Hey there. So I'm sort of a "newcomer" to Smash. Played 64 and Melee when I was a kid and didn't come back into the series until now (which is super late I guess). Anyways, I picked up Wii Fit as my main after watching Acestar3rd play and wasn't disappointed. I had noticed that most players that played her basically played her like any other character and started experimenting with her Header ball and its cancel to differenciate myself.
Already being somewhat adept with all kinds of projectiles, I found out how to use the ball in unique ways and used it mainly as a mindgame tool, and knowing most people don't see her very often at all, it proved very effective. (I didn't use any guides or watched any gameplay to learn and I learned all of it on the 3DS, the latter of which is important.)
Sorry for the long intro. Just made my account not too long ago and wanted to laydown uneccesary backstory. lol
Now to the main thing that really ticks me off when playing her: Her ball physics differences in the 3DS and WiiU versions. I had a look around the internet and was generally convinced that other than cosmetic differences or occasionally frame rate differences, the gameplay was essentially identical. I found out when doing my "ball tricks", as I like to call it, hitting the ball with Wii Fit's up tilt or the back hitbox of the forward tilt after canceling the Header caused the ball to go the opposite direction she was facing in the WiiU version, while in the 3DS version, it always flew the direction she was facing. They also flew in COMPLETELY different angles which made it difficult for me to edgeguard and get reads with the ball like I usually would on the 3DS.
This is BIG for me because the ball tricks are a core concept to my playstyle and completely threw me off when I made the handheld-to-console transition. So besides basically complaining like a little pleb about this thing I kinda want advice on how to combat this and want to know what you guys think about this thing. Wii Fit Trainer is my main after all (Also picked up Little Mac quite a while beforehand just in case someone tells me to get an alt..)
Already being somewhat adept with all kinds of projectiles, I found out how to use the ball in unique ways and used it mainly as a mindgame tool, and knowing most people don't see her very often at all, it proved very effective. (I didn't use any guides or watched any gameplay to learn and I learned all of it on the 3DS, the latter of which is important.)
Sorry for the long intro. Just made my account not too long ago and wanted to laydown uneccesary backstory. lol
Now to the main thing that really ticks me off when playing her: Her ball physics differences in the 3DS and WiiU versions. I had a look around the internet and was generally convinced that other than cosmetic differences or occasionally frame rate differences, the gameplay was essentially identical. I found out when doing my "ball tricks", as I like to call it, hitting the ball with Wii Fit's up tilt or the back hitbox of the forward tilt after canceling the Header caused the ball to go the opposite direction she was facing in the WiiU version, while in the 3DS version, it always flew the direction she was facing. They also flew in COMPLETELY different angles which made it difficult for me to edgeguard and get reads with the ball like I usually would on the 3DS.
This is BIG for me because the ball tricks are a core concept to my playstyle and completely threw me off when I made the handheld-to-console transition. So besides basically complaining like a little pleb about this thing I kinda want advice on how to combat this and want to know what you guys think about this thing. Wii Fit Trainer is my main after all (Also picked up Little Mac quite a while beforehand just in case someone tells me to get an alt..)