chronoize
Smash Journeyman
Teams are becoming more popular, I notice in the wolf boards that people always ask what is a good partner for wolf. I decided to make a thread of all the teams possibilities and benefits and disadvantages each team has. please enjoy, critique, and share any information and comments.
Team basics:
1. MOST IMPORTANT. COMMUNICATE!! don.t be stuck up and selfish.
2. think of it as 2 1vs1 battles going on
3. next try to have a ping pong effect with your opponent
4.if both opponents were knocked off of one side, only one person should be going out to ledge guard. and the other can camp or punish those who gets on the stage again.
5. keep a watchful eye on your opponent, if they're in trouble ask them.
6.the more you practice the less communication you need, and the more synchronize you will be. therefore your opponents wont be able to listen to your plans.
7.if your team loses, its your teams fault, not you, not your team mate, but the team in a whole.
8. always have a good counter pick stage in mind that you and your partner are comfortable with
Traits
Heavy Characters both players do not have to worry as much in making a mistake and KO ing their partner
Camping both characters have great camping moves.
Kill moves kill moves are not limited
Strategies
edge guard-wolf in front, snake behind wolf. opponent(s) off the stage. snake tosses nades off the stage, wolf shoots nades.
snake grab double team-snakes grabs, and either forward throw, grab release, down throw into wolfs up smash, down smash, etc.
wolf grab double team- wolf grabs, and either grab release, down throw (safest), forward throw into snakes forward smash, down smash, up smash, up tilt, etc.
Mine Tag- Snake lays a mine on wolf, wolf grabs someone. Listen for the click, to know that the mine has been switch on to opponent, then boom.
Meteor Spike- Either team mate grabs opponent by the edge of a stage. The other team mate uses their meteor move dair fair
exploding shield- wolf should take advantage of nades as a defense. pick up nade and shield.
Exploding Reflector nades should explode on contact with wolfs reflector
combos
1 Up-tilt b-air (2x or 3x) Snake dash D-air
2 jab (3x) dthrow f-tilt (2x)b-air (2x or 3x)
*combos have not been tested yet, so i am unsure if it works.
*RED=
*Blue=
Quick notes
1. wolf must be aware of nades, mines, and claymores
2. falco + any other chain grabbers is horrible for wolf team. as one chaingrabs wolf the other can chain grab snake until wolf gets spiked. snake players must acknowledge that wolf does poorly against chain grabbers.
3, Corneria is a double edge sword. wolf and snake have amazing ko potential here. short ceiling, small horizontal.
Team basics:
1. MOST IMPORTANT. COMMUNICATE!! don.t be stuck up and selfish.
2. think of it as 2 1vs1 battles going on
3. next try to have a ping pong effect with your opponent
4.if both opponents were knocked off of one side, only one person should be going out to ledge guard. and the other can camp or punish those who gets on the stage again.
5. keep a watchful eye on your opponent, if they're in trouble ask them.
6.the more you practice the less communication you need, and the more synchronize you will be. therefore your opponents wont be able to listen to your plans.
7.if your team loses, its your teams fault, not you, not your team mate, but the team in a whole.
8. always have a good counter pick stage in mind that you and your partner are comfortable with
Traits
Heavy Characters both players do not have to worry as much in making a mistake and KO ing their partner
Camping both characters have great camping moves.
Kill moves kill moves are not limited
Strategies
edge guard-wolf in front, snake behind wolf. opponent(s) off the stage. snake tosses nades off the stage, wolf shoots nades.
snake grab double team-snakes grabs, and either forward throw, grab release, down throw into wolfs up smash, down smash, etc.
wolf grab double team- wolf grabs, and either grab release, down throw (safest), forward throw into snakes forward smash, down smash, up smash, up tilt, etc.
Mine Tag- Snake lays a mine on wolf, wolf grabs someone. Listen for the click, to know that the mine has been switch on to opponent, then boom.
Meteor Spike- Either team mate grabs opponent by the edge of a stage. The other team mate uses their meteor move dair fair
exploding shield- wolf should take advantage of nades as a defense. pick up nade and shield.
Exploding Reflector nades should explode on contact with wolfs reflector
combos
1 Up-tilt b-air (2x or 3x) Snake dash D-air
2 jab (3x) dthrow f-tilt (2x)b-air (2x or 3x)
*combos have not been tested yet, so i am unsure if it works.
*RED=
*Blue=
Quick notes
1. wolf must be aware of nades, mines, and claymores
2. falco + any other chain grabbers is horrible for wolf team. as one chaingrabs wolf the other can chain grab snake until wolf gets spiked. snake players must acknowledge that wolf does poorly against chain grabbers.
3, Corneria is a double edge sword. wolf and snake have amazing ko potential here. short ceiling, small horizontal.