I need to experiment more, problem is I don't have many friends I can play against. But maybe I should practice on some lvl 9 CPUs.
Hyper Bomb and Ice Slasher are really slow, so they're hard to figure out. HB also seems problematic on Battlefield, despite what that other guy said. The problem is if your opponent isn't on the platforms, they're much harder to hit with it and if they're someone quick they can punish you if you toss it up and it goes too high because of how slow HB is compared to MB.
Ice Slasher, like I said before, seems like it should be relegated to teams and FFA, but maybe someone can find a good use for it.
I need to experiment with DW and SB still.
Beat and TH I don't know much about. I had heard they could be used like RC to break combos, but Beat especially is not as fast so it could be too easy to punish if you use it that way. TH is much slower, but the tornado obviously provides some protection.
As for the shields, Skull Barrier is obviously useful against characters with good projectiles. I need to try it out against a live player, but it seems to reflect as soon as the first skull comes out, so that should be quick enough to use against Samus or whoever. I don't know about Plant Barrier, given how long the start up is, it doesn't seem to last long enough to be too useful.
Hyper Bomb and Ice Slasher are really slow, so they're hard to figure out. HB also seems problematic on Battlefield, despite what that other guy said. The problem is if your opponent isn't on the platforms, they're much harder to hit with it and if they're someone quick they can punish you if you toss it up and it goes too high because of how slow HB is compared to MB.
Ice Slasher, like I said before, seems like it should be relegated to teams and FFA, but maybe someone can find a good use for it.
I need to experiment with DW and SB still.
Beat and TH I don't know much about. I had heard they could be used like RC to break combos, but Beat especially is not as fast so it could be too easy to punish if you use it that way. TH is much slower, but the tornado obviously provides some protection.
As for the shields, Skull Barrier is obviously useful against characters with good projectiles. I need to try it out against a live player, but it seems to reflect as soon as the first skull comes out, so that should be quick enough to use against Samus or whoever. I don't know about Plant Barrier, given how long the start up is, it doesn't seem to last long enough to be too useful.