Vinzan
Smash Cadet
- Joined
- Nov 3, 2014
- Messages
- 55
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- Reztrepo
What is Stale movement? or something like that
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We should also remove some characters. What does Zelda add to the game? She is such a cumbersome character.Well, to be honest, I feel like we have plenty of stages already. We don't need more. Adding more stages just becomes cumbersome after a point. If it can't replace one of the current stages, it really doesn't need to be there. That's how I see it.
Yeah, completely change the meaning of what I said, what a great way to argue a point. You wanna tell me what Wuhu adds that Delfino doesn't? There is no point in increasing the stage list arbitrarily, all it does is make striking take a little longer. We don't need to have more than 10 stages.We should also remove some characters. What does Zelda add to the game? She is such a cumbersome character.
It doesn't work like that. Things are banned if they are broken, not because we already have enough something. I could also throw in the we don't need more than 20 characters argument.Yeah, completely change the meaning of what I said, what a great way to argue a point. You wanna tell me what Wuhu adds that Delfino doesn't? There is no point in increasing the stage list arbitrarily, all it does is make striking take a little longer. We don't need to have more than 10 stages.
You sure about that? Cause that's how it seems to work to me. No one can really say there's much wrong with Wuhu that doesn't also apply to a stage like Delfino or any other transformer, yet it's not legal. The reason is because it doesn't need to be. Different characters bring drastically different things to the gameboard. A stage variation doesn't even come close to doing the same thing. Having more characters doesn't create unnecessary striking time. Having more stages does. I'm just not seeing what having a stage like Wuhu does that something we have right now doesn't already do.It doesn't work like that. Things are banned if they are broken, not because we already have enough something. I could also throw in the we don't need more than 20 characters argument.
What does Dreamland or Miiverse add that Battlefield doesn't already do?You sure about that? Cause that's how it seems to work to me. No one can really say there's much wrong with Wuhu that doesn't also apply to a stage like Delfino or any other transformer, yet it's not legal. The reason is because it doesn't need to be. Different characters bring drastically different things to the gameboard. A stage variation doesn't even come close to doing the same thing. Having more characters doesn't create unnecessary striking time. Having more stages does. I'm just not seeing what having a stage like Wuhu does that something we have right now doesn't already do.
A question I ask myself too. Now, I'll argue that DL is a little different because the Blast Zones are noticeably smaller and there is the wind effect. It's questionable at best, and I honestly think it just gets grandfathered in from having been a great competitive stage in the other games (and it has objectively great music). Miiverse I don't even know too much about and to be honest have never played a tournament set on it.What does Dreamland or Miiverse add that Battlefield doesn't already do?
Way to not read my post, champ. Character picks don't add unnecessary time. Next time read before you try to make a smarmy remark.Gawain is right guys, so I propose the following changes to the character list:
Banned: Dark Pit, Lucina, Dr. Mario
Questionable: Luigi, Roy, Falco, Ganondorf, Mewtwo, Lucas
Legal: the rest
… sorry man, but I had to do it.
Delfino has a few walkoff sections too. I can see why people think it's fine (if Delfino is fine). The only issue I have with the constant stage legality discussions is that a single tournament doesn't need a ton of stages. There's nothing wrong with shaking it up now and then, but keep the list for the tournament small to save time. Stage striking is a consistent time issue.Wuhu Island has a walk-off at the point where the Mii plays fetch with the dog, so that's probably why it's banned.
Skyloft also has a walk-off where the sky dock is.
Pilot wings has a transfer to a diffrent plane neat the middle of the sightseeing before it loops. (idk if that's a thing but i think that's why.)
You guys just keep coming up with whatever excuses possible to play on BF SV FD only. Striking is the least of anyones problems in tournaments. Perhaps if people showed up on time and TOs were more strict, but nah lets cut content instead.Delfino has a few walkoff sections too. I can see why people think it's fine (if Delfino is fine). The only issue I have with the constant stage legality discussions is that a single tournament doesn't need a ton of stages. There's nothing wrong with shaking it up now and then, but keep the list for the tournament small to save time. Stage striking is a consistent time issue.
I'm not sure why you're saying I'm making up new excuses, this is literally the argument I've been using since I first posted here. Tournaments taking a long time is a combination of many factors, not just one thing. I honestly do not see this as cutting content. I've not seen a real argument to add more stages other then "because". If it's a stage that's just going to get striked anyways it's just a time waster except to service a select few people that would want to play on it. This is even more true in FLSS, since the more stages that players feel they need to strike the less likely they are to use a strike on a stage like Smashville, and therefore the more likely you are to see stages like Smashville.You guys just keep coming up with whatever excuses possible to play on BF SV FD only. Striking is the least of anyones problems in tournaments. Perhaps if people showed up on time and TOs were more strict, but nah lets cut content instead.
If I were TOing? Yeah, Id pick a selection from the bunch. Its not "banning", it's just picking the best ones of the lot, that add the most to the game. There is a general agreement about which stages are best. Just use the ones that everyone agrees are good. More is not always better.@ Gawain
Consider a hypothetical situation where the game has a selection of 20 or more stages to pick from, every single one of which is unique (so no Battlefield/Miiverse duos where they're interchangable) and and competitively valid by whatever standard you choose to apply. Would you still support banning some of them for the sake of a smaller stage list?
why not ban the glitch like they ban wobbling in some tournaments in melee, its not like it's gonna happen on accedint.First, let's get something out of the way. There is nothing wrong with Wuhu Island.
Nothing.
The stage is an almost completely tame travel stage - think of it as a slightly upsized version of Delfino. There's one tiny glitch on the rarest segment of the stage that is completely trivial to avoid if you know it exists (I have never and will never be hit by it), and beyond that, there is nothing on the stage that even hints at it being random or degenerate. Rulesets that ban Wuhu Island are bad rulesets.
Now, the others.
Pilotwings is a pretty easy ban. It has two phases. The red plane has permanent overhanging ledges, which lead to a very strong defensive position. It's really hard to approach someone through a platform, and if you try to come in from the side on the red plane, they can simply escape to the other side and reset the situation. It's an overcentralizing camping spot. The yellow plane has it even worse - because you can camp on the engines, there's simply no way for a lot of characters to safely attack you at all. The stage encourages degenerative stalling tactics and is completely broken.
Skyloft has a few issues with the stage hitting people. These are semi-random and reasonably predictable, but can be hard to memorize. Essentially, there's really nothing wrong with it, but some people ban it anyways. I've had it legal in my locals with absolutely no problems so far; others have complained about the ground hitting and gimping them when the platform is on the way up; my response to that would be "get on the damn platform then!".
I think you may have Wuhu confused with Skyloft. I have never seen nor experienced cliffs hurting you in gameplay on Wuhu.Wuhu Island has cliffs that can hurt you as you fly by,
Delphino has 5/9 transformations with walkoffs. Wuhu has 3/8. They both fill the same valid niche, so if it came down to a direct comparison Wuhu is much better in this regard.numerous transformations with walkoffs,
Because you dont specify specific transformations, im going to assume you're referring to Beach (bigger than Great Cave Offensive width-wise) and Volcano (circle-camping). It should be pointed out that these two never appear in the same cycle and you will only see one every ~min, (Contrary to popular belief, Wuhu's transformations run in set slots, meaning that some transformations will never appear after others [ctrl+f 'Island Tour' for the relevant bit]). and, as is the whole draw to transforming stages, the stage changing every ~10-5 seconds prevents any efficent camping.numerous transformations that are campy as hell,
It kills you if:and the boat transformation that can kill you(not through the glitch)
Gladly.You wanna tell me what Wuhu adds that Delfino doesn't?