2, 2005
Messages
75
Gotta love the classics. Some of you may remember me from a long time ago...if you do know me, then today is the day I finally release my 'secret' strategy for getting the highest score possible in Smash 64. A lot of people have been emailing me and asking me how they can beat my high score, I've even ran a couple people through my gameplay strategy. Take note, you can only get even remotely close to this high score with 1 character only: Kirby. Well today's your lucky day, because now the whole world gets to see my hot moves. This video was for the purpose of revealing my world record strategy to getting the highest score possible in the game, or very close to it. Heres the full video of me beating Super Smash Bros for the N64 on 1 player mode:

SSB N64 1 Player Mode, Very Hard difficulty, 1 stock, No Damage Clear: 2,353,785 points

Video 1 of 2: http://www.youtube.com/watch?v=wVzeJFhp7mQ
Video 2 of 2: http://www.youtube.com/watch?v=G6Q82dVk0Pg

The entirety of the game was played in real time, no slow downs, no speed ups, a bunch of close calls but no damage, and no deaths. Now, A lot of you will probably think I'm lame, because I did kinda cheat... I used savestates every couple of battles. Most of you probably know that SSB N64 didn't have a legal savestate function, so I am not claiming this is a world record, not worthy of the title at all. I am simply claiming that I beat 1 Player mode on normal speed on very hard, without dying or taking any damage. Its the highest score I personally have ever been able to get in the game without using any real intrusive 'cheating'( And believe me, I've marathoned this game a loooot through the years, many, many days logged playing this game)...in theory I could do this in 1 sitting if I played it for a long enough time. Take note that ONLY savestates were used, no other means of exploiting the game were done. Anyway, watch it or not, its a pretty good run, entertaining, meaningful or not, there it is.


[BORING INFO ABOUT ME]
Well haven't posted here in awhile, maybe some of the regulars recognize me, I used to be on here a lot up to about 2 years ago. Been in college, working full time, don't have much time for gaming...but guess what? I have still maintained my twingalaxies confirmed world record For SSB N64 on 1 player classic mode(this video isn't the official record, my world record is actually a much lower score than this one). Unchallenged for nearly 5 years, when I submitted it in April of 04.
Ya know, more people should really try to go for a world record for this game. Its the PERFECT platformer for a world record. You know why? Because its static. Unlike its successor Melee, and even Brawl, where classic mode is randomized, in SSB N64 its not. Its the same fights every time all the way through. So if one was to get a top score on 1 player mode, it applies universally to anyone who wants to try to top it. Whereas in Melee you have random foes, it would be difficult to say you have an absolute world record, because then theres just too many variables involved. I mean people today are still trying to top the world record for classics such as Super Mario Bros, Paper boy, Legend of Zelda Ocarina of time, etc.. its not about how old the game is. Its the feeling of being a part of something vintage, that at one point in history it took the world by storm. Some of you probably didn't even know they made an N64 version of Smash Bros, well they did, it was the original. I don't know if anyone really understands what I'm trying to say, but meh. Anyway, thanks for watching if you decide to. The whole thing is about 12 mins long.



----IMPORTANT STRATEGY INFORMATION FOR THOSE INTERESTED----
Defining the strategy:

Well there's a lot of ground to cover so here goes... As I mentioned earlier, SSB1 has a nearly static linear 1 player mode, where its almost the same exact routine anytime you play through it. The only differences being item drops, and the friendly helpers you get are somewhat random. So this is an ideal game mode to attempt a real world record high score. Planning out a strategy isn't as easy as it sounds, but it definitely helps that the game you will play is practically the same every time. This is how I began my analysis.

First I started looking into what points and bonuses there are that greatly determine an incredibly high score, from a relatively average one. Well, playing the game through many many times I knew about all of the end game bonuses including No Damage Clear(400,000) Very Hard Clear(350,000) Speed Demon(80,000), and No Miss Clear(70,000). Now with that in mind, going for the world record, I already knew I had to complete the game without taking any damage, beat it fast, and on Very Hard difficulty, and attain No Miss clear(some variables involved that you may not know about). In addition to that, I already knew the highest scoring bonus in the game(besides end game bonuses) which is Pacifist(60,000), and there's basically a default set of high scoring bonuses with every match if you play your game right(Smash Less(5,000), Full Power(5,000), Speedster(10,000), No Item(1,000), No Damage(15,000), and No Miss x N(varies, where N = number of the match). Now, Pacifist is a bonus that's achieved by defeating your foe without giving them any damage, and that leads to the reason of why I chose Kirby to take on this feat.

Throughout the video, I used a little known yet powerful strategy I call the 'kirby-drop-technique'. Using this technique, I am able to defeat my foe quickly, uncontrollably, and without giving them any damage(Pacifist). It is possible to get Pacifist using different characters, but controlling the outcome of the match is insanely difficult. Some of you might know, that when using Kirby's Special-B Mouth Hold move, if you just let Kirby sit there and don't do anything, he will sometimes bounce around a little, until eventually Kirby spits out the enemy and they become airborne for a second. The trick is, this move deals no damage what so ever to the enemy, yet you have entrapped the opposite character.((see link at the end of this post to witness the true power of using this technique)) So in addition to using this move, combined with standing next to an edge of the map, Kirby will fall off the edge and, if timed right, the enemy will pop out and fall to their death, whereas Kirby can stay afloat using his jump cycle, and not die at all. Now on some of the levels, such as the Pikachu level, I stand right on the edge and we both fall at the same time, Pika is never released from Kirby, yet Pika dies first. Here's the explanation to that.

Depending what level you chose, and what character you're fighting, you are able to sometimes complete a kirby-drop-technique on the very edge of a level, defeating your foe first, leaving you still alive(just button mash the jump button so that you don't die with them at the last second) . This is what some would call a glitch, or taking advantage of a games design flaws. Some levels it doesn't work on, like against Link, or against Giant DK, nonetheless, I found that this strategy works 100% of the time on certain levels in 1-player mode. So, taking advantage of this technique, I use it on Pikachu stage, and against Metal Mario. Other stages I used a variant of this strategy, in which I timed it just right to fall far enough off the stage, to where the enemy would pop out and fall to his death while I stayed alive(which is sometimes very hard to time just right). I did this by taking advantage of the 'bouncing' that happens when you have someone in a Kirby Hold, but if you don't time it right, your enemy will be released too soon, and you will have to attempt it all over again. When fighting a CPU, the bouncing always moves Kirby in one direction or the other, so by placing myself a tiny bit away from the very edge of a level, and putting them in the hold, I am able to bounce just enough, to slide off the edge, and release the enemy just to where they will not be able to recover. Its all very technical I know, but all matters when going for a World Record high score!

Upon further analysis of the games design, I accidentally discover, that about 80-90% of the time, when fighting fox in the 1 player mode, if you hang off the left edge of the ship, he will use his boosters and shoot himself off the edge, committing suicide, thus also giving you Pacifist. Its quite hilarious, but true, and very essential to the strategy I was building up. In addition to everything I was already planning, there were other very valuable bonuses you could get, unique to each stage. These are as follows:

vs Yoshi Team - Yoshi Rainbow(50,000) which is awarded by defeating the yoshis in order as they appear stacked up in the top left corner.
vs Mario Bros - Bros Calamity(25,000, achieved by defeating luigi first), True Friend(25,000, by your helper not receiving any damage) [didn't achieve either of them in my video]
vs Giant DK - DK Perfect(50,000, achieved by your helpers not receiving any damage)
vs Kirby Team - Kirby Ranks(25,000, achieved by defeating all the Kirbys in order)
vs Samus - Acid Clear(8,000, achieved by letting Samus die from the acid) and Star Finish(11,000, by letting Samus die as a star in the background, both of these bonuses go hand in hand, neither of which was attempted in my video)
vs Race to the Finish - No Damage(15,000)
Throw Down was also a bonus(2,000) for defeating the enemy with a throw as your finishing move. I did this on both sets of team stages, Yoshi Team, and Kirby Team. Tying to attain it on other levels would have most likely not worked out for the best, because of the time bonuses Speedster and Speed Demon. I would have had to spent awhile beating the pulp out of the enemy, and attempt to finish them off with a throw down at the end, trust me it would have been too time consuming.

Anyway, I knew it was important to get as many of these unique bonuses as possible when attempting the run. In addition to all of that, I would taunt after every battle I could(100 points but still worthwhile if you have the ability to do one at the very end of a match) and I would aim for the No Miss bonus, which is a multiplier, it goes up with every stage you achieve it in. I also figured out that the No Miss bonus was heavily dependent on how many stock you played through the game with, doesn't make much sense, but any time I played with anything but 1 stock, I sometimes wouldn't get the No Miss bonus, and for no apparent reason. I concluded that it had to do with the number of stock I was using, and thus played through the game with 1 stock, and never had any problems getting the bonus. It was essential in getting the final No Miss Clear bonus at the end of the game.

Well with all things being considered I played the heck out of the game, and eventually got to where I was achieving most of these bonuses from almost every attempt. I didn't go for some of them, because of how unbelievably difficult it would have been(especially the Mario Bros stage) but in a future attempt, I may try for it. Well, I hope that sums it up, pretty sure everything here was covered. As you can see, once there is a defined strategy set out step by step, it really isn't too difficult to conceive of an ultimate high score, especially in SSB N64, where there aren't nearly as many variables as in Melee or Brawl. Good luck to any interested challengers, I would almost pay to see someone break my record...but I'm poor just like 90% of the rest of the world. Anyway, hope this was insightful. Smash on!!!

Oh...and heres the link for the Ultimate deadly use of the Kirby Hold, vs Yoshi Team on very easy difficulty:
http://www.youtube.com/watch?v=A4cW_6AJtwo

In my experiment here with the yoshis, I use the Kirby Hold, to see what its affects are upon the release of a yoshi. As you will see in the video, the Yoshis shoot straight up into oblivion and die, in order I might add, receiving no damage. Bizarre right?! This is because the Kirby release gives your opponent the 'effect' of being damaged, although no damage is given. Using this on very easy difficulty against the Yoshi team, made it possible to kill the yoshis using this move, because on very easy difficulty, the damage/hit ratio for each yoshi is extremely high. Go ahead, try it for yourself! Fun stuff!
 

chuckj

Smash Journeyman
Joined
May 31, 2007
Messages
229
what more than savestates you need to get 1P high score? xP

i thought about doing it when i played normal 1P but didnt have patience and dont know how to make a video when using savestates. So I'm glad you did it nice job!!

good video :)
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
this is dumb
No it isn't, you are. So shut the **** up. ;)

Very cool points strategy, I know most ssb64 fans have pondered the mystery of the weird bonuses.

I didnt know the cause of some of the bonuses, thanks for that info I found it very informative.
 

Skrlx

Smash Champion
Joined
Jan 18, 2008
Messages
2,673
hey isn't there a special award for beating your opponent using the same move the whole match?
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
hey isn't there a special award for beating your opponent using the same move the whole match?
wow.

so basically:

How Dair is coming across here said:
How dare you achieve something in ssb64 without using techniques that work effectivly in a competitive human vs humans no items match
Hey I heard Ant-d slows down the game when he makes humanly impossible combos. Should you patronize him and assert your arrogance because of that?

It's the way you come across Dair, this guy worked out something cool for a part of smash that has nothing to do with z cancelling and fast fall up airs. You act like it's not worth your time and you're above it. Do what you want with your time but stop re-enforcing the negative stereotypes about elitist competitive smash players. Please.

Edit : I don't care if anyone bashes brawl and acts like ssb64 is better because that's a fact. Pure fact.
 

Skrlx

Smash Champion
Joined
Jan 18, 2008
Messages
2,673
wow.

so basically:



Hey I heard Ant-d slows down the game when he makes humanly impossible combos. Should you patronize him and assert your arrogance because of that?

It's the way you come across Dair, this guy worked out something cool for a part of smash that has nothing to do with z cancelling and fast fall up airs. You act like it's not worth your time and you're above it. Do what you want with your time but stop re-enforcing the negative stereotypes about elitist competitive smash players. Please.

Edit : I don't care if anyone bashes brawl and acts like ssb64 is better because that's a fact. Pure fact.
wat? i already got a infraction for saying "this is dumb" no need for you to give me another INFRACTION :ohwell:
and i just simply asked if there's a award for that.. i don't see how i was being arrogant
you could've just simply said what that guy said "single move 8,000"'

EDIT: what turned me off is SAVESTATE and then kirby
 

Dajayman

Banned via Administration
Joined
Feb 14, 2008
Messages
281
Location
Chicago, Illinois
I use Ness and if you only use throw attacks, you get a cool bonus (forgot the name of it, but it is worth a good amount of points). Plus you get the "Throw down" bonus since you kill the opponent with a throw. This is easy with Ness since he has powerful throws and both of his throws are powerful so it doesn't matter if you face forwards or backwards (unlike Pikachu, DK, Jigglypuff, C. Falcon, and the Mario bros. who have weaker fthrows).

Also when fighting Master Hand, try to do only aerial attacks (most characters will kill Master Hand better and faster with aerials, especially characters with drill dairs) to get a nice "Hawk" bonus that is worth alot of points.

Just my advice from my experience playing through 1-player mode.
 

psychoticworm

Smash Apprentice
Joined
Dec 2, 2005
Messages
75
Well thanks for the info. It would be a pretty cool idea to attempt a total world record high score using every character. Man that would be an insane amount of work. :p
 

chuckj

Smash Journeyman
Joined
May 31, 2007
Messages
229
grabber bonus is called Judo Warrior, it doesnt give so much points its better only aerials (hawk) that gives you 18,000
 

Dajayman

Banned via Administration
Joined
Feb 14, 2008
Messages
281
Location
Chicago, Illinois
It's pretty easy to consistently grab CPUs since they are so dumb, and using a character with a killing throw will easily score you a "speedster" bonus since they will die so fast. I think aerials would take longer to do and would be harder to do then grabs. But if you are an advanced player, go for the aerials.

Do you have a video of your world record on youtube or something? I'd love to see it.
 

chuckj

Smash Journeyman
Joined
May 31, 2007
Messages
229
i think it depends what char you use because some are hard to kill with aerials only IF you wanna get Single Move too.

who you asking about the video? if u asked the topic creator he posted the links :p
i dont have any 1P videos since i dont have world records and its boring to play for it.

it only works on easy or very easy(you need suicide strat), with jiggly you can get pacifist and hawk if you do upB in the air and hit the enemy after landing xP
 

psychoticworm

Smash Apprentice
Joined
Dec 2, 2005
Messages
75
Well the mistake i made was I sent my original WR vid into twingalaxies without making a backup copy. Heres some info about my record though

http://www.twingalaxies.com/index.aspx?c=22&pi=22&gi=400&vi=2592

^I'm Jonathan; in first place with 1,850,494 points. I actually used basically the same strategy in the videos I posted here, except I didn't complete it with No Damage Clear.

http://www.twingalaxies.com/forums/viewtopic.php?t=2247&sid=4e0d07685887953d0b84164ff1f78982

^this is a 'write up' of my world record by one of the websites referees.
 

chuckj

Smash Journeyman
Joined
May 31, 2007
Messages
229
i dont understand, what the hell is that? people with 250k score? its almost impossible i guess.

this score you did without emulator? i have 1,810 million with Jiggly, but you should know some guys have over 2million with other characters too (without emulator) :) :p
 

psychoticworm

Smash Apprentice
Joined
Dec 2, 2005
Messages
75
Yah my official WR on the site was done without an emulator. In order to qualify a record to be submitted on the twingalaxies scoreboard, the game must be played on its original platform, and videotaped. I sent in VHS and it got submitted. They are very trained to spot emulation when they see it.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Why didn't you go for the star finish/acid kill? You chose to f-smash samus, but you could have easily spiked samus into the lava one or two more times. It would have taken only a few more seconds.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Star Finish isn't just Samus, it's any level cleared by a Star KO

Trickster (11,000) is when you Star KO every member of a team.

Butterfly (10,000) is always jumping right after you land.

Bros Calamity isn't killing Luigi before Mario, it's killing one of the bros before the other takes any damage.

No Miss isn't about accuracy of moves, it's not losing a stock. It multiplies every round, and if you die once, you won't get it again. No Miss Clear is never losing a stock. I hope you didn't waste too much time trying to land every attack.

Acid Clear is 1,500

Source: http://super-smash-bros.wikia.com/wiki/Bonus_points

I'm definitely gonna beat your score, btw (don't mean to hate). See you soon.
 

psychoticworm

Smash Apprentice
Joined
Dec 2, 2005
Messages
75
Cool man, go for it. My purpose was to establish a base play for an ultimate strategy to get the most points possible. I would be thrilled to watch a video surpassing this score.(besides comicalflop's video) :p
 

chuckj

Smash Journeyman
Joined
May 31, 2007
Messages
229
i dont think it will be bery cool to watch it will be almost the same i guess.


but well, if you wanna do this just do :D good luck
 
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