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WiiU/3DS Roster Differences?

Guybrush20X6

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An idea I've seen bouncing about is for the two games to have different characters. While cool in concept it would reap havock with the planned compatibility.

How do you think it would work?
 

hydrokyogre

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I don't think there should be any difference between the characters for either system.

How would it work? Are some characters only ever playable on certain systems, or would connecting them 'unlock' the characters for both of them?

Either way, handheld-exclusive characters seems kind of counter-intuitive. I don't have a 3DS. If I need one to unlock anything on the Wii U version, I'm not going to go out and spend $200 on one; I'll borrow a friend's 3DS for 5 minutes.
 

Zink Imp

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I had a theory that some characters will be exclusive to the 3DS and some exclusive to the Wii U. To play as these characters on the other system, you'll probably have to connect the two systems and transfer data between them.
Might even replace the idea of DLC, for better or worse. But hey, it's just skepticism, so who knows. There will definitely be connectivity between the two systems.
 

MasterOfKnees

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I don't think the supposed connectivity between the 3DS and Wii U versions will have anything to do with exclusive characters, but probably some kind of customization, whether it be changing specific specials, stats, or costumes. Namco are good at handling customization, and it wouldn't surprise me even if it's just the smallest kind of customization. Exclusive characters doesn't seem like a thing that'd happen, Sakurai is smarter than that, he doesn't care about the 3DS console's sales, he just cares about his own games, and he knows a portable Smash Bros will be able to sell like butter regardless.
 

Guybrush20X6

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I personally think the two games will have different starter characters and connecting the two will unlock them in the other version automatically.
 

8-peacock-8

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Heres an idea. If you face a 3DS user in an online match, that will unlock the 3DS characters on the Wii U version and vice versa for the Wii U version. So you don't need to buy both versions.

Heres some random character examples for no reason.

WiiU Version: Red Hero (Wonderful 101), Waluigi, Shulk, and Mewtwo

3DS: Genesect, Dillon, Roy, and Muddy Mole

NOTE: I hate the idea of version exclusives.
 

Norm

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I don't think there will be a different roster just a different gameplay experience Sakurai has stated before that he views the 3DS experience as more of an individual experience so he's going to gear it towards that idea. I can't see him denying people certain characters everyone is going to want the option to play the new characters as well as the old in the 3DS version.
 

Guybrush20X6

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Hmmm, you think this means the 3DS version will have a different story mode? With RPG elements maybe?
 

Holder of the Heel

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Discussing this topic is a bit presumptuous because the difference between what constitutes the 3DS version and what we know as Smash Bros. could be significant. My point being that what it is could bear no resemblance to Melee, Brawl, and the original in how we play it. We'll probably find out the deal with the Wii U version x 3DS version connectivity very soon though.
 

Norm

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Hmmm, you think this means the 3DS version will have a different story mode? With RPG elements maybe?

It's been a while since I read the article like back when he was first talking about the idea of there being a Wii U version and a 3DS version but if I remember correctly Sakurai had said that people might be able to customize their characters on the 3DS one. As for a different story mode and RPG elements I would love to see something like that keep the normal 2.5D fighting style but when you win you get experience towards leveling eventually can put points into your character(s) building your ultimate character or team.
 

AnOkayDM

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The only way I can see exclusive characters happening is if they're just different versions of the same character. Example: Toon Link and Classic Link, or Young Link. Skyward Sword Link and Ocarina of Time Link. Classic Sonic and Modern Sonic (Generations style). Melee Roy and Awakening Roy. Classic Wario and Biker Wario. Possibly Mario and Doc? Exceptions could be something like Sheik and Impa, who, while different characters, could play the same. This way the roster doesn't change and the moves wouldn't either.

Each system would, if possible, get the version of the character who has appeared on that system or type of system; therefore, the Wii U version would have Toon Link due to WWHD, while the 3DS version would have Classic or Young Link due to ALttP2 or OoT3D respectively. Wii U would get SS Link due to SS being on the U's predecessor, while the 3DS would get OoT Link due to, again, OoT3D. Wii U would get Melee Roy because Melee was on the GameCube, while 3DS would get Awakening Roy due to Awakening being on the 3DS.

The Wii U/3DS connectivity would then, in addition to any potential customization, involve getting those different versions of the same character into both versions of the game. Additionally, perhaps you could play against Wii U players on your 3DS or vice versa? That might not be feasible though.
 

Zuby

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I'm hoping that there won't be any roster differences that can't be quickly resolved by connecting the two. I can't afford to buy a Wii U so the 3DS version will have to sustain me for a while. Knowing that it will be inferior already, I don't think I'd be able to stand it if the newcomers I'm most keen on all ended up Wii U exclusive.
 

Bassoonist

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If there are any roster differences, at the very least let us have some way of making all of the characters transfer from the 3DS version to the Wii U version if we have both games.

I would be so disappointed if my favorite characters made it in to the 3DS version, but I'd never get to see them in glorious HD. Also, I doubt I'll play the 3DS version as much... And the character I want the most - Isaac from Golden Sun - seems like one of those characters that would become 3DS exclusive, if he shows up. (He better show up this time!)
 

RomanceDawn

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I'd like it if both games had different starter characters but ultimately the rosters ended up the same.

I know a lot of people would hate this, but I can also get behind the idea of unlocking a character only when both games link up. Said character would be added to the rosters of both games simultaneously.
 

AnOkayDM

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I'd like it if both games had different starter characters but ultimately the rosters ended up the same.
I'd be okay with that.

I know a lot of people would hate this, but I can also get behind the idea of unlocking a character only when both games link up. Said character would be added to the rosters of both games simultaneously.
The only issue I have with that is it would alienate people who don't have one of the consoles.
 

Bassoonist

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The only issue I have with that is it would alienate people who don't have one of the consoles.
I don't think Nintendo has ever had any problem with doing features like this before.

Plus, a lot of people that have a 3DS don't have a Wii U. Nintendo wants people to buy Wii Us.
 

AnOkayDM

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I don't think Nintendo has ever had any problem with doing features like this before.


Plus, a lot of people that have a 3DS don't have a Wii U. Nintendo wants people to buy Wii Us.
I think it'd be an issue if, like RomanceDawn said, that was the only way to get those characters. Considering characters are the draw of Smash.

I can see them doing cool optional stuff, but not that being the only way to get a character.
 

TigerBizNiz

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When I think of the roster differences between the WiiU and 3DS versions of the upcoming SSB4, I can't help but think of GBC versions of Mario Golf and Mario Tennis. Like I feel like the developers will make certain characters available for the 3DS version and the only way to play as those particular characters on WiiU version is to transfer them to that console.
 

Thirdkoopa

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When I think of the roster differences between the WiiU and 3DS versions of the upcoming SSB4, I can't help but think of GBC versions of Mario Golf and Mario Tennis. Like I feel like the developers will make certain characters available for the 3DS version and the only way to play as those particular characters on WiiU version is to transfer them to that console.
I am totally okay with this.
 

TigerBizNiz

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Considering that I'm most likely going to get a 3DS and a WiiU in the future, I don't have a problem with it either. Although, there will be other complaintants out there that will disagree on behave of the character transfering because not everyone is gonna want to buy both consoles. The popularity of portible consoles, itself, is slowly dying. :(

For representatives, I think the 3DS version should have characters from the DS/GB games and the WiiU version should have characters from the Wii/GC games as well as from other past systems. It makes more sense to see characters like Isaac or Krom on the 3DS version rather than the WiiU version.
 

Bassoonist

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I just got to thinking, if they don't do this, then the Wii U will be limited by the 3DS. The character roster will inevitably have to be smaller. I don't want that. I don't want that at all. A portable SSB is awesome, but please don't let it interfere with how big the Wii U version can be.

For representatives, I think the 3DS version should have characters from the DS/GB games and the WiiU version should have characters from the Wii/GC games as well as from other past systems. It makes more sense to see characters like Isaac or Krom on the 3DS version rather than the WiiU version.
But I want to see Isaac is HD!

On the 3DS he'd look just like the AT model from Brawl, just with jagged edges distorting him a lot. =(
 

8-peacock-8

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I just got to thinking, if they don't do this, then the Wii U will be limited by the 3DS. The character roster will inevitably have to be smaller. I don't want that. I don't want that at all. A portable SSB is awesome, but please don't let it interfere with how big the Wii U version can be.



But I want to see Isaac is HD!

On the 3DS he'd look just like the AT model from Brawl, just with jagged edges distorting him a lot. =(
You act like the 3DS can't handle games with big rosters.
 

Curious Villager

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I would assume the 3DS version should be quite capable of handling a roster as big as Brawl at least. At least by looking at some other 3DS fighters such as Super Street fighter 4 which had about 35 characters in it. Of course Brawl had 39 characters (transformations included) so 4 more than super street fighter 4 had. If they don't include unnecessary things such as the masterpieces and chronicle's etc and don't make Adventure mode like they did in Brawl, and the graphics and frame rates being lowered to at least Melee's level. I would assume the 3DS version should be able to handle at least about 45 characters then, no?

But what do I know about the 3DS hardware anyway? Just so long as they don't clutter up the game with unnecessary rubbish and make a number of sacrifices in the graphics and frame rates department (not too much, just around Melee's level). I would assume that it should be able to keep up with the Wii U roster just fine.

But like I said, I'm no hardware expert so I'm likely spouting a lot of nonsense out. :/
 

Frostwraith

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Kid Icarus: Uprising had a massive amount of content for a 3DS. I can't think of another 3DS game that has so much content as KIU.
 

Curious Villager

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Tekken 3D Prime had 41 characters in it's roster.
Kid Icarus: Uprising had a massive amount of content for a 3DS. I can't think of another 3DS game that has so much content as KIU.

Well then there you have it. Sakurai likes to push his games to the limits if Brawl and Kid Icarus Uprising are anything to go by. But like I said, just so long as he doesn't fill the space up with unnecessary things such as masterpieces and an adventure mode like Brawl's (an adventure mode like Melee seems more suitable for the 3DS if you ask me) and drops the framerate and graphics to Melee's level at the very least, things should work out just fine in terms of the roster... hopefully...
 

8-peacock-8

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Sakurai said that the 3DS version would be a more personal experience. So i assume we'd have the story mode in that.
 

Curious Villager

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Sakurai said that the 3DS version would be a more personal experience. So i assume we'd have the story mode in that.
Perhaps, but Melee's adventure mode seems more like the type of thing you can do in short bursts. Just the type of thing you can quickly get into and finish while you're in the bus on your way to work/school/college or whatever. I'd think Brawl's story mode seems to be more like the type of thing one devotes more time to. So I'd guess it would be more suitable for the Wii U version if you ask me. But that's just my opinion I guess... :/
 

MAtgSy

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Who the hell is seriously expecting Nintendo to fill the entire 25GB disc with characters? There's a hell of a lot more to what determines roster size in a fighting games than just cart space.
 

Curious Villager

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I don't believe anyone does. I'm predicting the roster to have around 45 characters anyway which should hopefully be about alright for both the Wii U and 3DS versions. The rest will then be filled with items, stages, trophies, stickers, game modes, other features etc etc.
 

Dark Phazon

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Who the hell is seriously expecting Nintendo to fill the entire 25GB disc with characters? There's a hell of a lot more to what determines roster size in a fighting games than just cart space.
I really do hope they use over 90/ of the disc space like they did with Melee & Brawl. Do you guys think they will?
 

Guybrush20X6

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Wonder how much of the disk was taken up by subspace emissary's cutscenes...
 

Dark Phazon

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Ahh man i really hope at E3 they give us a decent ammount of info on the game not just a trailer...expecially info reguarding this feature..it is very worrying...
 

Kirbunny431

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The worst I can see them doing would be maybe...four characters exclusive to the Wii U. They probably won't want to make the games exactly the same so they can encourage people to buy the Wii U version. Then again, Nintendo is usually good with this stuff and will probably keep the roster the same in both versions to keep everyone happy. I just don't want the 3DS version to hold the Wii U version back.
 
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