Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
So we know about the new tech that has been going around, called "Step Dash", but the thing that people, especially that of My Smash Corner, has left out is always the distance. However, I have a way that I propose that everyone can try finding out the distances of all the characters, very effectively actually, and this is where I want help from labbers to compile the list of the distances.
So Step Dashing is a new tech that people have been discussing about lately, but if you aren't someone who's seen it yet, here is the video below, courtesy of My Smash Corner:
How To TEST Distances
It's actually very easy to test how far each character will slide. Simply pick Omega Suzaku Castle and perform the input from the edge of the stage, side doesn't matter, but always keep to one side for every character, and left is preferred.
How To RANK Distances
On Omega Suzaku Castle, there are a total of 21 different planks that are all symmetrical to one another, leading to the perfect testing of just how far a Step Dash will go. Ranking will be simple, as told below:
-If a character passes a plank or goes in between planks, it counts as a 1.
-If a character is still above a plank and in the direct middle or right of the plank, it counts as 1.
-If a character is still above a plank and just before the direct middle of the plank, it counts as 0.5
Character Rankings (Work In Progress)
Below will be all of the character rankings for the Step Dash Distances when all have come out:
Ranking|Character|Distance
1||7
2-3||6
4-6||5
7-13||4
14-26||3
27-36||2
37-41||1
42-44||0.5
Undetermined||Undetermined
Characters beside rankings are listed by alphabetical order.
Pixel Method
So Smash Highlights has made a video recently about Step Dashes and, while he doesn't have it completely, he has made a secondary methodology on how to perform Step Dashes by testing out the pixels. Not only that, but he also solved why Step Dashes go various distances; it's due to frame perfection and frame 7 is, mroe likely than not, the best frame to perform Step Dashes. I'm going to include a new table just for the pixel method of Step Dashing, just to provide a secondary method.
This is utilizing his maximum distances on Step Dashes, and is still an early rough draft, like in his video.
Ranking|Character|Maximum Distance (Pixels)
1||343
2||193
3||167
4||166
5||136
6||135
7||134
8||127
9||123
10-11||109
Credits
Credits for people who help out with the rankings will go down below:
T TheGameszocker
Chaos from the Ryu Discord on Smashcords
PK Bash
QualityQ
MattPerren / Smash Highlights
Let's dig up what we can, guys. Any help will count, as I'm even getting the discords to aid here.
So Step Dashing is a new tech that people have been discussing about lately, but if you aren't someone who's seen it yet, here is the video below, courtesy of My Smash Corner:
How To TEST Distances
It's actually very easy to test how far each character will slide. Simply pick Omega Suzaku Castle and perform the input from the edge of the stage, side doesn't matter, but always keep to one side for every character, and left is preferred.
How To RANK Distances
On Omega Suzaku Castle, there are a total of 21 different planks that are all symmetrical to one another, leading to the perfect testing of just how far a Step Dash will go. Ranking will be simple, as told below:
-If a character passes a plank or goes in between planks, it counts as a 1.
-If a character is still above a plank and in the direct middle or right of the plank, it counts as 1.
-If a character is still above a plank and just before the direct middle of the plank, it counts as 0.5
Character Rankings (Work In Progress)
Below will be all of the character rankings for the Step Dash Distances when all have come out:
Ranking|Character|Distance
1||7
2-3||6
4-6||5
7-13||4
14-26||3
27-36||2
37-41||1
42-44||0.5
Undetermined||Undetermined
Pixel Method
So Smash Highlights has made a video recently about Step Dashes and, while he doesn't have it completely, he has made a secondary methodology on how to perform Step Dashes by testing out the pixels. Not only that, but he also solved why Step Dashes go various distances; it's due to frame perfection and frame 7 is, mroe likely than not, the best frame to perform Step Dashes. I'm going to include a new table just for the pixel method of Step Dashing, just to provide a secondary method.
This is utilizing his maximum distances on Step Dashes, and is still an early rough draft, like in his video.
Ranking|Character|Maximum Distance (Pixels)
1||343
2||193
3||167
4||166
5||136
6||135
7||134
8||127
9||123
10-11||109
Credits
Credits for people who help out with the rankings will go down below:
T TheGameszocker
Chaos from the Ryu Discord on Smashcords
PK Bash
QualityQ
MattPerren / Smash Highlights
Let's dig up what we can, guys. Any help will count, as I'm even getting the discords to aid here.
Last edited: