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Widescreen, progressive scan, surround sound, etc.

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
http://wii.ign.com/articles/809/809868p22.html

I wanted to bring up a quick discussion on general presentation of Brawl when it's finally in your lap, so here I go. Here, IGN "confirms" that Brawl will have support for 480p, widescreen, Wi-fi, and 60 frames per second. Nothing is known about surround sound yet, though it'd certainly benefit the cinematics.

480p - Progressive Scan. If you play on a high-definition television or an enhanced-definition television, then 480p support is essential. If you've ever had the chance to play Melee in progressive scan, then you'd probably know it looks lovely. The bad part is that very few HDTVs can display 480p without lagging noticeably, most often forcing you to play on a standard tube.

Flicker filter - Known as Deflicker in Melee. It has to be an in-game option somewhere. When turned on, it softens all the game's graphics to prevent flickering of an interlaced TV. It's meant to be turned off when playing in progressive scan to make everything as sharp as can be.

16:9 Widescreen - I'm skeptical of Brawl's widescreen support. If fully developed, it'd certainly benefit the presentation of the gameplay and matches. On the other, it may cause a break in competitive matches, because someone favors one or the other (4:3 or 16:9). What I'm expecting to happen is partial widescreen support, like what was used in Mario Party 8, where only the cinematics and menus were widescreen, and all of the gameplay was 4:3. Brawl's cinematics already have widescreen support, as we've seen. If Brawl's widescreen is fully developed, I won't mind it as long as tournament environments can take decent advantage of it for those who prefer it.

60 frames per second - This has always been integral to the Smash Bros. series. It allows for Melee to run as super-smooth as it does. If you want to see the effects of the frame rate dropping to the next level below, 30 fps, then play a 4-player game on Fountain of Dreams. When the frame rate drops, you'll see how lower framerates break the game.

I worry about PAL's ability to have a good 50 Hz mode. As the pattern has been over the years, converting a 60 fps game to a 50 Hz platform has involved slowing the game itself down by 17% to keep all the frames of animation intact. I doubt that having to deal with this is a big issue, as SSBM has a 60 Hz option which will likely carry to SSBB, and 99% of serious PAL Smash players can use 60 Hz mode on their televisions. Still, it might not be the case for everyone.

Wi-fi - Yes, it is confirmed for something. As far as what, we don't know. Perhaps minor DLC, patching, etc. But of course, we all want online multiplayer. Here's hoping.

Surround Sound - It'd be awesome for those who can actually use Dolby Pro Logic II enabled speaker set ups (all 10 of you). However, I don't think any of us would complain if it were omitted. Being a 2-D game, I don't know if Brawl would especially benefit from surround sound support, unlike say, Metroid Prime, where the action is coming from all 3 dimensions.
 

Edds

Smash Ace
Joined
Jan 2, 2007
Messages
617
Location
Ipswich, UK
This is my review on Samsung 32" HD-TV

i first started without the hd cable. melee lags quite a bit, as it was hard to pull off smash attacks (forward + a). once i got a hd-cable for my wii, everything is back to normal. tho i aint a pro in melee so i dont know the advance side of ssbm to pull off stunts. just to be sure to into the tv settings and set game mode on.

but yes melee looks alot better in hd
 

Sir James

The Doctor
Joined
Aug 19, 2007
Messages
464
Location
Connecticut, USA
http://wii.ign.com/articles/809/809868p22.html

IGN "confirms" that Brawl will have support for 480p, widescreen, Wi-fi, and 60 frames per second. Nothing is known about surround sound yet, though it'd certainly benefit the cinematics.
Woooot! Brawl is going to look amazing on my TV. Widescreen, 480p, 60fps?! I can't wait. For those that are wondering, I have a Samsung 32" LCD HDTV and I don't have any lag problems with any of my games. I bought this TV specifically for gaming (more specifically the Wii). The model number is LN-S3251D.
 
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