My perfect/wishlist/dream roster would be pretty small. Total is 30 or 32 (Sheik & ZSS)
[Collapse=descriptions][collapse=Mario Series:]Mario - A bit more FLUDD, but basically as he is.
Luigi - Plenty of Poltergust, but basically as he is.
Peach - A bit more personal moveset, but basically as she is.
Bowser - Project M bowser.
Yoshi - As he is, though a better recovery. Also, a reference to him speeding seeds or etc. from Yoshi's Island would be awesome.[/collapse]
[collapse=Zelda Series:]
Link: The lightest and fastest he's ever been, but the adult Link. Make him like.. 14 years old or something. In-between Link and Young Link in SSBM.
Zelda/Sheik: Pretty much as they are, but Melee Sheik without the chain (give her the bow instead).
Ganondorf: Personalize his moveset much more, but the same concept. More magic and less Athleticism.
(Majora) Skull Kid - Like a mini-Mewtwo with loads of tricks.[/collapse]
[collapse=Pokemon Series:]Pikachu - Pretty much as he is, but make his bair and nair different. Also much faster.
Meowth - Kinda like Metaknight but with Meowth-related specials, and without the extra jumps (great jumping ability though, he's a cat, but kinda slow falling.)
Mewtwo - Project M Mewtwo
Charizard - Project M Charizard[/collapse]
[collapse=DK Series:]
Donkey Kong - as he is, but with his roll as his dash attack and a few more personal changes
Diddy Kong - As he is, but a few more personal changes[/collapse]
[collapse=Kirby Series:]Kirby - Take on many Jiggly Puff traits
King DeDeDe - As is[/collapse]
[collapse=Star Fox Series:]Fox - Fox as a conglomerate of all current space animals. Falco's laser & Dair, some of Wolf's bulk, a little slower.
Krystal - Staff & "Star Fox standards." She's a bit slower than Fox, but still above average.[/collapse]
[collapse=Metroid Series:]Samus/ZSS: Pretty much as they are.[/collapse]
[collapse=Fire Emblem Series:] Marth - Marth as he is, more or less (but make him a bit slower. Perhaps Yoshi speed)
Ike - Ike as he is, more or less.[/collapse]
[collapse=Singly Represented Series:]Captain Falcon (F-Zero): As he is.
Pit (Kid Icarus): As he is in SSB4
Little Mac (Punch-Out!!) - 100% boxer
Isaac (Golden Sun) - The moveset I designed for him in the Isaac discussion thread[/collapse]
[collapse=Retro Reps:]
Mr G&W: as he is
Ice Climbers: As they are
Takamaru: Sword + Ninja tricks like Shuriken[/collapse]
[collapse=3rd Party:]Snake (Metal Gear) - as he is.[/collapse][/collapse]
[collapse=Playstyles][collapse= Mario]Mario is the guy who can do it all. He's got a technique for getting in or out of almost every situation, and he does it just fine. He's very easy to learn, for both you and your enemy. He is the balanced character, and success with him stems from your competitive skills (timing, spacing, etc.)[/collapse]
[collapse=Luigi:] Luigi is the guy who can do most things, but excels in a few. He's very goofy and hard to learn, for both you and your opponent. It's hard to tell what he's going to do, but he has a few very easy to predict techniques (unfortunately, they're a little hard to avoid.)[/collapse]
[collapse=Peach:] Peach has almost no changes to playstyle. She lives forever, punishes you if you get too close, and tends to avoid the dirtiest fighting. A good peach is a highly intelligent player with extremely quick hands.[/collapse]
[collapse=Bowser:] Bowser is a gigantic lug who is going to take a lot of its. He's slow, can't jump well, and is really easy to combo. However, it's really hard for your attacks to do much to him, and his attacks are going to hurt you a ton.[/collapse]
[collapse=Link:] Link is a character who can hit very hard at the right distance, and excels in being close enough but far enough to hit you first with one of his tools, and second with a strong slash of his sword. You have to think about where you throw your projectiles, and your opponent has to keep a sharp eye on all options.[/collapse]
[collapse=Zelda:] Zelda is slow, powerful, and graceful. You can't just throw her attacks out and hope they'll work, because they almost always won't. Instead, you have to focus extremely on spacing and timing. Zelda will move according to your movements, and as soon as you make a mistake while tangoing with her, you're going to get punished very badly. Unfortunately for her, she has to be the right distance for her punishes to work best.[/collapse]
[collapse=Ganondorf:] Ganondorf is similar to Zelda, but he's a big guy. He has a much harder time hitting than Zelda when spacing well, but if you go right up to him, he will destroy you. His attacks hit very hard. It's not wise to just avoid him either, because his powerful dark magic is far reaching (but you can neutralize it with your own magic, or deflect it with any weapon.)[/collapse]
[collapse=Sheik:] Sheik is the character who is flexible, fluid, and combo-oriented, when it comes to contact fighting. If you let her, she will screw with you tend ways to Friday, and often times, she can just force herself in. If you try to avoid her, she will pester you with her needles and bow, and before you know it, you're at kill percent.[/collapse]
[Collapse=Skull Kid (Majora)]Skull Kid is a bit like Sheik, but much more powerful, and much easier to kill. He's far harder to combo because he moves pretty far when hit, but you don't need to many hits to kill Skull Kid. Getting too close to Skull Kid, though, is a terrible idea, and the Puppet Master that is Majora's Mask will control you in ways that you don't at all, allowing you to be perfectly situated for his powerful magic.[/collapse]
[collapse=Pikachu:] Pikachu is extremely fast, and his technique is to position himself exactly where you don't want him to be and do exactly what you don't want him to do. If you're trying to recover, he will gimp you, and if you're trying to work yourself into a position that's favorable for his position, he will just move away. Pikachu doesn't too much to combo you, but he will hit and run like it's nobody's business, and it's hard to punish him for it. If you manage to get a hold of this mouse, though, with the right attacks, you can have your way with him.[/collapse]
[collapse=Meowth:] Meowth is quite fast, and his style is to get right in your face and rack up a ton of damage. He has a very hard time killing, and he's pretty easy to kill, but fortunately for him, he's quite a trickster. He can disrupt your plays very easily and capitalize on the disruptions, and after he's racked up a lot of damage, he can escape pretty easily. An opponent must pursue Meowth, and Meowth has to pull a trick on the opponent of he's being pursued.[/collapse]
[collapse=Mewtwo:] Mewtwo is very strong, and can control you like nobody's business. Unfortunately, he's also pretty frail. No matter where he ends up, he can make his way back to the stage, and Mewtwo is so intelligent (or the player) that he's almost impossible to predict. Mewtwo players are experts at mind-games, but once you get past these mind-games, Mewtwo really isn't that scary.[/collapse]
[collapse=Charizard:] Charizard is a big powerful dragon. He will dominate you in the air, and he's pretty scary to approach on the ground. Fortunately, he has a lot of trouble catching up to you, and it's very easy to land a hit on him. Though he's great in the air, he's also very predictable, making him easy to interrupt in all of the worst ways. If he knows you're going to do it, though, you will regret every trying.[/collapse]
[collapse=Donkey Kong]Donkey Kong is quite a brute. Compared to most characters, he's bigger, faster, and stronger too. He's also dumber, and very easy to predict. Though he's easy to predict, it doesn't make him any less threatening and powerful, and the smarter the ape playing him, the worst off you'll be.[/collapse]
[Collapse=Diddy Kong]Diddy Kong is a weird character. He's like Sheik in that he'll pester you if you don't approach, and attack you if you do approach, but it's not that simple. Much of Diddy Kong's playstyle comes from jumping around on you and comboing out of that. He's quite a prankster who can ruin your day if he gets the chance, but he's not nearly as skilled as Sheik. He's a decent amount stronger, though.[/collapse]
[Collapse=Kirby:]Kirby is a very strange character. Kirby is quite unpredictable, and has a few surprisingly strong attacks. Kirby excels in the air, and will take you right where he wants you. With that said, Kirby is also weak in general, and is easy to kill. Alongside that, his recovery is subpar, despite his aerial mobility, mostly because it's terribly predictable[/collapse]
[Collapse=King DeDeDe]King DeDeDe is an even stranger character than Kirby. He's extremely powerful, extremely slow, and pretty goofy. He's very, very hard to get off stage, and he has a pretty easy time getting back on stage (though he still has an easy time getting on stage.) DDD only needs to get a few good hits in to kill you, but he might have trouble with that.[/collapse]
[collapse=Fox]Fox can do everything, and he does it extremely well, but he's very hard to learn. Alongside that, the few counters he has counter him very hard. Fox spaces himself far enough to get attempt a laser safely while being able to capitalize off its hitstun. Alongside this, he has a cheap trick in shinespiking, and he has some very powerful attacks that he has no trouble getting in. While an amazing character, any amazing player can have their way with Fox, because while hard to combo for novices, a professional player can combo him very easily. He's light enough to fly, and though he has plenty of recovery options, a well-rounded player can cover most options with most characters just fine.[/collapse]
[Collapse=Krystal]Krystal is a pretty solid character, and she's extremely fluid and combo oriented. She can combo you hard, but you can also combo her hard. He staff gives her some extra range with some attacks, and can pester you from a far with her unique laser.[/collapse]
[collapse=Samus]Samus is an extremely slow, extremely heavy, and extremely floaty character. She has many strange technical tricks, and is strong enough close range to leave some bruises, while also being among the most capable long range. Her long range attacks are both very predictable, and very powerful. You never want to lose your attention playing exact Samus, and at the same time, a Samus player has to keep his attention on the game.[/collapse]
[collapse=Zero Suit Samus]ZSS is a much more mobile version of samus, though she has traded her long and close range prowess for mid-range prowess. She wants to be just close enough to either hit you very hard, or stop you in your tracks to wrack up some combos. Though she has lost many of her recovery tricks, she has gained many new ones, and while it's easier to get her off stage, it's also much harder to edgeguard her.[/collapse]
[Collapse=Marth] Marth is a great character. He's fast enough, floaty enough, and heavy enough to more or less control where he is at all times. He has great range with his long sword, and if you're right at the tip of his range, expect trouble. Marth is very hard to approach, and he almost never approaches himself. He can edgeguard like nobody's business, and can get you off the edge pretty easily.[/collapse]
[Collapse=Ike] Ike is a powerhouse, and has no trouble killing you. To top it off, he has very range, but he's also very slow. He has trouble dealing with characters who stun him before comboing him, and he whipes the floor with characters who have a hard time approaching already.[/collapse]
[Collapse=Captain Falcon] Captain Falcon is a true hero. He's strong, fast, and punishes all who do wrong. Once he starts comboing you, there's a good chance you'll die. Unfortunately (or fortunately,) he can't just leap in and start attacking very easily, as that would be terribly uncalled for and unheroic. He will wait until you screw up. If he doesn't, he's easy to punish. You better hope to do no wrong against a good Captain Falcon player.[/collapse]
[collapse=Little Mac]Little Mac is a boxing champion, and he floats like a butterfly while sting like a bee. If he catches your mistake, you will be punished hard for it, and unlike Captain Falcon, he has enough guard to be able to safely get within punching distance without being punished easily. Again, unlike Captain Falcon, he has a harder time stringing attacks together.[/collapse]
[collapse=Isaac]Isaac is the definition of a grounded fighter. He's terrible in the air, but very powerful on the ground. He racks up damage very easily, and can change some of his characteristics with his Djinni to alter his style as needed. He can kill very easily with his powerful psynergy attacks, but they aren't the easiest to land. Unfortunately for Isaac, he sometimes takes turns with attacks, and if he misses, he takes a hit from you pretty easily.[/collapse]
[Collapse=Pit] Pit is a light, fast, angelic fighter. He's a true expert in the air, and he's fast enough to attack without much risk. To an unskilled player, Pit will seem quite cheap. Pit, however, lacks in strength, and as a man of the sky, it's not hard to send him into the sky. Do not let Pit put you off the edge, and avoid being in the air with him.[/collapse]
[collapse=Mr. Game & Watch]Mr G&W is the definition of weird. He can do everything, and he's very unpredictable. He's pretty fast, though not all of his moves are, and he can hit pretty hard at times. Unfortunately, this paper-thin fighter is among the lightest in the game, and he's very easy to kill.[/collapse]
[Collapse=Ice Climbers]The Ice Climbers work together, and their goal is to use their two fighters to overwhelm you. At the same time, they've very hard to control. Oh, and one more thing: If the ice climbers grab you, you'll probably die.[/collapse]
[Collapse=Takamaru]Takamaru is the weapon equivalent of Sheik and Skull Kid. He's very fast, and can have his way with you if you get too close to him, but he has a harder time controlling you (which he trades for longer range.) Be careful, because he can very easily switch to hit-and-run tactics as well. Do remember, though, that as a trained martial artist, his concentration is everything, and if you disrupt him, you can hurt him pretty badly, but you'll have a hard time disrupting a skilled Takamaru. He's also fairly light, and his recovery is pretty terrible.[/collapse]
[Collapse=Snake]Snake is the most tactical fighter in the game. He wants to trick you to be exactly where he wants you to be, so he can punish you hard or even kill you. Despite this, Snake has a hard time approaching. Simultaneously, if you try to approach him, he's skilled enough to just jab combo you away, if not worse. Against Snake, you want him to waste an opportunity and then punish him accordingly, but it's going to be a lot like playing chess.[/collapse][/collapse]