BluePikmin11
Akko is my dear daughter!
Melia: Leader of the High Entia

Melia is one of the seven playable characters in the critically acclaimed JRPG Xenoblade Chronicles. She is a member and the princess of the High Entia who joined Shulk in his quest to restore peace within Bionis and Mechonis With the new Xenoblade Chronicles (new) 3DS port, she has the chance of being promoted to playable status in Smash Bros. now that Xenoblade has proved to be worthy of character representation.
What notable points does she have in her favor exactly?
- She is able to use ether arts to summon elemental spirits and powerful magic in her disposal, which has a unique gimmick different from other characters.
- Out of all the main characters in the game, she is by far the most popular within the Xenoblade community.
- Like said before, she also has the Xenoblade Chronicles 3DS coming out soon to help promote the game.
- With the (new) 3DS port coming out, she is currently a relevant character, giving her a chance to be considered, as said in Sakurai's criteria.
Potential Moveset:
Gimmick:
In Xenoblade Chronicles, Melia uses her ether arts, she gradually fills up her talent gauge to eventually gain an special attack called Elemental Discharge (icon shown below):

This allows her to use even more powerful magic with twice the damage. In Smash Bros., her potential playstyle would rely on filling up her gauge in battle while also avoiding opponents to cast them out of the battlefield with her summons, although her weaknesses would probably be being relatively slow and has a shorter agility and jump than most other characters. Unlike Shulk, Melia has more flexible control with switching out modes and she is able to carry out multiple effects, but she only has three modes and has less melee range, slower , and shorter mode time than Shulk.
[collapse= Moveset]
Specials:
Neutral-B: Elemental Discharge: Melia uses her summon for a powerful ranged attack/ recovery. This is basically the core in using Melia properly, this must be used to activate all three of her special moves.
Side-B: Summon Flare:
Unsummoned: Melia fires a small blast of fire to the ground. Similar to Robin's Fire Tome, except it lasts x1.5 longer than Robin's, but it's easily escapable. You can also change the distance the longer you charge.
Summoned: Melia fires a fast fireball to the ground. It goes farther and also causes a small explosion that's useful to KO opponents. In addition to the big blast, Melia's physical attacks increase by x1.2 for 11 seconds.
Up-B: Summon Wind:
Unsummoned: Melia fires a small burst of wind downward to propel her to recovery. Low recovery ability.
Summoned: Melia fires a giant burst of air downward to give her a huge vertical recovery boost. In addition to the recovery, she also has her agility increased by x1.2 for 11 seconds.
Down-B: Summon Bolt:
Unsummoned: Melia quickly summons an orb above her, fires an instant thin lightning strike diagonally downward direction. Does low multi-hit damage, but its start-up is instant and can go through walls and through the ground.
Summoned: Melia quickly summons an orb above her and fires an instant thicker lightning bolt diagonally downward that has good KO potential. In addition to the lightning strike, her special moves' power is increased by x1.2 for 11 seconds.
Normals:
Jab: Melia horizontally swings her staff twice and finishes with a good-ranged upward swing.
Side-Tilt: Melia steps forward and swings her staff to do moderately good side knockback on the opponent. A good move to get away from the opponent.
A-Dash: Melia swings her staff quickly at a diagonal-downward angle. Has less knockback than A-Side, but knocks the opponent upwards, allowing a combo for U-Tilt.
U-Tilt: Melia raises and twirls her staff vertically, a multihitting attack that has good melee range from above to cover from the opponent.
D-Tilt: Melia swipes her staff to the ground. Not a really good attack for anything other than using it for mix-ups.
Aerials:
Neutral-Air: Melia quickly swings her staff forward. A good very close-ranged attack to quickly combo the opponent and provide good knock back for spacing.
Forward-Air: Melia slams her staff in a downward diagonal direction. Has start-up lag, but has much more range, damage, and knock back than N-Air.
Back-Air: Melia quickly swings her staff from the back. A close-ranged attack similar to Ike's Back-Air.
Down-Air: Melia quickly swings her staff downward. Unlike other air-attacks, it has a wide, curved hitbox that only hit when you hit the opponent on the left to earn a meteor smash.
Up-Air: Melia quickly swings her staff upward. Like D-Air, it has a wide, curved hitbox on the right of Melia, but only hits the hardest during the end of the attack.
Throws:
Pummel: Melia kicks with her knee on the opponent while trapping the opponent with her staff. Slow-paced grabs, 2% per pummel.
D-Throw: Melia quickly lies the opponent down and casts Shadow Stitch to prevent the opponent from moving.
*Opponents can easily escape Melia D-Throw at low percentages before she casts her ether art.
B-Throw: Melia quickly tosses the opponent from the back while chanting "Stitch!". Very little throwback.
F-Throw: Melia quickly raises her leg and kicks the opponent while chanting "Kick!". Has ok throwback.
U-Throw: Melia quickly tosses the opponent to the air. If you're quick enough, you may able to land a combo with an air attack.
Smash Attacks:
F-Smash: Melia (one-hand) holds her staff diagonally downward and then charges her ether staff to summon slashing wave that covers her in the front. Has relatively long ending lag.
D-Smash: Melia (two-hands) slightly raises her staff and charges, then slams her staff to the ground and summons wind from the ground that covers her bottom half from behind and front. A good move to use if you are trapped by two opponents. Knocks the opponent upward.
U-Smash: Melia (one-hand) wields her staff up and charges it to summon a slightly tilted upward, long-ranged, thin burst wave. A multi hitting, powerful attack with great range.
Taunts:
U-Taunt: Melia chants out "Manifest yourself!" while raise her staff up and slightly-forward.
S-Taunt: Melia chants out "You cannot be reckless!" while spinning her staff in a stylish fashion.
D-Taunt: Melia wields her staff downward chants out "Is that what you're capable of?"
Final Smash:
Chain Attack: Melia summons her Chain Attack, attacking the opponent constantly along Sharla and Reyn, finishing with Mind Blast. If you're curious, these are the attacks they use during the Final Smash:
(in order)
Melia:
1. Spear Break
2. Summon Ice
3. Mind Blast
Reyn:
1. Rage
2. Bone Upper
3. Wild Down
Sharla
1. Thunder Bullet
2. Head Shot
3. Metal Blast
[/collapse]
kenniky's Moveset:
MELIA
Leader of the High Entia, master of ether. Melia's playstyle revolves entirely around her elemental system, in which she can summon elementals to give herself buffs and discharge them to inflict damage and debuffs.
Melia is a fragile character without her elementals, so proper management is crucial to playing Melia well.
Attributes
Jumps: normal amount (one midair jump)
Walking speed: slow (on par with Zelda)
Running speed: slow (on par with Link)
Jump height: lacking (on par with Robin)
Air speed: mediocre (on par with Ness)
Fall/fast fall speed: screw this gonna make it exactly Shulk's
Weight: semi-light (on par with Palutena)
Specials
Neutral Special: Summon Elemental - this is Melia's signature move and basically makes her as a character. There are eight summons: Wind, Ice, Flare, Earth, Aqua, Bolt, Copy, and Reflect.
Pressing B once will bring up four elementals around Melia, pressing a direction will choose one.
Pressing B a second time will bring up the other four elementals, again, pressing a direction will choose one of them.
Pressing B a third time will get rid of these and allow Melia to move again.
illustration:
So for example if I press B then Up I summon Wind elemental
if I press B-B-Forward I summon Earth elemental
etc.
Melia will not be able to move, but pressing shield will also cancel summon selection.
Upon summon, Melia will say "Summon ___" and make a pose that can be canceled into other things similarly to Shulk's Monado Arts. Additionally, a colored orb will appear around Melia's head to indicate the summons she currently has equipped.
You can have 3 summons at a time. First summon will appear above Melia, second summon in front, third summon behind.
Summons have a cooldown before they can be summoned again. Copy will summon the last elemental you summoned regardless of cooldown, but Copy also has a cooldown.
Each summon has special effects but I'll go over those later.
Side Special: Spear Break - Melia pokes forward with her staff, pressing B again will cause her to do a dropkick. The dropkick knocks opponents away from her at a very low angle, potentially causing tripping. Moderately high endlag on the dropkick and very punishable on whiff, but successful connect puts Melia in an advantageous position.
First hit: Spear poke. 4%, high hitstun but low knockback, moderate shield damage.
Second hit: dropkick. 7%, semi-spike angle OR trip.
Up Special: Burst End - Melia raises her staff in the air and releases a yellow ether field around her that lifts her up slightly. Does not put Melia into helpless mode. On the ground, Melia does not rise. slowish startup
Initial hit: 6%
subsequent hits: 2%. trapping though
Down Special: Elemental Discharge - Melia discharges her most recently summoned elemental.
Each summon has a special effect that I'll go over later.
Normals
Neutral A: Melia swings forward with her staff twice, then does a quick stab. Pretty standard
First hit: 3%
second hit: 4%
last hit: 4%
Ftilt: Melia does a swipe with her staff. slightly disjointed
11%
Utilt: Melia does an overhead sweep with her staff. slightly disjointed. Hitboxes both in front and behind, may not catch low crouches (Kirby, WFT, Jigglypuff, G&W, etc)
8%
Dtilt: Melia does a quick poke with her staff on the ground. slightly disjointed.
6%
Dash attack: Starlight Kick - Melia does a dropkick similarly to her Side-B, however it knocks opponents up and has less lag
8%
Smashes
Fsmash: Melia stabs forward with her staff, any summoned elementals swirl around the tip to do extra damage.
15% (staff hit)
lingering elemental damages afterwards (discussed below)
Usmash: Melia raises her staff upward, summoned elementals pop up briefly.
13% (staff hit), very low knockback but decent hitstun
elemental pop up beyond the staff afterwards, discussed below
Dsmash: Melia bombards her feet with three blasts of ether. Similar to Lucas's. Elementals affect damage.
first hit: 5% base, varies based on third elemental.
second hit: 6% base, varies based on second elemental.
third hit: 10% base, varies based on first elemental.
Aerials
Nair: Melia swings her staff in front and behind her. similar to Toon Link
front hit: 6%
back hit: 6%
landing lag: 14 frames
Fair: Melia does a large swipe in front of her with the staff. similar to Robin's
11%
landing lag: 23 frames
Bair: Melia swings her staff behind her and summons ether from the tip of it. Multihit
3%, 1%, 1%, 1%, 5% (last hit launches)
landing lag: 21 frames
Dair: Melia swings her staff downwards. Basically Palutena's
9%
landing lag: 24 frames
Uair: Melia extends her staff upwards, any summoned elementals swirl around the tip of it.
3% on staff hit, little knockback
elemental damages: discussed below
landing lag: 13 frames
Grabs & Throws
Grab: fairly fast. Melia reaches out with her hand and grabs the opponent.
Pummel: slow pummel, she drives the staff into the enemy. summoned elementals each do damage as well
1%
Fthrow: Melia bats the opponent away with her staff.
6%
Bthrow: Melia tosses the opponent backwards, similarly to Marth's
5%
Uthrow: Melia tosses the opponent upwards and sends three ether orbs after them (think Falco's or Fox's)
initial throw 5%
Ether orb 1: 1%, depends on first elemental
Ether orb 2: 1%, depends on second elemental
Ether orb 3: 2%, depends on third elemental.
Dthrow: Melia slams the opponent to the ground and unleashes ether on them. dependent on summoned elementals
base damage: 5%
Elemental Effects
Each elemental has several effects in moves and on Melia. Each elemental also has a way they act when used in Melia's smashes, Uair, uthrow, and dthrow
Wind: increases Melia's speed. puts her on par with Charizard's run speed and adjusts air speed and walk speed similarly
General attributes: a weak elemental, but fast and has slight windboxes
Discharge: she sends it down, making a weak explosion at her feet with 1-2% but propels her upwards. Includes slight windbox on sides and bottom and large windbox above.
Fsmash: 1% damage
Usmash: 2% damage
Dsmash: 4%/4%/7% damage
Uair: 3% damage
Pummel: +0.5%
Uthrow: 0.5%/1%/1%
Dthrow: +1%
Flare: increases the strength of Melia's ground attacks (not including grab/throw), with a 10% multiplier
General attributes: medium speed with good damage and high launching power
Discharge: medium speed projectile with explosion. 11% damage and good launching power
(note: these percentages do not reflect the strength increase)
Fsmash: 3% damage
Usmash: 4% damage
Dsmash: 7%/7%/12%
Uair: 6% damage
Pummel: +2%
Uthrow: 2%/2.5%/3%
Dthrow: +3%
Bolt: increases the strength of Melia's aerials and her throws with a 10% multiplier
General attributes: fast, good damage and moderate kill power
Discharge: fast projectile, approximately the speed of Robin's Thunder. does 9% on impact
(note: these percentages do not reflect the strength increase)
Fsmash: 3% damage
Usmash: 4.5% damage
Dsmash: 6.5%/7%/12%
Uair: 5% damage
Pummel: +2%
Uthrow: 2%/2%/3%
Dthrow: +3%
Aqua: Melia heals 1% every 2 seconds.
General attributes: slow, weak, lacks kill power but heals Melia
Discharge: pretty slow projectile (speed of Lloid Rocket) that has high-ish hitstun. 4%, heals Melia for 3%
Fsmash: 1% damage, heals Melia by 1%
Usmash: 1% damage, heals Melia by 1%
Dsmash: 3%/4%/6% damage, heals Melia by 2%/2%/4%
Uair: 2%, heals Melia for 1%
Pummel: +0.5%, heals Melia for 1%
Uthrow: 0.5%/1%/1%, heals Melia for 0%/1%/1%
Dthrow: +0.5%, heals Melia for 2%
Earth: Melia is heavier (on par with Lucario)
General attributes: slow, lacking kill power, but does lots of damage
Discharge: slow projectile that does 13%
Fsmash: 4%
Usmash: 5%
Dsmash: 7%/8%/13%
Uair: 7%
Pummel: +3%
Uthrow: 3%/3%/4%
Dthrow: +3.5%
Ice: Melia takes less damage by 10% (this makes her artificially heavier)
General attributes: medium speed, average damage, freezes on impact (similarly to Judge 8)
Discharge: medium speed projectile, does 7%. Freezes for a somewhat short amount of time
Fsmash: 2%
Usmash: 2%
Dsmash: 5%/6%/9%
Uair: 4%
Pummel: +1%
Uthrow: 1%/1.5%/2%
Dthrow: +2.5%
Copy: copies the previous elemental.
Reflect: basically Reflection. Melia has a reflect status on her (similarly to a Franklin badge) that cause projectiles to be reflected at a 45 degree angle with 1.2x multiplier
General attributes: average in everything, but turns opponents around instead of dealing knockback and reflects projectiles (1.0x multiplier in attacks)
Discharge: medium slow, large projectile that reflects other projectiles with 1.4x multiplier directly back. deals 6% damage and has a Cape effect. reflecting a projectile will not make it disappear
Fsmash: 2.5%
Usmash: 2%
Dsmash: 5%/5%/9%
Uair: 3.5%
Pummel: +1%
Uthrow: 1%/2%/2%
Dthrow: +2.5%
Interesting things
Melia's pummel can do 10% damage with 3 Earth elementals, or 7.7% with 2 Earth and 1 Bolt...
Similarly Melia's Dsmash can do 28% with 3 Earth elementals, or 30.8%/29.7% with 2 Earth and 1 Flare...
balanced out of course by lackluster attributes
Melia is a fragile character without her elementals, so proper management is crucial to playing Melia well.
Attributes
Jumps: normal amount (one midair jump)
Walking speed: slow (on par with Zelda)
Running speed: slow (on par with Link)
Jump height: lacking (on par with Robin)
Air speed: mediocre (on par with Ness)
Fall/fast fall speed: screw this gonna make it exactly Shulk's
Weight: semi-light (on par with Palutena)
Specials
Neutral Special: Summon Elemental - this is Melia's signature move and basically makes her as a character. There are eight summons: Wind, Ice, Flare, Earth, Aqua, Bolt, Copy, and Reflect.
Pressing B once will bring up four elementals around Melia, pressing a direction will choose one.
Pressing B a second time will bring up the other four elementals, again, pressing a direction will choose one of them.
Pressing B a third time will get rid of these and allow Melia to move again.
illustration:

So for example if I press B then Up I summon Wind elemental
if I press B-B-Forward I summon Earth elemental
etc.
Melia will not be able to move, but pressing shield will also cancel summon selection.
Upon summon, Melia will say "Summon ___" and make a pose that can be canceled into other things similarly to Shulk's Monado Arts. Additionally, a colored orb will appear around Melia's head to indicate the summons she currently has equipped.
You can have 3 summons at a time. First summon will appear above Melia, second summon in front, third summon behind.
Summons have a cooldown before they can be summoned again. Copy will summon the last elemental you summoned regardless of cooldown, but Copy also has a cooldown.
Each summon has special effects but I'll go over those later.
Side Special: Spear Break - Melia pokes forward with her staff, pressing B again will cause her to do a dropkick. The dropkick knocks opponents away from her at a very low angle, potentially causing tripping. Moderately high endlag on the dropkick and very punishable on whiff, but successful connect puts Melia in an advantageous position.
First hit: Spear poke. 4%, high hitstun but low knockback, moderate shield damage.
Second hit: dropkick. 7%, semi-spike angle OR trip.
Up Special: Burst End - Melia raises her staff in the air and releases a yellow ether field around her that lifts her up slightly. Does not put Melia into helpless mode. On the ground, Melia does not rise. slowish startup
Initial hit: 6%
subsequent hits: 2%. trapping though
Down Special: Elemental Discharge - Melia discharges her most recently summoned elemental.
Each summon has a special effect that I'll go over later.
Normals
Neutral A: Melia swings forward with her staff twice, then does a quick stab. Pretty standard
First hit: 3%
second hit: 4%
last hit: 4%
Ftilt: Melia does a swipe with her staff. slightly disjointed
11%
Utilt: Melia does an overhead sweep with her staff. slightly disjointed. Hitboxes both in front and behind, may not catch low crouches (Kirby, WFT, Jigglypuff, G&W, etc)
8%
Dtilt: Melia does a quick poke with her staff on the ground. slightly disjointed.
6%
Dash attack: Starlight Kick - Melia does a dropkick similarly to her Side-B, however it knocks opponents up and has less lag
8%
Smashes
Fsmash: Melia stabs forward with her staff, any summoned elementals swirl around the tip to do extra damage.
15% (staff hit)
lingering elemental damages afterwards (discussed below)
Usmash: Melia raises her staff upward, summoned elementals pop up briefly.
13% (staff hit), very low knockback but decent hitstun
elemental pop up beyond the staff afterwards, discussed below
Dsmash: Melia bombards her feet with three blasts of ether. Similar to Lucas's. Elementals affect damage.
first hit: 5% base, varies based on third elemental.
second hit: 6% base, varies based on second elemental.
third hit: 10% base, varies based on first elemental.
Aerials
Nair: Melia swings her staff in front and behind her. similar to Toon Link
front hit: 6%
back hit: 6%
landing lag: 14 frames
Fair: Melia does a large swipe in front of her with the staff. similar to Robin's
11%
landing lag: 23 frames
Bair: Melia swings her staff behind her and summons ether from the tip of it. Multihit
3%, 1%, 1%, 1%, 5% (last hit launches)
landing lag: 21 frames
Dair: Melia swings her staff downwards. Basically Palutena's
9%
landing lag: 24 frames
Uair: Melia extends her staff upwards, any summoned elementals swirl around the tip of it.
3% on staff hit, little knockback
elemental damages: discussed below
landing lag: 13 frames
Grabs & Throws
Grab: fairly fast. Melia reaches out with her hand and grabs the opponent.
Pummel: slow pummel, she drives the staff into the enemy. summoned elementals each do damage as well
1%
Fthrow: Melia bats the opponent away with her staff.
6%
Bthrow: Melia tosses the opponent backwards, similarly to Marth's
5%
Uthrow: Melia tosses the opponent upwards and sends three ether orbs after them (think Falco's or Fox's)
initial throw 5%
Ether orb 1: 1%, depends on first elemental
Ether orb 2: 1%, depends on second elemental
Ether orb 3: 2%, depends on third elemental.
Dthrow: Melia slams the opponent to the ground and unleashes ether on them. dependent on summoned elementals
base damage: 5%
Elemental Effects
Each elemental has several effects in moves and on Melia. Each elemental also has a way they act when used in Melia's smashes, Uair, uthrow, and dthrow
Wind: increases Melia's speed. puts her on par with Charizard's run speed and adjusts air speed and walk speed similarly
General attributes: a weak elemental, but fast and has slight windboxes
Discharge: she sends it down, making a weak explosion at her feet with 1-2% but propels her upwards. Includes slight windbox on sides and bottom and large windbox above.
Fsmash: 1% damage
Usmash: 2% damage
Dsmash: 4%/4%/7% damage
Uair: 3% damage
Pummel: +0.5%
Uthrow: 0.5%/1%/1%
Dthrow: +1%
Flare: increases the strength of Melia's ground attacks (not including grab/throw), with a 10% multiplier
General attributes: medium speed with good damage and high launching power
Discharge: medium speed projectile with explosion. 11% damage and good launching power
(note: these percentages do not reflect the strength increase)
Fsmash: 3% damage
Usmash: 4% damage
Dsmash: 7%/7%/12%
Uair: 6% damage
Pummel: +2%
Uthrow: 2%/2.5%/3%
Dthrow: +3%
Bolt: increases the strength of Melia's aerials and her throws with a 10% multiplier
General attributes: fast, good damage and moderate kill power
Discharge: fast projectile, approximately the speed of Robin's Thunder. does 9% on impact
(note: these percentages do not reflect the strength increase)
Fsmash: 3% damage
Usmash: 4.5% damage
Dsmash: 6.5%/7%/12%
Uair: 5% damage
Pummel: +2%
Uthrow: 2%/2%/3%
Dthrow: +3%
Aqua: Melia heals 1% every 2 seconds.
General attributes: slow, weak, lacks kill power but heals Melia
Discharge: pretty slow projectile (speed of Lloid Rocket) that has high-ish hitstun. 4%, heals Melia for 3%
Fsmash: 1% damage, heals Melia by 1%
Usmash: 1% damage, heals Melia by 1%
Dsmash: 3%/4%/6% damage, heals Melia by 2%/2%/4%
Uair: 2%, heals Melia for 1%
Pummel: +0.5%, heals Melia for 1%
Uthrow: 0.5%/1%/1%, heals Melia for 0%/1%/1%
Dthrow: +0.5%, heals Melia for 2%
Earth: Melia is heavier (on par with Lucario)
General attributes: slow, lacking kill power, but does lots of damage
Discharge: slow projectile that does 13%
Fsmash: 4%
Usmash: 5%
Dsmash: 7%/8%/13%
Uair: 7%
Pummel: +3%
Uthrow: 3%/3%/4%
Dthrow: +3.5%
Ice: Melia takes less damage by 10% (this makes her artificially heavier)
General attributes: medium speed, average damage, freezes on impact (similarly to Judge 8)
Discharge: medium speed projectile, does 7%. Freezes for a somewhat short amount of time
Fsmash: 2%
Usmash: 2%
Dsmash: 5%/6%/9%
Uair: 4%
Pummel: +1%
Uthrow: 1%/1.5%/2%
Dthrow: +2.5%
Copy: copies the previous elemental.
Reflect: basically Reflection. Melia has a reflect status on her (similarly to a Franklin badge) that cause projectiles to be reflected at a 45 degree angle with 1.2x multiplier
General attributes: average in everything, but turns opponents around instead of dealing knockback and reflects projectiles (1.0x multiplier in attacks)
Discharge: medium slow, large projectile that reflects other projectiles with 1.4x multiplier directly back. deals 6% damage and has a Cape effect. reflecting a projectile will not make it disappear
Fsmash: 2.5%
Usmash: 2%
Dsmash: 5%/5%/9%
Uair: 3.5%
Pummel: +1%
Uthrow: 1%/2%/2%
Dthrow: +2.5%
Interesting things
Melia's pummel can do 10% damage with 3 Earth elementals, or 7.7% with 2 Earth and 1 Bolt...
Similarly Melia's Dsmash can do 28% with 3 Earth elementals, or 30.8%/29.7% with 2 Earth and 1 Flare...
balanced out of course by lackluster attributes
[collapse= Members of the High Entia]
1. BluePikmin11
2. AncientBaby
3. ercio9001
4. foolssigma
5. Rie Sonomura
6. El Fonz0
7. smashingDoug
8. RawstyleEevee
9. RegiGiygas117
10. berserker01
11. jaeohjae
12. Cliffjumper
13. oni333
14. S.F.L.R_9
15. Nammy12
16. swordsman09
17. Diamond DHD
18. FreedomTP
19. Tails2Link
20. KingBro1
21. kenniky
22. Burruni
23. samuroleon
[/collapse]
Signatures:





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