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Wizard's Foot spike: worth the risk?

Monicker

Smash Cadet
Joined
Dec 5, 2007
Messages
25
Location
Louisiana
Hey guys! I'm trying to improve my Ganon and I was wondering if using his down B in midair to spike the opp. off the stage is worth the risk. In Melee he got his jump back afterwards, but now that he doesn't, is it not worth the risk? Should I just man up and practice so that I never miss with it? How does the changes to air dodging affect the viability of this tactic? Would I be better off using the stomp?

Another query: What characters can be comboed after his forward B? I know Snake can be jabbed, but what about the others? Is it only the larger/taller characters?

I'm quite a newbie at Ganon and don't really know what players I should look for videos of. Who are some good Dorf players? (Melee or Brawl) I'd really appreciate the help!
 

triforceswordmaster

Smash Apprentice
Joined
Feb 2, 2008
Messages
78
Location
Philly
i didn't play competatively in melee but I mained him for 6 or 7 years and whooped my friends' ***** a lot so i would like to think i can help.

no, i wouldn't spike over the edge with his down b with no jump back. its almost certain death. on the other hand, the stomp down aerial is godly. i've heard its better than ever and extremely satisfying. so go with that on spike meteors.

i must wait 2 more days to answer your 2nd question, as i do not yet own brawl. once i get it and unlock him i'll see for myself and try to help you out.
 

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
I have played Super Smash Bros. Brawl enough to properly answer your question. And I will tell you the needed information now.


Ganondorf's down B certainly spikes, but is harder to hit with opponents while in the air because his down B goes straight to the ground in almost a vertical line. Luckily, if you did not use your second jump before you do a down B in the air, you can use your second jump + recovery up B to recover back on to the stage. But in my opinion, it's too risky too be regularly used. It great if you surprise your opponent with it once in a while though.

#2 question- Ganondorf can use the forward B + jab against half the character roster i believe. I have found this out when I was playing against Mr. Game&Watch, Marth, Ike, Snake, and i think jigglypuff. I know for sure that I can't do it against Metaknight though. If this is 100% true, then this combo does not only apply to tall characters.

And I have one reply to triforceswordmaster's statement about his stomp down aerial. The d-air (stomp down) is godly and can kill characters over 90%, but it's not better than ever. Ganondorf cannot double stomp in the air unfortunately. In addition, Ganondorf does not have the help of L-canceling so he will be punished dearly if he misses his opponent on the ground. However, if Ganondorf uses his d-air from recovering from up above while his opponent jumps from below him, it is very devastating and not hard to hit.

I could answer a lot more questions except the usefulness of Ganondorf's d-air for spiking because it is difficult for me to land because of the start-up lag of the move.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
Can he no longer double stomp grounded opponents by full jump d-airing and then double jump d-airing before landing? What about shorthop autocancelled d-air then fulljump/doublejump d-airing? Is there not enough stun?

Also, for using the down-B to spike you'd probably find the most use for it if any by using it when you are recovering from pretty high up and are the one being edgeguarded. That is, if it has good enough priority below you to be more effective than a d-air in that situation (aka much better than it was in Melee).
 

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
Magus420: Can he no longer double stomp grounded opponents by full jump d-airing and then double jump d-airing before landing? What about shorthop autocancelled d-air then fulljump/doublejump d-airing? Is there not enough stun?

I pretty much tried my best to double stomp by full jump then double jump d-air before landing, but it didn't work. He's just too heavy, much heavier than his melee self.


By the way, nice Ganondorf Magus. I hope to verse you online sometime after Super Smash Bros. Brawl releases after tomorrow
 

Monicker

Smash Cadet
Joined
Dec 5, 2007
Messages
25
Location
Louisiana
Thanks for the help guys! I'll work on my stomping. Does it out-prioritize other character's uair moves? Or should I try to bait them into whiffing it? I kept trying it on my friend's Link, but he would just poke me with the uair.

Okay, so midair wiz footing is just pretty risky, but what about the way the guy uses it in this video?
http://www.youtube.com/watch?v=q8YYkWNxk4Q At 00:50 he spikes a midair opponent off and lands on the edge of the stage. This is way more viable, right?

Hey Magus, what movie are the guys in your sig (the french-lookin dudes) from? I think I might have seen it...
 

looduhcriss

Smash Apprentice
Joined
Jun 30, 2007
Messages
172
well better moves to connect with >B would be Wizards Foot itself or Dtilt, Dsmash and if theyr slow enuff to react try to go for a stomp as well.

Wizards Foot spike to me would be a death wish lol - unless u jump high and try to aim it at them when they are hanging on the stage or almost at teh edge, or else u might not even have enuff time or height to the stage to be able to UpB back.

Stomping is a good kill move once in a while but so hard to use imo - cuz when u Dair someone u still have alot of lag, enuff lag for them to recov out of the stun and still punish u lol.
 

Metzger

Smash Apprentice
Joined
Mar 1, 2008
Messages
110
well better moves to connect with >B would be Wizards Foot itself or Dtilt, Dsmash and if theyr slow enuff to react try to go for a stomp as well.

Wizards Foot spike to me would be a death wish lol - unless u jump high and try to aim it at them when they are hanging on the stage or almost at teh edge, or else u might not even have enuff time or height to the stage to be able to UpB back.

Stomping is a good kill move once in a while but so hard to use imo - cuz when u Dair someone u still have alot of lag, enuff lag for them to recov out of the stun and still punish u lol.
You can time D-Air easily enough that you have zero landing lag after using it. There's enough time there to start D-Air even after a short-hop and not have any landing lag. It's pretty brutal once you get that timing down, and really helps for low-percent edgeguarding.
 

looduhcriss

Smash Apprentice
Joined
Jun 30, 2007
Messages
172
You can time D-Air easily enough that you have zero landing lag after using it. There's enough time there to start D-Air even after a short-hop and not have any landing lag. It's pretty brutal once you get that timing down, and really helps for low-percent edgeguarding.
thats true though, ur right

im said that cuz i actually never got used to everything about him when i played for the first time. However i didnt bother trying to learn cuz i got tired of getting owned lol - but overall Ganon isnt that bad hes just hard to adapt to (for me at least)

EDIT: the vid u posted, Monicker - is a good way for the spike but i never really tried it.
 

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
Thanks for the help guys! I'll work on my stomping. Does it out-prioritize other character's uair moves? Or should I try to bait them into whiffing it? I kept trying it on my friend's Link, but he would just poke me with the uair.

Okay, so midair wiz footing is just pretty risky, but what about the way the guy uses it in this video?
http://www.youtube.com/watch?v=q8YYkWNxk4Q At 00:50 he spikes a midair opponent off and lands on the edge of the stage. This is way more viable, right?

Hey Magus, what movie are the guys in your sig (the french-lookin dudes) from? I think I might have seen it...
I was referring to Ganondorf in Brawl only. If you are asking about melee, then it is worth it to stomp your opponent while they are coming back to the edge because of the quick aerial recovery after the d-air. For Ganondorf's down-B in melee, it is only worth it when your opponent dosen't expect it; although you gain an extra jump after down-B, your opponent can counter with his/her own edgeguard technique if you fail to hit him/her.




My mistake, I have practiced with Ganondorf more at my local game shop and have found out that you can actually double-d-air in the air without actually touching the ground, but it takes quick fingers....

So watch out.
 

Monicker

Smash Cadet
Joined
Dec 5, 2007
Messages
25
Location
Louisiana
Cool, cool. Good advice! *archives it* I've another question about the Wizard's Foot. (I guess I have a foot fetish) Does the ground version still cancel out some attacks like Link's boomerang in Melee? And if so, is it a good way to approach projectile-spamming players, or are there better options?
 

Monicker

Smash Cadet
Joined
Dec 5, 2007
Messages
25
Location
Louisiana
Wow, I was way off. The guy with the mustache looked like an actor from Manon of the Spring, an old French film. (which was good, but not nearly as awesome as that commercial. Two scoops!)
 

RPK

Smash Lord
Joined
Aug 28, 2005
Messages
1,710
Location
Santa Clara, California
I dunno about you guys, but I was able to do the double stomp ._. You dont even need the full jump anymore. Just Short hop that shi* and it will auto-cancel.

Also, your better off with his stomp instead of the Wizard's Foot....If you miss, you lose your jump and you for some unknown reason start falling faster then you would normally would except your not performing a fast fall...Its doing it for you and you cant stop this crazy thing!?!?
 
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